
Discover the exciting new hero perks set to be introduced in Overwatch 2. This guide will explore the distinctions between minor and major perks and their impacts on every hero in the game.
After a period of limited updates, the developers have unveiled a plethora of changes and features through the recent Overwatch 2 Spotlight event. One of the most significant additions is the introduction of perks—character-specific bonuses that players can earn during matches. As they will be implemented in the upcoming season, it’s crucial to get acquainted with these perks now.
Understanding how these perks function can greatly enhance your gameplay and strategic planning. Below, you’ll find a comprehensive list of all the perks available for heroes in Overwatch 2.
Understanding Minor and Major Perks
Perks serve as unlockable upgrades to a hero’s skill set. They function as enhancements or adjustments to a character’s existing abilities. For example, players using Ana can select a perk that enables her typically headshot-free attacks to deal headshot damage.
Each hero will feature a total of four perks, categorized into minor and major perks. As detailed in the Spotlight Event, minor perks serve as light enhancements, providing boosts such as cooldown reductions and small passive abilities.
In contrast, major perks are substantial upgrades that can fundamentally alter a hero’s playstyle. They can introduce significant and transformative effects, reshaping the character’s contributions during a match.
At the beginning of each game, players will encounter a choice between two minor perks, which will be followed by opportunities to select two major perks as the game progresses.
Comprehensive List of Perks in Overwatch 2
Every hero boasts a unique assortment of perks. Longtime players may recognize some from previous game abilities or specific game modes. Here, we outline the perks available across different hero categories.
Tank Hero Perks

Hero | Minor Perks | Major Perks |
---|---|---|
D. Va | Animal Stomp: Increases Call Mech’s damage radius by 50%.Ejection Suit: Provides 75% temporary overhealth when ejecting. | Shield System: Converts 150 health to shields; Defense Matrix restores shields equal to 25% of absorbed damage. Heavy Rockets: Micro Missiles switch to Heavy Rockets, delivering fewer but more powerful projectiles. |
Doomfist | One-Two: Landing a Rocket Punch reloads all Hand Cannon ammo. Survival of the Fittest: Best Defense grants 25 overhealth and increases max overhealth by 50. | Seismic Empowerment: Striking three or more enemies with Seismic Slam empowers Rocket Punch. Power Matrix: Absorbs projectiles for a second at the start of Power Block. |
Hazard | Off the Top: Violent Leap’s Slash inflicts 30% more damage on targets above 250 health. Reconstitution: Jagged Wall contacts charge Spike Guard with up to 50 extra energy. | Anarchic Zeal: Spike Guard’s spikes provide 25% lifesteal. Deep Leap: Increases the range of Violent Leap by 20%. |
Junker Queen | Rending Recall: Recalling Jagged Blade from a stuck enemy refreshes wound duration. Battle Shout: Commanding Shout reloads Scatter Gun completely and boosts reload speed for allies by 50%. | Deep Wounds: Scattergun hits extend wound durations on enemies by 0.25 seconds. Savage Satiation: Increases lifesteal by 100% based on Carnage’s impact damage. |
Mountains | Kinetic Bandolier: Reloads up to 150 ammo while using Overrun. Two Hearts: Counts as two heroes while on objectives, regenerating 20 health per second. | – Firewalker: Overrun ignites affected enemies.– Combat Fuel: Critical hits grant two temporary overhealth for the next use of Cardiac Overdrive (up to 100 overhealth). |
Idol | – Heat Dissipator: Critical hits refund heat on primary fire.– Fleeting Bulwark: Fortify grants an additional 100 overhealth for a brief period when activated. | – Charged Javelin: Charge Energy Javelin to increase speed and knockback that pierces enemies at full power.– Protective Barrier: Converts Javelin Spin into a barrier launch. |
Ramattra | – Void Surge: Void Accelerator releases a burst of six additional projectiles periodically.– Prolonged Barrier: Extends Void Barrier’s duration by 25%. | – Nanite Repair: Gains 50 health per second while within Ravenous Vortex.– Vengeful Vortex: Detonate airborne Ravenous Vortex to damage enemies and pull them down. |
Reinhardt | – Crusader’s Resolve: Passive health regeneration occurs 50% sooner while using Barrier Field.– Fiery Uptake: Heals Barrier Field by 100% of Fire Strike’s damage. | – Shield Slam: Damages and knocks back enemies while Barrier Field is active.– Crushing Victory: Charge damage provides temporary overhealth based on 50% of damage dealt. |
