On November 12, Overwatch 2 introduced a significant update that includes the return of the original Overwatch gameplay experience. This nostalgic mode, known as Overwatch Classic, allows players to enjoy unrestricted 6v6 matches with a stripped-down hero roster, omitting any post-launch characters. While this change is exciting for many, the main game itself is also poised for a series of impactful adjustments.
Though some updates may initially appear minor, their implications can be substantial. For example, a slight increase in Ana’s damage output—by just 5 points—enables her to eliminate targets with 225 health in three shots, showcasing the delicate balance of power in gameplay. Interestingly, the patch features few nerfs; it predominantly enhances the abilities of weaker characters, a trend that began with the previous patch on October 29.
Complete Overwatch 2 November 12 Patch Notes
Overview of Overwatch Classic
Overwatch Classic revives the iconic 6v6 format and offers the original roster, rekindling the excitement of 2016. While many players have expressed a desire for the return of traditional team formats, it remains to be seen if this nostalgic approach will appeal beyond just the initial sentiments of veteran players.
Tank Hero Adjustments
Doomfist
Ability: Rocket Punch
- Angle required for wall slam has increased from 44 to 55 degrees.
Ultimate: Meteor Strike
- Ultimate cost reduced by 8%.
- Healing per second while airborne increased from 75 to 90.
Junker Queen
Ability: Jagged Blade
- Base projectile size decreased from 0.2 to 0.15 meters.
Passive: Adrenaline Rush
- Wound damage self-healing multiplier adjusted from 2.5 to 2.25x.
Mountain
Ability: Overrun
- Cooldown reduced from 6 to 5 seconds.
- Charge movement speed increased by 15%.
DPS Hero Adjustments
Hanzo
Primary Weapon: Storm Bow
- Time to fully charge decreased from 0.87 to 0.8 seconds.
Ultimate: Dragonstrike
- Now inflicts damage to enemy-buildable objects.
Junkrat
Ability: Concussion Mine
- Cooldown increased from 7 to 8 seconds.
Reaper
Passive: The Reapening
- Lifesteal rate decreased from 35% to 30%.
Tracer
Ability: Recall
- Cooldown reduced from 13 to 12 seconds.
Support Hero Adjustments
Well
Primary Weapon: Biotic Rifle
- Damage and healing increased from 70 to 75.
Juno
Ultimate: Orbital Ray
- Cost has increased by 10%.
It’s there
Primary Weapon: Kunai
- Recovery time decreased from 0.55 to 0.5 seconds.
Ability: Swift Step
- Cooldown reduced from 8 to 7 seconds.
Ability: Protection Suzu
- Cooldown reduced from 15 to 14 seconds.
Lifeweaver
Ability: Lifegrip
- Cooldown reduced from 19 to 18 seconds.
- Healing increased from 50 to 75.
Ultimate: Tree of Life
- Time before overhealth drains increased from 2.5 seconds to 6 seconds.
Moira
Primary Weapon: Biotic Grasp
- Self-healing increased from 24 HP per second to 30 HP per second.
Bug Fixes
General Fixes
- Resolved an issue with cosmetic voice effects being audible to other players.
Map Fixes
Circuit Royale
- Fixed excessively bright lighting in one of the side rooms.
Petra
- Resolved an issue with the Petra arena map, making it available for play again.
Hero Fixes
Well
- Reduced the damage and healing requirements to evolve the Midnight Sun Mythic weapon: Evolution 2 requirement decreased by 40% (from 5,000 to 3,000) and Evolution 3 (Final) requirement decreased by 20% (from 10,000 to 8,000).
Ramattra
- Fixed a bug where Ramattra could recast his barrier if stunned while activating the first barrier.
Zarya
- Fixed a rare issue that allowed Zarya to avoid damage from a Reinhardt pin.
For more details, visit the official source.
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