The costs of digital currencies in specific regions for Riot Games’ games, including League of Legends and Valorant, will be raised.
In a recent news release on Riot Games’ website, the developer announced that effective September 18, prices for its in-game currency would be modified for all of its games.
Depending on the specific region you are in, the cost of in-game purchases such as Valorant Points or Riot Points from LoL may vary, resulting in either a higher or lower price.
The adjustments in pricing are a result of the constantly evolving global economy, as Riot clarified, stating, “We occasionally need to adapt our pricing to reflect fluctuations in exchange rates and local economies.”
It is worth mentioning that Riot Games is providing extra currency for in-client purchases in regions where prices are set to increase, before the changes take effect.
Below are the price variations for each game based on your location.
League of Legends and Teamfight Tactics on PC
- Americas
- Brazil: +20%
- Canada: No change
- Chile: -6%
- LATAM regions with prices in USD: -11%
- Mexico: -9%
- Peru: -12%
- USA: No change
- Unlisted regions: No change
- Asia-Pacific & OCE
- Australia: +5%
- Hong Kong: +13%
- India: -4%
- Japan: +7%
- Korea: +14%
- Malaysia: +23%
- New Zealand: +7%
- Philippines: +40%
- Taiwan: +33%
- Thailand: +7%
- Vietnam: +41%
- Unlisted regions: No change
- Europe & MENA
- CIS regions with prices in EUR: +13%
- Czech Republic: -9%
- Hungary: +7%
- Poland: -4%
- Romania: +8%
- Turkey: +24%
- Ukraine: +73%
- Unlisted regions: No change
Legends of Runeterra
- Americas
- Brazil: +14%
- Canada: No change
- Chile: +7%
- Colombia: -16%
- Mexico: -8%
- LATAM regions with prices in USD: +12%
- USA: No change
- Unlisted regions: No change
- Asia-Pacific & OCE
- India: +4%
- Japan: +20%
- Korea: +19%
- Malaysia: +16%
- Philippines: +7%
- Vietnam: -4%
- Unlisted regions: No change
- Europe & MENA
- Czech Republic: -9%
- Norway (PC prices): +12%
- Poland (PC prices): -6%
- Romania (PC prices): +5%
- Saudi Arabia: -5%
- Turkey: +63%
- Ukraine: +64%
- United Kingdom: -9%
- Unlisted regions: No change
Valuing
- Americas
- Brazil: +14%
- Canada: No change
- Chile: +22%
- Colombia: +6%
- LATAM regions with prices in USD: Some regions will see a decrease of -15% while others an increase of 12% to standardize prices across LATAM.
- USA: No change
- Unlisted regions: No change
- Asia-Pacific & OCE
- India: -6%
- Japan: +20%
- Korea: +14%
- Malaysia: +16%
- Philippines: +7%
- Unlisted regions: No change
- Europe & MENA
- Czech Republic: -9%
- Hungary: +11%
- Norway: +12%
- Poland: -6%
- Romania: +5%
- Turkey: +15%
- Ukraine: +66%
- Unlisted regions: No change
League of Legends: Wild Rift
- Americas
- Brazil: +16%
- Canada: No change
- Colombia: -12%
- Mexico: -8%
- USA: No change
- Unlisted regions: No change
- Asia-Pacific & OCE
- Australia: -6%
- Indonesia: -6%
- Japan: +12%
- Korea: +6%
- Malaysia: +5%
- New Zealand: -6%
- Vietnam: -8%
- Unlisted regions: No change
- Europe & MENA
- Czech Republic: -7%
- Hungary: +8%
- Turkey: +24%
- Ukraine: +76%
- Unlisted regions: No change
Despite potential disappointment from fans in more expensive areas, this is not the first instance of Riot Games facing criticism. Most recently, they made alterations to a controversial emote used by a professional team in League of Legends.
Leave a Reply