MW3 update patch note from January 23: Changes to the AMR9, spare parts and more

MW3 update patch note from January 23: Changes to the AMR9, spare parts and more

Modern Warfare 3 ‘s new update brings major changes to some of its most powerful weapons, as well as some spare parts that have been adjusted to be more attractive options as Conversion Kits for existing weapons. Here’s everything you need to know.

Although MW3 ‘s Season 1 Reloaded patch received its fair share of criticism for its implementation, the developers were quick to fix and rebalance the game.

The January 23 update isn’t the largest in terms of size, but it still introduces significant changes to the AMR9 that clarify its identity as a submachine gun, as well as some spare parts that could create classes defining the future meta.

Discover the full content of this update without further delay.

Mode Domination Modern Warfare 3
Activision

Warzone update patch note for January 23

Personalization

  • Operator skins and weapon blueprints that are not currently available in the store can now be purchased directly through the Armory.

Note: This does not include limited edition, upcoming, or discounted items.

Multiplayer

  • UIX
    • Fixed an issue causing camouflage challenges to appear multiple times during the post-game report.
    • Selecting the Carrack. 300 11K Scope accessory will no longer return the player unexpectedly to the menu.
    • Several prop descriptions have been revised to better reflect their actual effects.
      • Mini XTEN ERX-10 Goggles
      • Crosse Tac 840C
      • CDG T-25 light cannon
  • Progression
    • The Broken Signal camouflage for the TAQ Evolvere can now be completed.
    • The Electric Shock event challenge will now track progression as intended.
  • Modes
    • Supe’d Up (Limited Mode)
      • Temp V abilities can now be obtained more than once per life.
      • Adjusted the columns displayed on the scoreboard in game.
        • Eliminations
        • Confirmations
        • Refusal

Weapons and Accessories

Many balance adjustments in today’s update target spare parts.

  • Assault Rifles
    • Holger 556
      • Salves JAK Signal
        • Increased weapon recoil control by 10%.
        • Increased recoil control benefit by 10%.
        • Decreased burst fire delay from 120ms to 90ms (-25%)

Although the JAK Signal Salves has the potential to kill in 1 burst, its recoil often limits its effectiveness at the most common engagement distances. Additionally, its burst delay made it difficult to get a follow-up burst to confirm kills. Today’s changes target these weaknesses, making this piece a more favorable option.

  • Combat rifle
    • Sidewinder
      • JAK Thunder Machine Gun Kit
        • Decreased the number of bullets needed to reach maximum rate of fire from 25 to 15 (-40%)
  • Submachine guns
    • AMR9
      • Decreased max damage range from 16.5m to 14m (-15%).
      • Decreased average damage range from 22.9m to 20.3m (-11%).
      • Decreased average damage range from 38.1m to 35.6m (-7%).
      • Increased headshot damage multiplier from x1.2 to x1.3 (+8%).
      • Decreased lower torso damage multiplier from x1.1x to x1 (-9%).
      • Decreased lower arm damage multiplier from x1.1x to x1 (-9%).
      • Decreased hand damage multiplier from x1.1x to x1 (-9%).
      • Increased thigh damage multiplier from x0.9x to x1 (+11%).
      • Increased lower leg damage multiplier from x0.9x to x1 (+11%).
      • Increased foot damage multiplier from x0.9 to x1 (+11%).
      • Increased rate of fire from 789 rpm to 833 rpm (+6%).
      • Kit Double canon YOU JACKED IT
        • Modified firing mechanism to simultaneously fire two bullets per shot.
        • Added localized damage multipliers.
          • Head: x1
          • Cou: x0.9
          • Upper torso: x0.9
          • Lower torso: x0.9
          • Upper arm: x0.8
          • Lower arm: x0.8
          • Main: x0.8
          • Thigh: x0.8
          • Lower leg: x0.8
          • Foot: 0.8
        • 75% reduction in aiming dispersion.
      • 50% reduction in the scatter penalty for random shooting.

When released in Week 6, the JAK ETTIN Double Barrel Conversion Kit did not work as expected. With this update, this Conversion Kit has been reworked to actually fire two rounds at once (no longer a 2-round burst), significantly improving its TTK. Additionally, we have significantly reduced the dispersion and recoil of this Conversion Kit, allowing for greater control in close and mid-range engagements.

  • Rival-9
    • Kit carabine JAK Headhunter
      • Decreased max damage from 30 to 26 (-13%).
      • Decreased average damage from 29 to 24 (-17%).
      • Decreased minimum damage from 25 to 22 (-12%).
      • Increased headshot damage multiplier from x1.3 to x2 (+54%).
      • Increased neck damage multiplier from x1.1 to x1.5 (+36%).
      • Increased upper torso damage multiplier from x1.1 to x1.5 (+36%).
      • Decreased burst fire delay from 80ms to 66ms (-18%).
      • Decreased the shooting sprint penalty by 10%.
      • Decreased aiming time penalty by 7%.
      • Decreased the dispersion penalty of random fire by 20%.

True to its name, the JAK Headhunter Rifle Conversion Kit is more deadly when accurately hitting the head and upper torso. Today’s changes increase its lethality and decrease burst fire delay to improve its ability to fight from a distance. We intend for this Aftermarket part to play more like an agile mid-range assault rifle than a submachine gun.

  • Tactical rifle
    • DM56
      • Salves JAK Signal
        • Increased weapon recoil control by 10%.
        • Increased the benefit of recoil control by 10%.
        • Decreased burst fire delay from 120ms to 90ms (-25%).

Equipment

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