Stalker 2: Heart of Chornobyl – The Lost Boys Side Quest Walkthrough
In Stalker 2: Heart of Chornobyl, players engage in a variety of quests that hinge on their choices and actions. One notable side quest, titled The Lost Boys, offers players the chance to influence the storyline and experience different outcomes. This guide provides an extensive walkthrough to help players navigate this quest effectively.
The Significance of Player Choices
GSC Game World, the developer behind Stalker 2, has heavily emphasized the impact of player decisions and the dynamic nature of the game world. Each faction acts autonomously, allowing for a myriad of changes within the environment that can occur independently of player interactions. The quest structure is not confined to the main narrative; many side quests, including The Lost Boys, also carry significant consequences that can manifest immediately or evolve later in the game.
The Lost Boys Quest Walkthrough
Initiating the Quest
To commence The Lost Boys quest, visit Zalissya and engage with Lens. He will inform you of a missing group of diggers who have not returned from their mission. You’re tasked with investigating their last known location.
Upon acceptance, you will receive a map marker directing you to a bunker. Descend to the lower level where you will encounter a corpse, alongside a PDA that notes the group’s impending demise due to an emission.
Exploring the Bunker
Continue through the accessible passage until reaching a room containing supplies—a bag and a shotgun await you. Be sure to collect everything, especially a fuse that will restore power when placed into the adjacent fusebox.
Proceed carefully, using bolts to clear out anomalies. You will eventually encounter an injured digger named Max Saturday. Watch for a dangerous anomaly and mutant rats while attending to him with a Medkit. Max will inform you of the abduction of Mastiff, the group’s leader, who has been taken to an ominously referred to “cursed”apartment building, marking a new destination on your map.
Entering the Cursed Apartment
As you approach the apartment, you’ll find the main entrance locked. Instead, navigate to the adjacent outhouse to find ammunition and medical supplies, then traverse through the tunnel leading back to the building.
Upon entry, listen for the eerie prayers from the attic before discovering a gravely injured Mastiff. Ascend to meet The Ninth, a shadowy figure linked to a mysterious cult known as The Monolith.
Engaging with The Ninth – Strategic Choices
Upon interacting with The Ninth, resist the urge to attack. Instead, communicate your intention to assist. Conversations lead to an encounter with Dew and his mercenaries, who are intent on killing The Ninth. Let them know you’re interested in Mastiff’s safety and select the “I got it” dialogue option. This prompts two paths: you may choose to side with The Ninth, ally with Dew, or remain neutral.
Allying with The Ninth
Should you side with The Ninth, prepare to defend the house against Dew’s attack. Although challenging, victory yields notable loot from the defeated mercenaries. After the conflict, speak with The Ninth to learn about him and The Monolith, who will reward you with a valuable Rubber Layer blueprint for enhancing your equipment. Returning to Lens will grant you 500 Coupons, though be forewarned that hostility towards The Monolith is prevalent in the Zone.
siding with Dew and His Mercenaries
If you opt to side with Dew, you will confront The Ninth in battle. Prepare for a tough fight, as he can withstand substantial damage. Choosing this route is advantageous for those seeking a financial reward; upon returning, Lens will double your payout to 1000 Coupons.
Non-Violent Options Are Limited
Attempting to resolve the situation without violence proves futile. If you deceive Dew about the presence of The Ninth, it will provoke a confrontation regardless of your intentions. Alternatively, trying to convince Dew that The Ninth aims to save Mastiff will result in accusations of treachery and violence.
Ultimately, for those aiming for the best recompense, siding with Dew is the most pragmatic choice.
For more insights about Stalker 2, including detailed analyses of quests and character interactions, visit Dexerto.
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