Securing a high rank on the leaderboards in Ball Tower Defense (Ball TD) can present quite a challenge, especially for newcomers. With a plethora of unit options available, it can be overwhelming to determine which characters to focus on unlocking. To simplify this process, we have compiled a comprehensive tier list of Ball Tower Defense units, complete with their statistics and notable attributes.
Ball Tower Defense Tier List – Ranked Units
The effectiveness of Ball units typically correlates with their rarity—higher rarity units generally showcase superior statistics, particularly in damage output; however, they often come with challenges when it comes to acquisition. To ease your journey, consider utilizing Ball Tower Defense codes that can facilitate unit acquisition and expedite progress. Below, you will find detailed statistics and tier justifications for various Ball TD units.
S Tier – Top-Tier Units in Ball TD
Unit |
Rarity |
Value |
Stats |
Description |
AngelBall |
Legendary |
Gems: 200 / 30K Coins: 20K / 3M |
Damage: 2K → 325K Range: 6 Cooldown: 3 → 2 |
Pros: Excellent single-target damage; Cons: High upgrade costs; limited range. |
Boulder |
Mythical |
Gems: 30K / 500K Coins: 3M / 50M |
Damage: 1K → 100K Range: 80 Cooldown: 5 → 1.6 |
Pros: Vast area effect damage; Cons: Restricts placement of other units nearby. |
GoldenMonkey |
Mythical |
Gems: 7K / 100K Coins: 700K / 10M |
Damage: 400 → 1.5K Range: 6 Cooldown: 0.25 → 0.18 Money: 50 → 750 |
Pros: Excellent for generating income; Cons: None. |
MechaKnight |
Omega |
Gems: 400K / 35M Coins: 40M / 3.5B |
Damage: 1K → 8K Range: 40 → 80 Cooldown: 0.1 → 0.01 Missile Damage: 10K → 3M Missile Cooldown: 30 → 15 Pierce: 1 Bullets: 2 → 4 |
Pros: Exceptional DPS; easy upgrades; Cons: None. |
OmegaKnight |
Omega Exclusive |
Gems: 500K / 60M Coins: 50M / 6B |
Damage: 10K → 750K Range: 15 Cooldown: 6 → 0.75 |
Pros: High DPS and area damage; Cons: Limited range. |
PartyMan |
Legendary |
Gems: 300 / 45K Coins: 30K / 4.5M |
Range: 8 → 13 Cooldown: 5 → 2 |
Pros: Provides support by enhancing ally range and damage by up to 50%; Cons: None. |
Virus Ball |
Mythical |
Gems: 8K / 125K Coins: 800K / 12.5M |
Damage: 250 → 5K Range: 5 → 10 Cooldown: 0.7 → 0.5 |
Pros: Easy to optimize; Cons: None. |
VoidBall |
Omega |
Gems: 300K / 20M Coins: 30M / 2B |
Damage: 75K → 2.5M Range: 50 → 200 Cooldown: 3 Pierce: 1 Bullets: 1 |
Pros: Extensive range and reduced cooldown; Cons: High upgrade costs. |
A Tier – Strong Characters
Unit |
Rarity |
Value |
Stats |
Description |
BrainBall |
Mythical |
Gems: 10K / 150K Coins: 1M / 15M |
Health: 0.35 → 1 Range: 15 → 35 Cooldown: 1.5 → 0.25 |
Pros: Summons additional units with hits; Cons: Lacks strength compared to other Mythicals. |
DartMonkey |
Legendary |
Gems: 100 / 15K Coins: 10K / 1.5M |
Damage: 25 → 150 Range: 10 → 15 Cooldown: 1 → 0.2 Pierce: 2 → 6 Bullets: 1 → 7 |
Pros: Cost-effective placement; Cons: Single-target attack capability. |
GiantBall |
Legendary |
Gems: 100 / 15K Coins: 10K / 1.5M |
Damage: 25 → 150 Range: 15 → 23 Cooldown: 5 → 2.5 |
Pros: Excellent area damage and range; Cons: Costly upgrades. |
KingBall |
Mythical Exclusive |
Gems: 13K / 200K Coins: 1.3M / 20M |
Damage: 5K → 250K Range: 8 → 10 Cooldown: 1 Special Cooldown: 40 → 10 |
Pros: Summons units with hits; Cons: Limited range. |
Mini Balls |
Legendary |
Gems: 300 / 60K Coins: 60K / 6M |
Damage: 90 → 600 Range: 13 → 20 Cooldown: 0.06 → 0.01 Pierce: 1 → 2 Bullets: 1 |
Pros: Impressive DPS and range; Cons: Expensive to max out. |
PrincessBall |
Legendary |
Gems: 50 / 5K Coins: 5K / 500K |
Damage: 10 → 50 Range: 6 Cooldown: 5 → 0.5 Money: 25 → 50 |
Pros: None; Cons: Not an optimal money farm. |
B Tier – Decent Characters
Unit |
Rarity |
Value |
Stats |
Description |
Chef |
Legendary |
Gems: 150 / 20K Coins: 15K / 2M |
