New Skills and Passives Revealed for Every Class in Diablo 4 Patch 2.0

During the Diablo 4 2.0 PTR stream, Blizzard unveiled a multitude of new Skill and Passive Abilities for each Class, providing a plethora of exciting reveals. This guide will cover the comprehensive list.

The 2.0 PTR stream for Diablo 4 revealed numerous significant modifications to the game that are likely to completely alter the gameplay. These include a raised level cap, a completely revamped Paragon system, and a new Rune Word feature that will require some adjusting.

One of the most thrilling aspects, nonetheless, is the recently unveiled Skills and Passive Abilities for all current classes in the game. This implies that there will be completely fresh methods to experience each Class once the Vessel of Hatred expansion is released, even in the original game.

Below are all the new Skills and Passives that have been revealed for each Class, compiled into a list for your convenience.

Diablo 4 Vessel of Hatred Spiritborn class
Blizzard

The Spiritborn Class is not included in this list as it is only available to those who purchase the DLC.

New Class Skills in Diablo 4 2.0

The 2.0 update for Diablo 4 has revealed one new Skill and various branching upgrade paths for each Class. This information can be found in the link provided: https://news.blizzard.com/en-us/diablo4/24130178/the-2-0-ptr-what-you-need-to-know#Top.

The Barbarian Class in Role-Playing Games

  • Mighty Throw (Weapon Mastery Skill, 12-Second Cooldown): Hurl your weapon, dealing 60% Weapon damage upon impact and sticking in the ground. While on the ground, your weapon pulses and deals 20% Weapon damage every second for 4 seconds.
    • Enhanced Mighty Throw: While a thrown weapon is out, gain 25%[+] increased Attack Speed.
    • Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 3% of your Maximum Life as a Barrier for 5 seconds.
    • Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

The Druid Class

  • Stone Burst (Earth Core Skill, 30 Spirit Cost): Gather stones beneath your enemies then detonate them dealing 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
    • Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
    • Primal Stone Burst: While Channeling Stone Burst, and for 2 seconds after it ends, gain 30%[+] Attack Speed.
    • Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.

Necromancer

  • Soulrift (Darkness Ultimate Skill, 50-Second Cooldown): Corrupt nearby enemies for 8 seconds, dealing 65% Weapon damage per second. Every 0.25 seconds, rip out and absorb the soul of an enemy, generating 2 Essence and granting a Barrier for 2% of your Maximum Life for 5 seconds.
    • Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
    • Prime Soulrift: Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.

Rogue

  • Dance of Knives (Cutthroat Agility Skill, 6 Charges, 1 Second Charge Cooldown): While Channeling, gain 20%[+] increased Movement Speed, 10%[+] Dodge chance, and launch knives at nearby enemies, each dealing 42% Weapon damage.
    • Enhanced Dance of Knives: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
    • Methodical Dance of Knives: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
    • Disciplined Dance of Knives: Dance of Knives Slows enemies hit by 25% for 3 seconds. Each Knife has a 20% chance to pierce the enemy.

Sorcerer

  • Familiar (Conjuration Skill, 3 Charges, 12-Second Charge Cooldown): Summon a Familiar of the element of your last cast Skill for 8 seconds. The Familiar chases enemies and periodically explodes, dealing 40% of its element’s damage in an area. You may have 6 Familiars summoned at a time.
    • Enhanced Familiar: Familiar passively applies an effect to nearby enemies, based on their element. Fire Familiar: Applies 94% Burning damage to enemies. Cold Familiar: Applies 15% Chill to enemies. Lightning Familiar: Stuns enemies for 1 second.
    • Summoned Familiar: While you have two or more different element Familiars summoned, gain 3% Damage Reduction. Familiar Element is no longer tied to your previous cast skill. Instead, the Familiar Element progresses in sequence. The sequence is Fire to Cold, Cold to Lightning, and Lightning to Fire.
    • Invoked Familiar: While a Familiar is active, gain 10%[x] increased damage to skills that deal its damage type.
Diablo 4 armored warrior
Blizzard

The new Skills on offer in Diablo 4’s 2.0 update should have you feeling pretty similar to this guy.