Roadhog | – Scrap Hook: Hits from Chain Hook reload two ammo.– Hog Toss: Increases Pig Pen’s throw range by 50%. | – Invigorate: Cumulatively increases movement speed by 30% while using Take A Breather.– Hogdrogen Exposure: Nearby allies heal for 50% of Take A Breather’s healing. |
Sigma | – Kinetic Cycle: Absorbing projectiles also reduces Accretion’s cooldown.– Massive Impact: Extends Accretion’s knockdown duration based on travel distance. | – Hyper Strike: Hits with Hyperspheres grant the next successful melee an additional levitation effect.– Levitation: Activating Double Jump briefly levitates upward. |
Winston | – Short Circuit: Tesla Cannon inflicts 30% more damage to deployables.– Heavy Landing: Increases damage and area of effect during Primal Rage by up to 75%. | – Chain Lightning: Fully charged Secondary Fire bounces to hit two additional enemies.– Revitalizing Barrier: Barrier Projector heals nearby allies for 30 health per second. |
Wrecking Ball | – Steamroller: Roll impacts heat tanks with 100% additional damage.– Pack Rat: Health Packs heal an extra 100 health. | – Hang Time: Piledriver increases air control and deals up to 50% additional damage.– Transfer Efficiency: Reduces Adaptive Shield’s cooldown by 1.5 seconds per affected ally, increasing ally health gained by 33%. |
Zarya | – Jump-ups: Self-knockback from Secondary Fire is increased by 75%.– Graviton Crush: Graviton Surge deals up to 30% of enemy max health as damage over time. | – Energy Lance: Primary beam penetrates enemies while over 50 energy.– Spotter: Projected Barrier activates ally health regeneration and increases their speed by 15%. |
Support Hero Perks

Hero | Minor Perks | Major Perks |
---|---|---|
Cave | – Groggy: Slows enemies waking from Sleep Dart for two seconds.– Bounce: Biotic Grenade can bounce and deal additional damage and healing after exploding. | – Headhunter: Biotic Rifle can deal critical damage.– Shrike: Using Nano Boost applies it to Ana as well. |
Baptiste | – Field Medicine: Immortality Field restores 80 health to allies and 40 to Baptiste upon destruction.– Automated Healing: Shoulder Turret periodically heals allies after placing Amplification Matrix. | – Assault Burst: Regenerative Burst boosts attack speed for four seconds but forfeits instant heal.– Rocket Boots: Dash horizontally in mid-air using Exo Boots. |
Illari | – Rapid Construction: Healing Pylon builds faster and has a shorter cooldown.– Summer Solstice: Enhances flight time and speed during Captive Sun. | – Solar Power: Fully charged shots grant maximum solar energy.– Sunburn: Outburst ignites enemies damaging them over time. |
Juno | – Familiar Vitals: Locks onto allies faster.– Hyper Boost: Glide Boost pushes you forward through Hyper Rings. | – Master Blaster: Mediblaster can deliver critical damage.– Re-Boots: Resets Double Jump when Glide Boost is activated. |
Kiriko | – Urgent Care: Increases Healing Ofuda speed for critical allies.– Fortune Teller: Kunai strikes heal an ally ahead. | – Shuffling: Swift Step can be recast within four seconds of the first cast.– Foxtrot: Grants movement speed to allies for a short duration when using Protection Suzu. |
Lifeweaver | – Cleansing Grasp: Cleanses negative effects when using Life Grip.– Life Cycle: Regenerates health over time and drops healing seeds upon death. | – Lifeweaving: Enhances Healing Blossom through Rejuvenating Dash.– Superbloom: Increases detonation damage on Thorns when conditions are met. |
Pike | – Bass Blowout: Increases Soundwave’s knockback.– Groovin’: Regenerate ammo while wall riding. | – Noise Violation: Increases Crossfade’s range when Amp It Up is active.– Accelerando: Boosts Lúcio’s attack speed while Amp It Up is in play. |
Mercy | – Angelic Recovery: Heals Mercy when attached to a full-health ally.– Winged Reach: Extends range for Guardian Angel. | – Chain Boost: Links the secondary fire to a nearby ally.– Flash Heal: Revives an active target with a healing boost; incurs a cooldown. |
Moira | – Vanish: Extends Fade’s duration slightly.– Uprush: Enhances jump height while using Fade. | – Ethical Nourishment: Increases health restoration on allies with Biotic Orb.– Contamination: Reduces healing for enemies hit by Biotic Orb. |
Zenyatta | – Zenith Kick: Increases knockback from Snap Kick.– Ascendance: Allows Zenyatta to hover for a few seconds when activating Double Jump. | – Focused Destruction: Speeds up the charging of Secondary fire and adds an extra charge.– Duality: Heals Orb of Harmony targets based on damage dealt to Orb of Discord targets. |
DPS Hero Perks

Hero | Minor Perks | Major Perks |
---|---|---|
Ashe | – Rapid Fire: Unscoped shots have increased attack speed but reduced damage.– Sidewinder: Coach Gun boosts Ashe and enemies backward. | – Viper’s Sting: Consecutive scoped shots heal ammo.– Airburst: Increases dynamite explosion and refunds ammo. |
