Roblox Ball Tower Defense Units Ranked – Complete Tier List

Roblox Ball Tower Defense Units Ranked – Complete Tier List

Securing a high rank on the leaderboards in Ball Tower Defense (Ball TD) can present quite a challenge, especially for newcomers. With a plethora of unit options available, it can be overwhelming to determine which characters to focus on unlocking. To simplify this process, we have compiled a comprehensive tier list of Ball Tower Defense units, complete with their statistics and notable attributes.

Ball Tower Defense Tier List – Ranked Units

The effectiveness of Ball units typically correlates with their rarity—higher rarity units generally showcase superior statistics, particularly in damage output; however, they often come with challenges when it comes to acquisition. To ease your journey, consider utilizing Ball Tower Defense codes that can facilitate unit acquisition and expedite progress. Below, you will find detailed statistics and tier justifications for various Ball TD units.

S Tier – Top-Tier Units in Ball TD

Unit Rarity Value Stats Description
AngelBall Legendary Gems: 200 / 30K Coins: 20K / 3M Damage: 2K → 325K Range: 6 Cooldown: 3 → 2 Pros: Excellent single-target damage; Cons: High upgrade costs; limited range.
Boulder Mythical Gems: 30K / 500K Coins: 3M / 50M Damage: 1K → 100K Range: 80 Cooldown: 5 → 1.6 Pros: Vast area effect damage; Cons: Restricts placement of other units nearby.
GoldenMonkey Mythical Gems: 7K / 100K Coins: 700K / 10M Damage: 400 → 1.5K Range: 6 Cooldown: 0.25 → 0.18 Money: 50 → 750 Pros: Excellent for generating income; Cons: None.
MechaKnight Omega Gems: 400K / 35M Coins: 40M / 3.5B Damage: 1K → 8K Range: 40 → 80 Cooldown: 0.1 → 0.01 Missile Damage: 10K → 3M Missile Cooldown: 30 → 15 Pierce: 1 Bullets: 2 → 4 Pros: Exceptional DPS; easy upgrades; Cons: None.
OmegaKnight Omega Exclusive Gems: 500K / 60M Coins: 50M / 6B Damage: 10K → 750K Range: 15 Cooldown: 6 → 0.75 Pros: High DPS and area damage; Cons: Limited range.
PartyMan Legendary Gems: 300 / 45K Coins: 30K / 4.5M Range: 8 → 13 Cooldown: 5 → 2 Pros: Provides support by enhancing ally range and damage by up to 50%; Cons: None.
Virus Ball Mythical Gems: 8K / 125K Coins: 800K / 12.5M Damage: 250 → 5K Range: 5 → 10 Cooldown: 0.7 → 0.5 Pros: Easy to optimize; Cons: None.
VoidBall Omega Gems: 300K / 20M Coins: 30M / 2B Damage: 75K → 2.5M Range: 50 → 200 Cooldown: 3 Pierce: 1 Bullets: 1 Pros: Extensive range and reduced cooldown; Cons: High upgrade costs.

A Tier – Strong Characters

Unit Rarity Value Stats Description
BrainBall Mythical Gems: 10K / 150K Coins: 1M / 15M Health: 0.35 → 1 Range: 15 → 35 Cooldown: 1.5 → 0.25 Pros: Summons additional units with hits; Cons: Lacks strength compared to other Mythicals.
DartMonkey Legendary Gems: 100 / 15K Coins: 10K / 1.5M Damage: 25 → 150 Range: 10 → 15 Cooldown: 1 → 0.2 Pierce: 2 → 6 Bullets: 1 → 7 Pros: Cost-effective placement; Cons: Single-target attack capability.
GiantBall Legendary Gems: 100 / 15K Coins: 10K / 1.5M Damage: 25 → 150 Range: 15 → 23 Cooldown: 5 → 2.5 Pros: Excellent area damage and range; Cons: Costly upgrades.
KingBall Mythical Exclusive Gems: 13K / 200K Coins: 1.3M / 20M Damage: 5K → 250K Range: 8 → 10 Cooldown: 1 Special Cooldown: 40 → 10 Pros: Summons units with hits; Cons: Limited range.
Mini Balls Legendary Gems: 300 / 60K Coins: 60K / 6M Damage: 90 → 600 Range: 13 → 20 Cooldown: 0.06 → 0.01 Pierce: 1 → 2 Bullets: 1 Pros: Impressive DPS and range; Cons: Expensive to max out.
PrincessBall Legendary Gems: 50 / 5K Coins: 5K / 500K Damage: 10 → 50 Range: 6 Cooldown: 5 → 0.5 Money: 25 → 50 Pros: None; Cons: Not an optimal money farm.

