Memoriapolis: A Comprehensive Guide to All Cultures and Their Functions

Memoriapolis: A Comprehensive Guide to All Cultures and Their Functions

In Memoriapolis, players embark on a journey to expand a simple City Center into a thriving municipality from the Antiquity Age, progressing through the Middle Ages and beyond. As your city’s allure grows, new inhabitants choose to join from one of six distinct Cultures available in the game. Each Culture plays a crucial role in shaping the development of your city, making it essential to understand Cultures as a foundational aspect of Memoriapolis.

Cultures in Memoriapolis

List of Cultures in Memoriapolis
Image courtesy of Prima Games

Here’s a breakdown of the Cultures present in the Early Access version of Memoriapolis:

  1. Production
  2. Military
  3. Religion
  4. Education
  5. Commercial
  6. Politics

Production

Production Culture in Memoriapolis
Image courtesy of Prima Games

True to its name, Production Culture focuses on enhancing resource generation and the management of reserves throughout your city. A strong representation of Production factions leads to increased resource output, improved stock levels, and accelerated production times.

Here’s a summary of all buildings associated with Production Culture across different Ages in Memoriapolis:

Building Age Size Workers Required
Ceramic Workshop Antiquity Age Medium 17
Khrusokhoeion Antiquity Age Medium 19
Agalma Workshop Antiquity Age Large 25
Ergasterion Antiquity Age Small 17
Ropery Middle Age Small 65
Glazed Pottery Workshop Middle Age Small 65
Spice Trade Middle Age Medium 112

Military

Military Culture in Memoriapolis
Image courtesy of Prima Games

Military Culture excels at risk management, focusing on mitigating threats from both internal conflict and external assaults. This Culture promotes peace among the city’s factions and fortifies your city’s defenses against potential invaders.

Below is a compilation of Military Culture buildings featured in the game:

Building Age Size Workers Required
Arena Antiquity Age Medium 14
station Antiquity Age Medium 21
Castle Antiquity Age Large 17
Dungeon Middle Age Medium 59
Stables Middle Age Small 70
Castle Middle Age Large 124

Religion

Religion Culture in Memoriapolis
Image courtesy of Prima Games

Religion Culture plays a pivotal role in guiding urban dwellers towards their ideal cultural identity as they settle in your city. As you develop your city, you will also unlock Urban Planning Rules, a feature that aids in upgrading older buildings to modern counterparts.

Here’s a roster of Religion Culture structures:

Building Age Size Workers Required
Aesculapius Antiquity Age Medium 16
Temple Antiquity Age Medium 18
Necropolis Antiquity Age Large 25
Hostel God Middle Age Medium 65
Abbey Middle Age Small 76
Church Middle Age Medium 118
Cemetery Middle Age Large 124
Gregorian School Middle Age Medium 118

Education

Education Culture in Memoriapolis
Image courtesy of Prima Games

Members of the Education Culture are guardians of knowledge and skills, epitomized by the Library building. This facility allows you to unlock specific building effects that benefit all other Cultures within your city.

An increased presence of this Culture faction enhances your city’s Creativity satisfaction rating.

Below is a list of Education Culture structures available in the game:

Building Age Size Workers Required
Agoge Center Antiquity Age Small 14
School Antiquity Age Medium 18
The theater Antiquity Age Large 25
The Great Game Antiquity Age Medium 19
University Middle Age Medium 59
Moustier Middle Age Medium 82
Episcopal School Middle Age Medium 118

Commercial

Commercial Culture in Memoriapolis
Image courtesy of Prima Games

The focus of the Commercial Culture is on enhancing trade routes, optimizing profits, and increasing your city’s capacity to accumulate gold coins. Cultures participating in Commercial activities introduce new trade opportunities and generate passive income for the city each cycle.

Here is a compilation of structures linked to the Commercial Culture:

Building Age Size Workers Required
Road Building Antiquity Age Small 17
Poleterion Antiquity Age Medium 25
Emporium Antiquity Age Medium 21
Guild Middle Age Large 70
Wheelwright Workshop Middle Age Medium 76
Port Middle Age Medium 118

Politics

Politics Culture in Memoriapolis
Image courtesy of Prima Games

The Politics Culture holds significant sway within Memoriapolis, as it influences factions across the other five Cultures residing in your city. This Culture mainly revolves around the creation of policies through the House of Grievances, allowing temporary governance over factions when specific decrees are enacted.

Here’s a list of Politics Culture buildings within the game:

Building Age Size Workers Required
Forum Antiquity Age Large 16
Heliaea Antiquity Age Small 17
Thermae Antiquity Age Large 25
Mallus Middle Age Small 53
Manor Middle Age Large 88
Remains Middle Age Medium 88

Top Cultures in Memoriapolis

Top Culture in Memoriapolis
Image courtesy of Prima Games

Although each Culture serves a valuable role in the gaming experience, their utility levels are not uniform, particularly noted in the current Early Access state of Memoriapolis. Education Culture significantly impacts the city through its Knowledge (The Library) structure, but players can only access it during the latter part of the Middle Ages, coinciding with the EA’s conclusion.

In our 15 hours of gameplay, there was minimal engagement with the Military Culture. While players can leverage the House of Grievances to impose changes via Military decrees, we found it unnecessary during our playtime.

Thus, the standout Cultures, especially during the Early Access phase of Memoriapolis, are the Production and Commercial cultures. The Production Culture enhances resource efficiency through diverse passive upgrades, while the Commercial Culture boosts gold coin revenues by creating trade routes and passive income opportunities.

This makes it advantageous to integrate as many Production and Commercial buildings into your city’s framework as possible.

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