New Passive Skills in Diablo 4 2.0

In addition, Blizzard has unveiled an additional set of five Passive Skills for each class, providing further opportunities to modify your gameplay experience. These new skills are listed below:

The Barbarian Class

  • When you damage an enemy with a Basic Skill, your damage is increased by 3/6/9% for 4 seconds due to your belligerence.
  • As a Heavy Hitter, your Ultimate Skills have a 15/30/45% increase in damage output.
  • Warpath: Upon Overpowering, you will receive a 4% boost to your damage for a duration of 4 seconds.
  • Unstoppable: Using a Weapon Mastery Skill will boost your Maximum Life by 10%.
  • Barbed Carapace (Key Passive): Each time you spend 25 Fury, your Thorns increases by 10%[+] for 8 seconds, up to a maximum of 120%. When you use a Skill with a Cooldown, you gain Unhindered for 5 seconds, allowing you to deal 100% of your Thorns as physical damage every second to nearby enemies.

Druid

  • As a human, you deal an additional 5/10/15%[x] damage.
  • Catastrophe: After casting an Ultimate skill, you will deal 5/10/15%[x] more damage for a duration of 8 seconds.
  • Feral Aptitude: You gain a 3%[x] damage increase while at full health and an additional 3%[x] damage increase while moving at over 100% speed. These bonuses can be stacked.
  • After using a Defensive Skill, you will gain a 4%[x] damage increase for a duration of 5 seconds.
  • One with Nature (Key Passive): Your Companion Skills each receive 1 additional companion and deal 50%[x] more damage. You also acquire the passive abilities of Ravens, Wolves, and Poison Creeper.

Necromancer

  • Necrotic Fortitude: Lucky Hit: There is a chance of 5/10/15% that your attacks will grant a Barrier for 5% of your Maximum Life for a duration of 6 seconds.
  • Ultimate Boost: After casting an Ultimate Skill, you deal 5/10/15%[x] increased damage for 8 seconds.
  • Titan’s Fall: While fortified, your damage against Elites is increased by 6/12/18% [x].
  • Precision Boost: You will gain an additional 5/10/15% chance to land a Lucky Hit.
  • Affliction (Key Passive): When enemies are afflicted with Vulnerable, Crowd Control, or Shadow Damage over Time, they will take 15%[x] more damage from you and your Minions. Additionally, your Curse Skills will deal 80%(Weapon Damage) Shadow damage to enemies with Affliction. This damage is further increased by 30%[x] of your combined damage from Crowd Control, Vulnerable, and Shadow Damage over Time.

Rogue Class

  • Your Critical Strike Chance will be raised by 3/6/9% when using Marksman and Cutthroat Skills during target practice.
  • Balestra: After using Evade, gain 4/8/12% increased Damage for 4 seconds.
  • After successfully Dodging an attack, the player will receive a 2/4/6% Damage Reduction for the next 4 seconds.
  • Unto Dawn: Your Ultimate Skills deal a 15/30/45%[x] increased amount of damage.
  • Alchemical Admixture (Key Passive): Using 3 different types of non-physical damage will boost the Potency of your Imbuement skills by 40% for a duration of 5 seconds. Additionally, the total amount of your Bonus Damage to Poison, Shadow, and Cold will further increase this Potency by 20%.

Sorcerer

  • Evocation: Receive a 4% reduction in Cooldown.
  • Energy Focus: While active, you create a Barrier that lasts for 6 seconds, and each second it regenerates 0.5/1.0/1.5% of your Maximum Life, up to a maximum of 30%. However, if you take damage and lose health, this effect will be disabled for 5 seconds.
  • Dampen Layer: While your Barrier is active, you receive a Damage Reduction of 2/4/6%.
  • Elemental Synergies: For every skill you have equipped of the Frost, Shock, and Pyromancy types, your damage with these elements is boosted by 1/2/3%[x].
  • Enlightenment (Key Passive): Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened, your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
    • 25%[x] increased damage
    • 45%[+] Mana Regeneration
    • 20%[+] Attack Speed
Diablo 4 Vessel of Hatred Dark Citadel
Blizzard Entertainment

Time to craft co-op-focused builds for the Dark Citadel.

All the new Skills and Passives for each class will be introduced with the launch of the Diablo 4 2.0 update. This update is scheduled to coincide with the release of Season 6 and the Vessel of Hatred expansion on October 8, 2024.

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