Constructing a city that embodies six distinct cultures, each with its unique architectural styles, demands a variety of resources in Memoriapolis. Understanding how to acquire these resources will enhance your in-game proficiency and minimize errors as you advance your civilization from the Antiquity Ages through to the Middle Ages and beyond. This guide provides a comprehensive list of resources available in Memoriapolis and the methods to obtain them.
Comprehensive Resources in Memoriapolis
Your city will need 16 different resources to build diverse cultural structures. In the Early Access version, players can explore two of the four ages, suggesting that additional resources may become accessible in the final version of the game.
- Food
- Wood
- Wooden Beams
- Stone
- Rubbles
- Clay
- Bricks
- Sand
- Tiles
- Iron
- Steel
- Gold
- Gold Leaves
- Gold Coins
- Blueprints
- Precious Stones
1. Food
In Memoriapolis, you can only acquire food by constructing a ‘Small Farm,’ identifiable by a pumpkin icon in the Production tab.
The Small Farm can be upgraded through four levels using Blueprints, significantly boosting food production per cycle to support your growing population.
It is advisable to place Small Farms away from the central city area, as they require substantial land space.
2. Wood
Wood serves a critical role in the construction and enhancement of buildings. The only source for wood is the ‘Cutting Camp,’ located within the Production section. During the Antiquity Age, players can unlock four levels, while two additional levels become available in the Middle Ages.
Wood production is contingent upon positioning the ‘Cutting Camp’ in proximity to forests, as logs deplete over time.
3. Wooden Beams
The wood harvested from the ‘Cutting Camp’ can be processed into Wooden Beams at the ‘Carpentry’ production facility. This resource is essential for upgrading buildings from basic to advanced tiers.
You can locate the ‘Carpentry’ building independent of forest areas or the ‘Cutting Camp’; it can be set up anywhere in your city.
4. Stone
To extract stone, you’ll need to place a ‘Small Quarry’ in areas rich with stone resources. Use the ‘Tab’ key to access the resource filter and highlight stone deposits on your map easily.
During the Antiquity Ages, the Small Quarry offers four enhancement tiers, with options to upgrade to either a Large Quarry or Precious Quarry in the Middle Ages, each providing additional levels.
5. Rubbles
Rubbles can be produced from processing stones at the ‘Carver’ facility, which is unlocked as you complete city objectives and elevate the City Center during the Antiquity Ages.
The Carver building features four tiers in the Antiquity Ages, expanding into two types during the Middle Ages: ‘Carver with Warehouse,’ which stores resources with limited attraction, and ‘Unobtrusive Carver,’ which sacrifices storage for no attraction penalty.
6. Clay
Clay can also be harvested using the Small Quarry as described previously. Identify the brown resource in the filter, and set up a Small Quarry in areas abundant with Clay.
7. Bricks
The ‘Brickwork’ facility transforms Clay into Bricks, requiring a sufficient supply of Clay each cycle for production within Memoriapolis. It shares similar upgrade paths as the ‘Carver’ facility.
8. Sand
Like Stone and Clay, you can procure Sand by constructing a Small Quarry, typically located along riverbanks or beaches.
9. Tiles
Tiles can be manufactured at the ‘Tilery’ facility utilizing Sand. Although this resource is less significant during the Antiquity Ages, its importance grows in the Middle Ages for upgrading buildings.
10. Iron
Iron mining becomes accessible upon entering the Middle Ages, where you can establish a ‘Small Mine’ similar to a Small Quarry. Locate Iron nodes via the resource filter to set up the mine nearby.
Once upgraded to the fourth level, the Small Mine can transition into a Large Mine or Precious Mine, both contributing to a -5000 attraction point deficit. Consider placement after your attraction points are sufficiently established.
11. Steel
Steel is a resource you can produce after progressing to Chapter 3 in the Middle Ages. The Forge, unlocked during this chapter, allows for the conversion of Iron into Steel.
12. Gold
Gold can also be extracted via the ‘Small Mine’. If an Iron resource node is also a Gold source, you can set the priority through the building menu to collect Gold specifically.
13. Gold Leaves
The Goldbeater, another building unlocked post-Chapter 2 completion in the Middle Ages, produces Gold Leaves using mined Gold as a base resource.
Gold Leaves are essential for level 4 and higher upgrades in Memoriapolis.
14. Gold Coins
Gold Coins are earned through taxing your city’s inhabitants or by selling raw and finished resources to neighboring cities.
To engage in trade, you must first build the ‘Macellum’ Service building and unlock trade routes.
15. Blueprints
Blueprints are vital in Memoriapolis, as they grant access to building various types, including Production, Cultural, Service, and Wonder buildings.
In the Early Access phase, you can construct the ‘Architectural Office’ which generates 15 Blueprints each cycle, with potential upgrades allowing for up to 24 Blueprints per cycle.
16. Precious Stones
Precious Stones are among the rarest resources in Memoriapolis. Their utility is rather limited in the Early Access version, though this may evolve with future updates as more Ages are added.
Currently, the only way to obtain Precious Stones is by advancing the ‘Small Mine’ to the ‘Precious Mine’ upgrade tree, which provides a 15% chance to yield Precious Stones.
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