No Rest for the Wicked was first launched in early access last month, and since then it has undergone several hotfixes and a significant patch to address stability, performance, balancing, and bugs. The recently released Early Access Patch 2 marks the one-month anniversary of the game’s release and introduces DLSS and FSR upscaling support, greatly enhancing performance in No Rest for the Wicked.
No Rest for the Wicked Early Access Patch 2
Despite being the biggest major patch released for No Rest for the Wicked thus far, the following are the standout additions.
- DLSS (3.7) and FSR (2.2) Support
- Weapon Tryout
- Respec System
- Weapon Tryout
- Controller Remapping
The full patch notes cover all the enhancements in performance, quality-of-life improvements, new loot, balancing, and a multitude of bug fixes. Additionally, a video released by Moon Studios outlines the key features of their largest game update to date.
How to Enable DLSS in No Rest for the Wicked
The graphics section in settings for No Rest for the Wicked now allows for the activation of DLSS and FSR. Users can also customize the upscaling quality for both options.
If players are dissatisfied with the default values set by the developers, they have the option to utilize a custom upscaling quality value instead.
How to Respec in No Rest for the Wicked
Now, in order to respec your attributes in No Rest for the Wicked, you simply need to examine the statue located in Cerim Crucible Atrium, as demonstrated below.
It is possible to retrieve assigned attribute points by using 1 Fallen Ember for each point returned. These points can then be redistributed for free at either the respec or stats screen.
Despite still having a long way to go, No Rest for the Wicked is making progress with a steady flow of updates from the developers and effective communication with players, which is very encouraging.
For those just starting out, we suggest visiting our specialized section for the game’s title. You can also learn how to defeat the initial main boss, Warrick the Torn.
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