Locked, while appearing to be another soccer-inspired game like Blue Lock, incorporates a wealth of features that elevate it beyond traditional gameplay. A standout element is the unique Mechanic known as Abilities or Weapons, with over two dozen distinct options available. Each Weapon varies significantly in its capabilities and usefulness. Below, you’ll find a comprehensive tier list ranking these Weapons from the most advantageous to the least effective.
Comprehensive Ranking of Weapons in Locked
In Locked, Weapons are classified based on their rarity: Unique (1%), Legendary (5%), Exotic (10%), Rare (30%), and Common (55%). Since players can only utilize one Weapon at a time, strategic selection is crucial. For further insights, players are encouraged to visit the game’s Trello board and join its Discord community. Below are the top-performing Weapons within Locked.
Tier | Weapons |
---|---|
S | Ace Eater, Copy Cat, Emperor, King, Monster, Serpent, Watch Tower |
A | Formless, Nagi, Planetary, Sword Screw, Updraft |
B | Direct Shot, Godspeed, Iron Head, Kunigami, Riptide, Snatch, Speedster, Voracious |
C | Accelerate, Acrobatic, Neurotic, Repel, Shadow, Web |
D | Leader, Long Legs, Rough |
S Tier – Elite Weapons in Locked
The Ace Eater stands out as the most powerful Weapon in Locked. With a mere 1% roll chance, this unique weapon is versatile for various player types, from strikers to defenders. Its lack of cooldown means you can utilize it repeatedly without delay.
Trait | Rarity | Type | Cooldown | Pros / Cons |
---|---|---|---|---|
Ace Eater | Unique | Active | None | + Allows you to steal the ball + Provides a shield to prevent theft – Requires continuous dribbling to maintain effect |
Copy Cat | Exotic | Active | 180 seconds | + Mimics any player’s weapon – Long cooldown period |
Emperor | Unique | Active | 180 seconds | + Ideal for scoring – Long cooldown period |
King | Unique | Active and Passive | Main: 170 seconds, King Shot: 180 seconds | + Helps to avoid ball theft – May behave unpredictably |
Monster | Legendary | Active | 40 seconds | + Excellent choice for strikers + Short cooldown period |
Serpent | Unique | Active and Passive | 120 seconds | + Effective for scoring + Can execute side tackles |
Watch Tower | Exotic | Active | 40 seconds | + Increases hitbox for all teammates – Effect lasts for only 40 seconds |
In addition to Ace Eater, both Monster and Copy Cat are formidable Weapons that may require some practice to master due to their learning curve.
A Tier – Strong Weapons
Trait | Rarity | Type | Cooldown | Pros / Cons |
---|---|---|---|---|
Formless | Unique | Active and Passive | 150 seconds | + Excellent for scoring + Inflicts Dragon Kick passive – High cooldown period |
Nagi | Legendary | Situational | 40 seconds | + Traps the ball in midair to prevent snatches |
Planetary | Unique | Situational | 50 Seconds | + Exceptional for passing |
Sword Screw | Legendary | Situational | 45 seconds | + Great for scoring – Requires skill to master |
Updraft | Legendary | Active | 80 seconds | + Allows snatching passes within range – Goalkeeper-only |
For aspiring goalkeepers, Sword Screw and Updraft are excellent choices. If you’re new to the game, sticking with Updraft might be wise, as Sword Screw requires more skill. Additionally, Nagi and Planetary are solid picks, particularly for those playing as strikers.
B Tier – Average Weapons
Trait | Rarity | Type | Cooldown | Pros / Cons |
---|---|---|---|---|
Direct Shot | Common | Situational | None | + Quick ball snatching from opponents – High cooldown period |
Godspeed | Unique | Active | Taking ball: 150 seconds, Not taking ball: 60 seconds | + Quick snatching from opponents – High cooldown time |
Iron Head | Common | Passive | None | + Enhances headshot effectiveness |
Kunigami | Exotic | Active | 25 seconds | + Perfect for goal scoring – Requires a passed ball to activate |
Riptide | Legendary | Active | 25 seconds | + Ideal for passing |
Snatch | Rare | Passive | None | + Excellent for diving – 50% chance of failure |
Speedster | Legendary | Active | 120 seconds | + 30% speed boost for 20 seconds – Less effective for tall characters |
Voracious | Exotic | Passive | None | + Quick recovery after slides – Reduces stamina by 15% |
Despite being classified as Common, both Iron Head and Direct Shot can be advantageous if players understand how to leverage their capabilities effectively. Their straightforward availability makes them low-cost options for enhancing performance. Kunigami, while effective, requires the player to navigate its risks carefully to avoid injuries.
C Tier – Below Average Weapons
Trait | Rarity | Type | Cooldown | Pros / Cons |
---|---|---|---|---|
Accelerate | Rare | Active | 80 seconds | + Best weapon for dashing – Short duration – High cooldown time |
Acrobatic | Legendary | Active | None | + Quickly recover from blocks – More of an emote than a functional weapon |
Neurotic | Rare | Passive | None | + Boosts speed + Lasts for 10 seconds – Can only activate following an injury |
Repel | Rare | Passive | None | + Effective for blocking – One of the best options for Goalkeeper |
Shadow | Exotic | Active | 95 seconds | + Increases movement speed – Brief activation |
Web | Rare | Active | 70 seconds | + Halts opponents’ movement – High cooldown time |
For beginners, these Weapons represent attainable options, providing an easier entry into gameplay mechanics. However, Acrobatic and Shadow, despite their higher rarity, lack impactful features, leading to their placement in the C Tier.
D Tier – Inferior Weapons
The Weapons listed here fall into the Common rarity category and are primarily suitable for novice players. It’s advisable to reroll these Weapons at your earliest convenience.
- Leader
- Long Legs
- Rough
Optimal Times to Reroll Weapons in Locked
Rerolling Weapons in Locked presents a strategic challenge. It’s best to reserve rerolls for when you’re equipped with low-tier Weapons. If you’re strapped for cash, consider maintaining your current Weapon rather than spending resources on rerolls.
Once you’ve amassed sufficient funds, rerolling is a beneficial move. Be mindful that each reroll costs 3000 Yen, which can be challenging to accumulate, but the potential reward of acquiring a Legendary or Unique Weapon makes it a worthwhile investment.
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