A major update to Modern Warfare 3 and Warzone arrived on February 13, bringing new changes to Season 2. Discover its contents.
New changes are coming to Modern Warfare 3 and Warzone following the major Season 2 update. The highly anticipated seasonal refresh brought new weapons, maps and modes to Warzone and MW3, and the developers have now decided to bring new modifications.
This new update mainly brings improvements to certain weapons, making some neglected weapons like the Striker 9 more powerful.
Additionally, it removes snipers from MW3’s Ranked mode and brings numerous bug fixes to Warzone.
But without further ado, here is the full content of the February 13 MW3 and Warzone update.
Summary
Patch note update MW3 & Warzone from February 13
Modern Warfare 3
Stability and performance
- Fixed a crash that occurred in offline mode when selecting a Weapon or Operator.
Multiplayer
Interface
- Bug fixes
- Fixed various issues causing the player to return to the menu unexpectedly.
- Viewing Prestige Business Cards
- Filtering Locked Operator Challenges
- Removing options from Quick Settings
- Fixed an issue preventing the Activate Arsenal Unlock feature from working on controller.
Gameplay
- Bug fixes
- Akimbo Weapons will now be correctly displayed after card exfiltration.
- Fixed an issue preventing Hybrid Scopes from being toggled when a Conversion Kit is equipped on the BP50 (Assault Rifle).
Progression
- Increased the XP earned for the first Challenge of Week 1 from 1000 to 2500.
- Increased the Bonus XP per Game for using a Star Operator Skin during an Event from 1000 to 2500.
- Removed the aiming requirement for the RAM-7 (Assault Rifle) Forged Camouflage Challenge.
- Get 10 Operator Eliminations while Sliding with the RAM-7.
Cards
- Operation Tin Man (War)
- Players can now respawn at Tactical Insertions placed in the South Viewpoint area.
Modes
- Hordepoint
- Dying while an Instant Kill Powerup is active will no longer deactivate it.
- Zombies will now prioritize Operators over Killstreaks and Combat Upgrades.
- Stun Grenades will temporarily stun Zombies.
- Team Weapon Game
- Performing a Finishing Move will now deduct Points from the enemy team.
- Melee Eliminations are now correctly tracked.
- Private part
- Adjusted the rules to align with the Competitive Settings v1.1 rules when a CDL game mode is selected.
- Dynamic Map Elements (Global)
- Revelation Time of the Next Zone (Strategic Point)
- Adjusted the rules to align with the Competitive Settings v1.1 rules when a CDL game mode is selected.
Weapons and accessories
Submachine guns
- Striker 9
- Increased the reveal distance of enemy nameplates from 33m to 38.1m (+15%).
- Reduced scattershot dispersion by 6%.
- Reduced weapon recoil from 54.93deg/s to 35deg/s (-36%).
- Increased horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).
- Increased vertical knockback from 40.65deg/s to 50.93deg/s (+25%).
- Added the ability to aim while sliding.
- Increased bullet speed from 540m/s to 560m/s (+4%).
- Increased max damage from 29 to 32 (+10%).
- Increased mid-range damage from 25 to 28 (+12%).
- Reduced minimum damage from 20 to 18 (-10%).
- Increased max damage range from 10.7m to 14m (+31%).
- Reduced average damage range from 22.9m to 20.3m (-11%).
- Reduced damage range at medium proximity from 35.6m to 27.9m (-21%).
Machine guns
- TAQ Evolve
- Increased movement speed from 4.4m/s to 5.1m/s (+16%).
- Reduced rate of fire from 706rpm to 500rpm (-29%).
- Increased max damage from 34 to 40 (+18%).
- Increased max damage range from 35.6m to 40.6m (+14%).
- Increased average damage range from 40.6m to 53.3m (+31%).
- Increased headshot damage multiplier from 1.2x to 1.4 (+17%).
- Increased neck, upper torso, upper arm, and lower arm damage multipliers from 1x to 1.2x (+20%).
- Increased target deflection from 0.5n to 0.8n (+60%).
- Chargers 556
- Increased movement speed advantage by 16%.
- Added a 40% random fire dispersion reduction benefit.
- Increased aim time advantage by 15%.
- Increased movement speed advantage when aiming by 17%.
- Added a fire rate advantage to 857rpm.
