Nvidia has taken the lead in Gamecom’s opening show by unveiling a new demo of its ACE technology. The technology enables players to engage with games using AI.
Mecha Break, the upcoming game from Nvidia and developers Amazing Seasun Games, was first introduced at Computex last year as a vertical slice example. However, it has now undergone further development and incorporated advanced artificial intelligence technology.
The purpose of ACE is to enhance the gaming experience by making it more dynamic and immersive. This includes using voice commands to navigate menus and receive guidance for future matches.
The Mecha Break demo demonstrated the efficiency of its menu navigation. Despite the slightly unsettling robotic voice, watching it seamlessly maneuver through the menus was captivating.
In the video, the user inquires about the possibility of repainting the mech in white and gold. Mecha Break continues the long-standing tradition of mech games, offering a wide range of customization options. From the menus, we can see that there are a plethora of choices for colors, styles, and parts, allowing for deep levels of personalization.
The AI processes your input by considering different options in order to respond and answer your questions in a timely manner.
Welcome back, Xbox Kinect’s Milo
The experience of another demonstration was reminiscent of being transported back fifteen years in time. Perfect World, a company known for developing online games, also showcased their use of ACE.
Just like Microsoft’s well-known Milo demo during the launch of the Kinect (formerly known as Natal), this demo also utilizes cameras to interact with the audience. It claims to be able to identify objects and individuals, but with an added level of complexity.
The ChatGPT-4o, the latest and most advanced model from OpenAI, is the source of power for the camera. According to Nvidia, this feature enhances the immersion experience by adding an “augmented reality layer”.
The topic of how this could develop into a complete game is not being actively discussed.
Generative AI Game Demos: Building on the New Normal
Undoubtedly, ACE would not be the initial instance of AI being incorporated into video games. Although not to this extent, numerous games have already utilized generative AI.
NetEase announced plans to implement AI-generated dialogue in its MMO, Justice Online, last year. Recently, it was uncovered that Call of Duty had also utilized AI-generated images in its cash shop for item sales.
In addition, Blizzard has obtained patents for tools that utilize generative AI. Similarly, Microsoft faced backlash from Xbox users after revealing its plans to incorporate generative AI in its development. Additionally, Ubisoft’s NEO demonstration received negative comments online.
Despite experiencing a significant AI boom, Nvidia has emerged as one of the most valuable companies globally. Nevertheless, there are still game developers who do not share the same vision for the future as Nvidia.
In the past year, we had the opportunity to interview Oliver Clarke-Smith, the developer behind Paradise Killer. During our conversation, Clarke-Smith expressed his dissatisfaction with an earlier ACE demo.
“In my opinion, the technology addresses the issue of content production, but it does not fully satisfy the need for high-quality content.”
Procreate, the art app, recently made a strong statement against incorporating generative AI, even outside of the gaming industry.
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