Path of Exile 2 Patch Notes Version 0.1.0d

Path of Exile 2 Patch Notes Version 0.1.0d

In the wake of the early access launch of Path of Exile 2, the development team has swiftly deployed a series of patches aimed at fine-tuning the game. The dedication of the team is evident, as they work diligently, likely putting in extra hours to resolve bugs, adjust balance issues, and enhance the overall gameplay experience. Below is a detailed overview of the Patch 0.1.0d notes released on December 12.

General Improvements and Changes

Path of Exile 2 Cinematic Trailer
Image courtesy of Grinding Gear Games
  • Passive Block chance now applies to blockable hits from all directions, enhancing defensive gameplay.
  • Player size during dodge rolling has been adjusted to Zero units from One unit for improved maneuverability.
  • Smaller monsters, such as Adorned Beetles in Keth, can now be pushed while dodge rolling.
  • Trial completion notifications for Ascendancy Skill Points from Inscribed Ultimatums and Djinn Baryas are now clearly displayed.
  • World Map Pins for encounters not tied to specific locations have been removed.
  • Attack-in-place behavior has seen significant improvements.
  • Rain of Arrows and Firestorm now have limits on hit rates to prevent excessive damage against larger bosses.
  • Leech mechanics have received a buff, enhancing character survivability.
  • Boneshatter now consistently hits targets more reliably.
  • The duration of Armour Break has been extended to 12 seconds from 6 seconds.
  • Incinerate now creates ignited circular areas instead of segmented ones to enhance performance.
  • A CTRL+Click shortcut has been introduced to access the Currency Exchange at NPCs.
  • A button has been added for direct travel to the Trial of Chaos via the world map.
  • New art designs for Close Combat Support and the Defiance of Destiny Unique Amulet have been integrated.
  • An “Ascendancy Skill Points” keyword has been added for better understanding of obtaining Ascendancy Points.
  • Search functionality for Gemcutting and vendor inventories has been introduced for controller users, including updated keybinds.
  • New options for Gemcutting restrictions are available for Gamepad users.
  • Suggested Supports for Time of Need and Bonestorm have been updated for optimal gameplay experience.
  • A new option for accessing the Trade website from the main menu has been added for console players.
  • Runes now offer increased Gold when sold to vendors.
  • Updated art representations for Reserved Life and Mana have been implemented.
  • Descriptions for Runes have been clarified to emphasize that they cannot be replaced once socketed.
  • Auras and Curses affecting resistances now show values in the Skill popout panel for better clarity.
  • Audio settings for specific pets have been tweaked to reduce their volume in town areas.
  • Wording on the Invoker’s Ascendancy Passive Skill has been revised for clarity in functionality.
  • Descriptions of Hexblast and Fiery Death Support have been updated for better comprehension.
  • Defensive benefits provided to monsters by the Magma Barrier modifier have been reduced.
  • Rare Walking Goliaths will no longer use their suicide attack.

Noteworthy changes include a significant enhancement to the passive Block mechanics, which now safeguards against hits from all directions. This adjustment will greatly benefit many character builds, making defensive gameplay stronger than ever. Additionally, dodge rolling mechanics have been refined for smoother movement, allowing players to more effectively evade damage.

However, there is a minor nerf to the effectiveness of Rain of Arrows and Firestorm when battling colossal bosses, as their hit rate mechanics were causing unintended damage spikes.

Revamped Trigger Gems and Energy Gain

Stormweaver Spark Campaign Finish
Screenshot by Prima Games

Adjustments have been made to trigger gem energy gain systems. Previously, triggering spells with ailments was overly simplistic, particularly during boss encounters. The new implementation incorporates “Monster Power” into energy gain calculations, allowing players to more easily trigger skills from Unique Monsters compared to standard ones.

In addition, adjustments have been made to ensure that the strength of Ignite plays a pivotal role in energy gain. This change aims to balance the gameplay experience, as it was too easy to trigger spells using lower-level skills.

Enhancements to Ultimatum Mechanics

  • Balance improvements for Ultimatum monsters, bosses, and modifiers have been made, targeting previously overpowered elements.
  • Monster density in Ultimatum encounters is now more consistent, enhancing gameplay flow.
  • Stormcaller Runes, Blood Globules, Heart Tethers, and Impending Doom rings will no longer spawn in certain areas.
  • A bug where Player Minions could become stuck at the top of the lift in Trials of Chaos has been fixed.

These changes are vital, especially given the reported imbalance during the Trial of Chaos encounters. While it’s not explicit what specific modifiers have been adjusted, it’s anticipated that these modifications will enhance player experience.

Comprehensive Bug Fixes

  • Enormous improvements have been made, fixing bugs related to party dynamics and skill functionalities.
  • Issues related to skills and their application have been resolved, ensuring a smoother gameplay experience.
  • Multiple client crashes across platforms, including PlayStation 5 and Xbox, have been addressed.

The extensive list of bug fixes emphasizes the developers’ commitment to improving overall gameplay, responding to community feedback regarding system performance and user experience.

Overall, the 0.1.0d patch showcases a concerted effort to address player concerns, enhance game balance, and resolve lingering bugs. These updates are highly regarded, particularly the adjustments made to the Previously contentious loot system.

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