B Tier – Decent Characters

Unit Rarity Value Stats Description
Chef Legendary Gems: 150 / 20K Coins: 15K / 2M Health: 10 Range: 5 Cooldown: 1.5 Income: 2K → 45K Pros: Effective for money farming and increases base HP; Cons: None.
FancyBall Awesome Gems: 50 / 500 Coins: 5K / 50K Range: 5 Cooldown: 1.5 Income: 2K → 15K Pros: Suitable for money generation; Cons: None.
Knight Awesome Gems: < 10 Damage: 300 → 2K Range: 5 → 12 Cooldown: 1.5 → 0.3 Pros: Economical to place and max out; Cons: Short range.
LaserBall Awesome Gems: 50 / 500 Coins: 5K / 50K Damage: 90 → 400 Range: 15 Cooldown: 0.5 → 0.08 Pierce: 10 Bullets: 1 Pros: High DPS and penetration; Cons: Expensive upgrades.
PowerArmorBall Awesome Gems: < 20 Damage: 1.5K → 50K Range: 6 → 7 Cooldown: 3 → 1.75 Pros: Excellent damage output; Cons: Low range, high max-out costs.

C Tier – Underwhelming Units

Unit Rarity Value Stats Description
Bomb Ball Awesome Gems: < 10 Damage: 500 → 400 Range: 10 → 60 Cooldown: 20 → 15 Pros: None; Cons: Below average compared to its peers.
DemonBall Awesome Gems: < 10 Damage: 200 → 600 Range: 10 Cooldown: 2 → 1.5 Pros: Sufficient damage output; Cons: Lacks range.
ElectricBall Normie Gems: 0 Damage: 20 → 15 Range: 5 Cooldown: 2.5 → 1.5 Pros: Functional Normie unit; Cons: Limited range.
FrozenBall Rare Gems: < 5 Damage: 10 → 30 Range: 8 Cooldown: 0.5 → 0.1 Pros: Adequate area damage; Cons: Short range.
Skateboarder Awesome Gems: 100 / 1K Coins: 10K / 100K Damage: 20 → 300 Range: 5 Cooldown: 1 → 0.8 Special Cooldown: 10 → 0.75 Pros: Easy upgrades with good damage; Cons: Low range.
VenomousBall Awesome Gems: < 10 Damage: 15 Range: 5 Cooldown: 0.5 → 0.03 Pros: Decent DPS; Cons: Limited range.

D Tier – Least Effective Units

Unit Rarity Value Stats Description
Backpacker Rare Gems: < 5 Damage: 80 → 100 Range: 10 → 17 Cooldown: 1 → 0.5 Pierce: 1 Bullets: 1 → 7 Pros: Simple to max out with decent DPS; Cons: None.
Ball Normie Gems: 0 Damage: 25 → 100 Range: 5 → 12 Cooldown: 1 → 0.35 Pros: None; Cons: Insufficient compared to peers of similar rarity.
BuilderClubBall Rare Gems: < 5 Damage: 50 → 600 Range: 5 → 10 Cooldown: 5 → 0.1 Pros: None; Cons: Costly upgrades.
BoxerBall Rare Gems: < 5 Damage: 25 → 600 Range: 5 Cooldown: 0.5 → 0.1 Pros: High upgrades yield good damage; Cons: Limited range.
FireBall Normie Gems: 0 Damage: 20 → 50 Range: 5 Cooldown: 1.5 → 0.5 Pros: None; Cons: Ineffective compared to other units in the same rarity category.
FlameBall Rare Gems: < 5 Damage: 10 → 25 Range: 10 → 22 Cooldown: 2 → 1.25 Pros: Adequate range with AoE damage; Cons: None.
IceBall Normie Gems: 0 Damage: 20 → 100 Range: 5 Cooldown: 1 → 0.7 Pros: None; Cons: Lacks efficacy compared to similar rarity units.
MilitaryBall Rare Gems: < 5 Damage: 20 → 50 Range: 10 → 25 Cooldown: 0.75 → 0.01 Pierce: 1 Bullets: 1 Pros: Decent DPS; Cons: High max-out costs.
Monkey Rare Gems: < 5 Damage: 75 → 130 Range: 5 Cooldown: 1 → 0.04 Pros: None; Cons: Great DPS with limitations.
PeasantBall Rare Gems: < 5 Damage: 100 → 1.25K Range: 5 Cooldown: 1.5 Pros: None; Cons: Subpar relative to other Rare units.
PoisonBall Normie Gems: < 5 Damage: 15 → 50 Range: 5 Cooldown: 2 → 1.5 Pros: None; Cons: Lacks performance when matched to other Normie units.
SniperBall Rare Gems: < 5 Damage: 250 → 4K Range: 20 → 40 Cooldown: 4 → 3 Pierce: 3 Bullets: 1 Pros: Impressive DPS and range; Cons: High max-out costs.

For more tips and updates regarding the game, including advanced strategies and code generations, consider following relevant online communities and resources. Stay engaged with the Ball Tower Defense community for continuous improvement!

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