Bastion | – Smart Bomb: A-36 Tactical Grenade has boosted self knockback without self-damage.– Armored Artillery: Configuration: Armors Bastion for added resilience. | – Lindholm Explosives: Configuration: Assault fires explosive rounds instead of conventional fire.– Self-Repair: Rapid self-healing capability. |
Cassidy | – Quick Draw: Individual control over Fan the Hammer shots for enhanced critical hits.– Past Noon: Deadeye refunds Ultimate charge if it runs out. | – Gun Slingin’: Critical hits reduce the cooldown of Combat Roll.– Bang Bang: A second Flashbang that travels further but does less damage. |
Echo | – Friendly Imaging: Duplicate can target allies.– Enhanced Duplication: Boosts the duration of Duplicate when used on an ally. | – Full Salvo: Fires more Sticky Bombs but deals less damage per bomb.– High Beams: Reset Flight’s cooldown after eliminations. |
Genji | – Acrobatics: Resets double jump with Swift Strike.– Dragon’s Thirst: Grants lifesteal on Dragonblade swings. | – Blade Twisting: Additional damage for Swift Strike after eliminations.– Meditation: Health regeneration while using Deflect. |
Hanzo | – Sonic Disruption: Hacks Health Packs with Sonic Arrow.– Scatter Arrows: Storm Arrows splinter upon first impact, bouncing further. | – Dragon Fury: Increased attack speed post-hit with primary fire.– Yamagami Technique: Wall Climb speeds up Lunge cooldown. |
Junkyard | – Aluminium Frame: Increased throw distance for Steel Trap.– Nitro Boost: Temporary speed boost while using RIP-Tire at the cost of damage. | – Frag Cannon: Increased projectile speed and reduced ammo for the Frag Launcher.– Tick Tock: Mine damage and explosion affect increases through delay. |
May | – Chilling Reach: Extends the range of primary fire.– Permafrost: Increases the duration and cooldown of Ice Wall. | – Biting Cold: Slows enemies hit by secondary fire.– Cryo-Storm: Inflicts damage to enemies near Cryo-Freeze. |
Pharaoh | – Drift Thrusters: Allows movement during Barrage.– Helix Shields: Converts health to shields. | – Concussive Implosion: Changes knockback effect of Concussive Blast.– Fuel Stores: Boosts fuel reserves with Jet Dash. |
Reaper | – Death’s Shadow: Increases range of Shadow Step and reloads Hellfire Shotguns.– Soul Reaving: Collects health from defeated enemies. | – Dire Triggers: Fires accurate long-range projectiles with both shotguns.– Ravenous Wraith: Enhances lifesteal temporarily after leaving Wraith form. |
Sojourn | – Extended Mag: Increases maximum ammo count.– Overcharged: Amplifies Railgun’s energy during Overclock. | – Dual Thrusters: Adds an additional charge to Power Slide.– Adhesive Siphon: Alters Disruptor Shot’s mechanics to increase energy regeneration. |
Soldier: 76 | – Recycled Pulse Munitions: Reloads ammo when Helix Rockets damage an enemy.– Field Emergency: Spikes healing when critical allies are present. | – Agility Training: Speeds up sprinting and allows for reload during sprint.– Stim Pack: Changes Biotic Field mechanics for a temporary boost in attack speed. |
Shadow | – Viral Efficacy: Reduces Virus cooldown upon elimination.– CTRL ALT ESC: Initiates health regeneration for Sombra after teleportation. | – White Hat: Heal allies through Hack.– Stack Overflow: Increases Hack’s silence time but shortens its range. |
Symmetra | – Sentry Capacity: Boosts turret maximum.– Advanced Teleportation: Extends teleporter range. | – Perfect Alignment: Increases fire range proportionally to projectile charge.– Shield Battery: Regeneration of shields near teleporter. |
Torbjorn | – Craftsman: Healing capabilities for allies while using Forge Hammer.– Fully Loaded: Instantly replenishes Rivet Gun ammo after Overload. | – Anchor Bolts: Improves deployment range for turrets and placement options.– Overloaded Turret: Temporarily augments turret capability. |
Tracer | – Blink Packs: Restores Blink charges through health packs.– Blast from the Past: Expands the area of effect for Pulse Bomb. | – Flashback: Restores Blink charges on Recall.– Quantum Entanglement: Provides temporary overhealth upon using Recall. |
Widowmaker | – Scoped Efficiency: Reduces ammo cost for scoped shots.– Focused Aim: Increases charge speed for Scoped shots during Infra-Sight. | – Escape Plan: Reduces cooldown for Grappling Hook on scoped shot impact.– Deadly Deux: Increases damage and adds a second charge for Venom Mine. |
This overview encapsulates the minor and major perks set to debut in Season 15 of Overwatch 2. With such a diverse array of possibilities, it will be intriguing to witness how these new perks influence the game’s meta and strategies.
Stay tuned for updates regarding any further changes in this regard.
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