- Reduced max damage from 34 to 30 (-12%).
- Reduced average damage from 30 to 24 (-20%).
- Increased head, neck, and upper torso damage multipliers from x1.1 to x1.2 (+9%).
Precision rifles
- Longbow
- JAK Tyrant 762 kit
- Reduced aiming time from 470ms to 390ms (-17%).
- Increased movement speed when aiming from 2.5m/s to 2.8m/s (+12%).
- Added a 30% random fire dispersion reduction benefit.
- JAK Tyrant 762 kit
Pistols
- WSP Stinger
- Increased weapon recoil from 31.05deg/s to 57.96deg/s (+87%).
- Reduced horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).
- Increased vertical recoil from 33.65deg/s to 35.2deg/s (+5%).
- Increased max damage from 24 to 29 (+21%).
- Increased mid-range damage from 23 to 24 (+4%).
- Increased average damage from 18 to 20 (+11%).
- Increased minimum damage from 15 to 18 (+20%).
Accessories
- No Stock
- Removed reticle swing from sniping.
Strengths
- Assassin’s Vest
- Fixed an issue preventing Lethal Equipment from being equipped.
Killstreaks
- Wheelson-HS
- Zombies can now be crushed and killed in Hordepoint Mode.
Mode Ranked
Maps and modes
- CDL Strategic Point
- Sub Base Strategic Point has been temporarily removed from Ranked Mode maps.
Restrictions d’armes
- Precision rifles
- All
Warzone
General
- Estimated duration of a game
- A new label has been added when selecting a mode in the main menu, indicating the estimated duration of a game.
Gameplay
- Quality of life for storing armor and ammunition
- Armor and ammo will display the “Put Away” prompt when the backpack is not full.
- Armor and ammo will display the “Exchange” prompt when the backpack is full.
- Players can use the “Hold to Put Away” feature to swap items at any time, whether the put away prompt is visible or not.
- Quality of life for gas stations on the tactical map
- Players will only see gas stations on the tactical map when in a vehicle.
Weapons
Submachine guns
- Striker 9
- Reduced scattershot dispersion by 6%.
- Reduced weapon recoil to 35deg/s, compared to 54.93deg/s previously.
- Increased horizontal knockback to 16.17deg/s, up from 9.70deg/s.
- Increased vertical knockback to 50.93deg/s, up from 40.65deg/s.
- Increased bullet speed to 560m/s, up from 540m/s.
Machine guns
- TAQ Evolve
- Increased movement speed to 5.1m/s, up from 4.4m/s.
- Reduced rate of fire to 500rpm, down from 706rpm.
- Increased target deflection to 0.8n, up from 0.5n.
- Chargers 556
- Increased movement speed advantage by 16%.
- Added a 40% random fire dispersion reduction benefit.
- Increased aim time advantage by 15%.
- Increased movement speed advantage when aiming by 17%.
- Added a fire rate advantage to 857rpm.
Precision rifles
- Longbow
- JAK Tyrant 762 kit
- Reduced aiming time to 390ms, down from 470ms.
- Increased movement speed aiming for 2.8m/s, up from 2.5m/s.
- Added a 30% random fire dispersion reduction benefit.
- JAK Tyrant 762 kit
Pistols
- WSP Stinger
- Increased weapon recoil to 57.96deg/s, up from 31.05deg/s.
- Reduced horizontal knockback to 18.64deg/s, down from 28.39deg/s.
- Increased vertical knockback to 35.2deg/s, up from 33.65deg/s.
Accessories
- No stick
- Removed reticle swinging when random shooting.
Mode Ranked Resurgence
- Fixed an issue where the SR count of assists obtained was not displayed when other players eliminated a target.
- Fixed an issue displaying an incorrect amount of SR awarded for some SR Challenges.
- Reminder: Players can complete the challenges below once per season.
- First kill or assist: +100 SR
- 10 kills or assists: +100 SR
- 25 kills or assists: +100 SR
- 50 kills or assists: +100 SR
- 100 kills or assists: +100 SR
- Reach the top 8 teams: +100 SR
- Reach the top 5 teams: +100 SR
- Reach the top 3 teams: +100 SR
- Win a game: +200 SR
- Reminder: Players can complete the challenges below once per season.
- Fixed an issue where an in-game notification was not displayed when completing SR Challenges.
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