The latest addition to Modern Warfare 3 Season 5 is the CoD Warrior mode, which combines multiple mini-games into a single playlist.
Up to this point, the developers have introduced multiple party modes that provide fast-paced gameplay with a variety of rules, weapons, and content variations. These modes include options such as the parkour-based Get Higher or the team-based Mutation. However, CoD Warrior stands apart from the rest with its combination of intense mini-games in easily digestible formats.
CoD Warrior mode in MW3
CoD Warrior is a recently introduced game mode in MW3 where three pairs of players face off in a series of 15 fast-paced, randomly selected mini-games. A team earns a point for each round won, and the ultimate victors are the first to accumulate five points.
Mini-games feature round timers that last anywhere from 30 to 90 seconds, and players are limited to a single life per round with no opportunity for respawning.
CoD Warrior offers players new party games to enjoy.
All CoD Warrior Mini-Games Explained
Beat Up the Car
- Both teams start with Sledgehammers and a vehicle; the team that destroys the other team’s car first will be declared the winner.
- Round time: 60 Seconds
Breacher Ball
- All players are provided with an endless supply of Breacher Drones to utilize as their weapons.
- Round time: 60 seconds
Bullet Time
- In order to protect themselves from enemy attacks, all players are equipped with “extremely low-velocity weapons,”which enables them to evade incoming fire.
- Round time: 60 seconds
Shoot
- Upon spawning, players will find themselves in a circle equipped with TYR Handguns.
- Round time: 30 seconds
Don’t Shoot
- Unlike the ‘Shoot’ mini-game, in this version players spawn in a circle and are armed with TYR Handguns. However, firing at other players will result in instant death.
- Round time: 60 seconds
Drone Wars
- Every player possesses both Stormenders and Bomb Drones.
- Round time: 60 seconds
Fragged
- Players are given an unlimited supply of Frag Grenades and a Riot Shield to safeguard themselves against explosions.
- Round time: 60 seconds
The Hunt
- The players are separated into two groups: hunters, who are armed and responsible for eliminating the runners, who have no equipment.
- Round time: 60 seconds
Knives
- The only weapons available for players to use in combat will be knives.
- Round time: 60 seconds
Meta Loadout
- Gamers are provided with inefficiently optimized Loadouts in order to outlast their opponents.
- Round time: 60 seconds
Miniguns for Everyone
- Each individual is equipped with a Juggernaut suit and a minigun for combat.
- Round time: 60 seconds
Last Ninja Standing
- Utilizing their improved speed and jumping abilities, players will rely solely on the Ninja’s Throwing Stars to eliminate their foes.
- Round time: 60 seconds
How to Bring Something Back to Life
- In order to emerge victorious, teams must successfully find and revive a teammate who has been knocked out.
- Round time: 60 seconds
Shocking
- In order to survive, players must endure the electric shocks inflicted by the Shock Stick.
- Round time: 90 seconds
Turret Time
- Players are equipped with Stormender Launchers and a Remote Turret to help them survive. The Turret is capable of eliminating enemies, while the Stormender can easily destroy them.
- Round time: 90 seconds
Make sure you have the optimal controller and audio settings in order to dominate in any mini-games you may have to play.
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