Health: 10 Range: 5 Cooldown: 1.5 Income: 2K → 45K |
Pros: Effective for money farming and increases base HP; Cons: None. |
FancyBall |
Awesome |
Gems: 50 / 500 Coins: 5K / 50K |
Range: 5 Cooldown: 1.5 Income: 2K → 15K |
Pros: Suitable for money generation; Cons: None. |
Knight |
Awesome |
Gems: < 10 |
Damage: 300 → 2K Range: 5 → 12 Cooldown: 1.5 → 0.3 |
Pros: Economical to place and max out; Cons: Short range. |
LaserBall |
Awesome |
Gems: 50 / 500 Coins: 5K / 50K |
Damage: 90 → 400 Range: 15 Cooldown: 0.5 → 0.08 Pierce: 10 Bullets: 1 |
Pros: High DPS and penetration; Cons: Expensive upgrades. |
PowerArmorBall |
Awesome |
Gems: < 20 |
Damage: 1.5K → 50K Range: 6 → 7 Cooldown: 3 → 1.75 |
Pros: Excellent damage output; Cons: Low range, high max-out costs. |
C Tier – Underwhelming Units
Unit |
Rarity |
Value |
Stats |
Description |
Bomb Ball |
Awesome |
Gems: < 10 |
Damage: 500 → 400 Range: 10 → 60 Cooldown: 20 → 15 |
Pros: None; Cons: Below average compared to its peers. |
DemonBall |
Awesome |
Gems: < 10 |
Damage: 200 → 600 Range: 10 Cooldown: 2 → 1.5 |
Pros: Sufficient damage output; Cons: Lacks range. |
ElectricBall |
Normie |
Gems: 0 |
Damage: 20 → 15 Range: 5 Cooldown: 2.5 → 1.5 |
Pros: Functional Normie unit; Cons: Limited range. |
FrozenBall |
Rare |
Gems: < 5 |
Damage: 10 → 30 Range: 8 Cooldown: 0.5 → 0.1 |
Pros: Adequate area damage; Cons: Short range. |
Skateboarder |
Awesome |
Gems: 100 / 1K Coins: 10K / 100K |
Damage: 20 → 300 Range: 5 Cooldown: 1 → 0.8 Special Cooldown: 10 → 0.75 |
Pros: Easy upgrades with good damage; Cons: Low range. |
VenomousBall |
Awesome |
Gems: < 10 |
Damage: 15 Range: 5 Cooldown: 0.5 → 0.03 |
Pros: Decent DPS; Cons: Limited range. |
D Tier – Least Effective Units
Unit |
Rarity |
Value |
Stats |
Description |
Backpacker |
Rare |
Gems: < 5 |
Damage: 80 → 100 Range: 10 → 17 Cooldown: 1 → 0.5 Pierce: 1 Bullets: 1 → 7 |
Pros: Simple to max out with decent DPS; Cons: None. |
Ball |
Normie |
Gems: 0 |
Damage: 25 → 100 Range: 5 → 12 Cooldown: 1 → 0.35 |
Pros: None; Cons: Insufficient compared to peers of similar rarity. |
BuilderClubBall |
Rare |
Gems: < 5 |
Damage: 50 → 600 Range: 5 → 10 Cooldown: 5 → 0.1 |
Pros: None; Cons: Costly upgrades. |
BoxerBall |
Rare |
Gems: < 5 |
Damage: 25 → 600 Range: 5 Cooldown: 0.5 → 0.1 |
Pros: High upgrades yield good damage; Cons: Limited range. |
FireBall |
Normie |
Gems: 0 |
Damage: 20 → 50 Range: 5 Cooldown: 1.5 → 0.5 |
Pros: None; Cons: Ineffective compared to other units in the same rarity category. |
FlameBall |
Rare |
Gems: < 5 |
Damage: 10 → 25 Range: 10 → 22 Cooldown: 2 → 1.25 |
Pros: Adequate range with AoE damage; Cons: None. |
IceBall |
Normie |
Gems: 0 |
Damage: 20 → 100 Range: 5 Cooldown: 1 → 0.7 |
Pros: None; Cons: Lacks efficacy compared to similar rarity units. |
MilitaryBall |
Rare |
Gems: < 5 |
Damage: 20 → 50 Range: 10 → 25 Cooldown: 0.75 → 0.01 Pierce: 1 Bullets: 1 |
Pros: Decent DPS; Cons: High max-out costs. |
Monkey |
Rare |
Gems: < 5 |
Damage: 75 → 130 Range: 5 Cooldown: 1 → 0.04 |
Pros: None; Cons: Great DPS with limitations. |
PeasantBall |
Rare |
Gems: < 5 |
Damage: 100 → 1.25K Range: 5 Cooldown: 1.5 |
Pros: None; Cons: Subpar relative to other Rare units. |
PoisonBall |
Normie |
Gems: < 5 |
Damage: 15 → 50 Range: 5 Cooldown: 2 → 1.5 |
Pros: None; Cons: Lacks performance when matched to other Normie units. |
SniperBall |
Rare |
Gems: < 5 |
Damage: 250 → 4K Range: 20 → 40 Cooldown: 4 → 3 Pierce: 3 Bullets: 1 |
Pros: Impressive DPS and range; Cons: High max-out costs. |
For more tips and updates regarding the game, including advanced strategies and code generations, consider following relevant online communities and resources. Stay engaged with the Ball Tower Defense community for continuous improvement!
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