Next Turn Keybind in Civilization 7: What You Need to Know

Next Turn Keybind in Civilization 7: What You Need to Know

Civilization 7 represents a profound entry in the genre of turn-based 4X strategy games, captivating players with its intricate mechanics. As you embark on your journey, you might find yourself navigating close to a thousand turns during a single playthrough. The breadth of options and management required can lead to lengthy sessions if attention is not focused. To streamline your gameplay, it’s often beneficial to utilize specific commands that expedite your decision-making process, allowing you to spend less time micromanaging and more time enjoying the game.

Understanding the Next Turn or End Turn Keybinds in Civilization 7

Next Turn Button in Civilization 7
Image Credit: Prima Games

When it comes to managing your turns efficiently, it’s essential to familiarize yourself with the various “end turn”commands available in the game:

  • Skip Turn: Activated with the Spacebar, this command allows you to skip the action of the currently selected unit, merely advancing to the next unit within your command queue.
  • Next Turn: Using the Enter key, this option transitions you past all pending movement actions, enabling you solely to address critical decisions such as research upgrades, civic changes, and policy implementations. Activating this key skips all remaining units’ actions and proceeds to the next turn.
  • Force Next Turn: With the key combination Shift + Enter, this command advances the turn without considering any unresolved actions or decisions, providing a way to move forward quickly if necessary.

Memorizing these shortcuts can drastically enhance your gameplay, especially during extended gaming sessions where efficiency is key.

Activating Auto End Turn in Civilization 7: What You Need to Know

Auto End Turn Feature in Civilization 7
Image Credit: Prima Games

The game features an “Auto End Turn” option located within the settings menu, designed to automatically conclude your turn once all unit actions have been completed. By activating this function, you can give multiple movement commands, ensuring units remain occupied in subsequent turns. However, this feature must be used with care.

While Auto End Turn simplifies the game by automatically progressing your turn, it may hinder your ability to adjust unit orders if a new situation arises. Changes can only be made when specific events demand your attention, which can lead to frustrating delays. Therefore, while you are waiting to modify a unit’s movement, you may feel compelled to watch for changes in the game environment.

The Unit Cycle Remaining Movement feature navigates through any units still capable of movement after addressing turn-blocking actions. Meanwhile, the Auto Unit Cycle will iteratively manage all units with remaining movement after one selected unit has expended its movement capabilities.

Ultimately, while the Auto End Turn feature offers a degree of convenience and time-saving, I recommend mastering the manual keybinds for skip turn, next turn, and force next turn. This hands-on approach enhances your engagement with the game, allowing for a more immersive experience.

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