Lucario remains a beloved fan-favorite in the Pokemon franchise, and with its return to Pokemon Go 3-Star Raids, here are some recommended movesets for PvP and Raid battles.
There is no denying that Lucario is an incredibly strong Pokemon, especially as a Fighting/Steel type. Adding it to your team can provide a significant boost of firepower and additional damage.
Regardless of whether you’re adding Lucario to your Pokemon Go Pokedex or using it for battles, it’s crucial to give it the strongest attacks to defeat Raids, Gyms, and other challenges within the game. Therefore, here are the top movesets for Lucario in PvP and Raids.
Table of Contents
- Pokemon Go Lucario all moves
- Pokemon Go Lucario best PvP moveset
- Pokemon Go Lucario best Raid moveset
Pokemon Go Lucario Move List
In Pokemon Go, Lucario is capable of learning six Charged Moves and two Fast Moves. These moves encompass a variety of types, including Fighting, Steel, Ghost, and Fire, all of which are listed below.
Lucario Fast Moves
- Bullet Punch (Steel/STAB)
- Counter (Fighting/STAB)
Lucario: Best Charged Moves
- Flash Cannon (Steel/STAB)
- Shadow Ball (Ghost)
- Close Combat (Fighting/STAB)
- Blaze Kick (Fire)
- Power-Up Punch (Fighting/STAB)
- Aura Sphere (Fighting/STAB)
Pokemon Go Lucario Best PvP Moveset
To excel in PvP battles, Lucario’s optimal moveset includes Counter as a Fast Move and Power-Up Punch as a Charged Move.
While both moves benefit from STAB, Counter is slightly superior due to its higher damage output compared to Bullet Punch. Additionally, Counter has a significantly lower energy-per-second, resulting in a considerably higher DPS.
Power-Up Punch is a Charged Move that grants you an attack buff while also allowing you to bait your opponents’ shields. It is the most cost-effective move, resulting in lower damage output. Therefore, it is recommended to pair it with a secondary Charge Move.
Pokemon Go Lucario best Raid moveset
To optimize Lucario’s performance in Raid battles, it is recommended to utilize Counter as a Fast Move and Aura Sphere as a Charged Move, resulting in 18.67 damage per second and a total damage output of 385.2.
As previously mentioned, both moves are equally good, but Counter is particularly effective when paired with a Charged Move of the same type, making it the better option.
Pair Counter with Aura Sphere for the Charged Move, as it is a powerful attack that inflicts a significant amount of damage with minimal energy cost.
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