Starfield Steam Beta patch note from March 6: photo mode, correction of outposts, quests…

Starfield Steam Beta patch note from March 6: photo mode, correction of outposts, quests…

Bethesda continues to work on Starfield with reworks and improvements addressing minor issues and larger adjustments.

The latest patch goes further, however, introducing “the largest number of fixes and improvements yet,” according to Bethesda.

We note that the studio released the update in Steam Beta on Wednesday March 6. It is unclear when this patch will be available to everyone.

Starfield Steam Beta patch note for March 6

The official Bethesda Game Studios Twitter account has confirmed that Starfield patch 1.10.30 entered Steam Beta on March 6.

Being the game’s biggest set of changes to date, the new update primarily focuses on fixes based on gameplay comfort, meaning users shouldn’t expect any major adjustments. However, additional expressions in photo mode as well as quite a few adjustments to outposts and ships mean that players will enjoy it.

So here are the full notes for Starfield update 1.10.30:

FIXES

VISUALS

  • Fixed an area that allowed the player to access the New Atlantis Ship Technician Vendor Chest.
  • Fixed a gap that allowed players to access suits without lockpicking one of the suit displays.
  • Fixed an issue that could cause the Fisherman’s Mask to become invisible when equipped.
  • Fixed an area where the player could exit the world aboard the Star Siren.
  • Fixed a rare issue that could cause the player to get stuck under an elevator.
  • Fixed an area where the player could get stuck outside of HopeTech.
  • Fixed flashing floors in a research station aquarium on Altaïr II.
  • Fixed cut-off text on a Key panel.
  • Fixed a Key panel.
  • Adjusting the position of a floating speaker at the NASA launch site.
  • Fixed misplaced items in Hotel Paradiso.
  • Fixed an area where players could get stuck in Mantis’ Lair.
  • Fixed an area where players could get stuck on top of a bookcase in Marco’s room.
  • Fixed a generator encountering a guardrail in New Start.
  • Fixed items disappearing on Station RE-939.
  • Fixed balloons getting stuck on each other aboard the Star Mermaid.
  • Fixed an area where players could get stuck on a staircase in New Beginning.
  • Fixed flashing textures in the Vanguard Test Room.
  • Adjusted the position of some objects on a desk in the Abandoned Hangar.
  • Fixed an area where players could pass through the wall in New Beginning.
  • Fixed the position of a chair in HopeTech.
  • Fixed an area where players could get stuck in Infinity LTD.
  • Fixed a chair stuck in the wall on the roof of Sonny Di Falco’s island.
  • Fixed an area where players could go off-world in the standalone space yard.
  • Fixed several floating objects in the Argos Office in New Atlantis.
  • Fixed placement of some stickers in an abandoned hangar.
  • Fixed an area where players could see out of the world in the Burning Devils HQ.
  • Fixed an area where players could get stuck in Londinion.
  • Fixed a stool that was impossible to sit on at the Red Line.
  • Fixed an area where players could exit the world in the Burning Devil Mines.
  • Fixed flashing neon mats.
  • Rotating a screen so it faces the right direction at the Deimos space yard.
  • Fixed placement of several items in the standalone Dogstar Factory on Vega II-d.
  • Fixed sign placement on Tau Gourmet.
  • Fixed an area where players could get stuck near Bayu Plaza in Neon.
  • Fixed an area where the player could get stuck under Neon metal beams.
  • Rotation of an electrical panel on a space station.
  • Fixed stickers disappearing from a wall at Research Outpost U3-09.

GAMEPLAY

  • Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.
  • Crew bonuses for ship weapon cooldowns are now applied correctly in targeting mode.
  • Fixed an issue that could cause the player’s head to rotate to the left while sprinting in 3rd person.
  • Fixed an issue that could prevent some artifacts from remaining accessible if the player left the location for a long time without collecting them.
  • Fixed an issue that could cause the player’s house decorations to be lost when changing states in New Atlantis.
  • Fixed an issue where it was no longer possible to interact with Sarah during a conversation with Walter in the Lodge if she was assigned to a ship or outpost.
  • Fixed an issue where the player could be affected by indoor weather.
  • Fixed an issue that could prevent the player from reaching 100% planetary scan on Niira.
  • Fixed an issue on the Heinlein VA moon that could cause chlorine gas geysers to become extremely rare.
  • Fixed an issue that could cause weather effects on planets without atmospheres.
  • Fixed an issue that prevented electromagnetic damage from being dealt correctly to robotic enemies.
  • Fixed a rare issue that prevented robots from being disabled after using the “Disable Robot Workers” option at a terminal.
  • Minibots should no longer have any influence on the stealth gauge.
  • The difficulty of collisions should now be more balanced.
  • Fixed an issue that prevented command of a Liber Astra Smuggler Rambler after killing its entire crew.
  • Alien Revive now works on aquatic and flying creatures.
  • Fixed an issue that could sometimes prevent the player from becoming invisible when using Void Form in 1st person.
  • Fixed a time scaling issue that could occur if Time Shift was used before waiting or resting.
  • The Parallel Self Clone should now be able to follow the player through loading doors.
  • Sunless Space should now be able to deal critical damage.
  • Fixed an issue that caused some friendly ships to become hostile when using an Anti-Gravity Field inside your ship.
  • Fixed an issue that could potentially cause a Horrimorph to be freed by using a power on them in Burning Devils HQ.
  • Fixed an issue with Alien Revive lasting longer than intended when used by another character.
  • Fixed an issue with the Salvage skill challenge not increasing when weapon cases were looted.
  • Fixed an issue that could cause the Missile Weapon System to not reload at Tier 4.
  • Fixed an issue with Regeneration special effects remaining active.
  • Fixed an issue with the Sys skill challenge. EM weapons not tracking EM damage correctly.
  • Fixed an issue with Astrian ship weapons not being upgraded by ship skills.
  • Fixed an issue when using the jet-pack in zero gravity environments counted towards the Weightlifting skill challenge.
  • Fixed an issue that prevented the Wellness skill from activating when leveling up.
  • Fixed a rare issue where Neural Strikes could treat a crowd member as a stunned enemy.
  • Fixed an issue where progressing the Neural Strikes challenge was more difficult than intended after the first rank.
  • Fixed an issue with Stealth Rank 4 that briefly caused the player to become undetectable.
  • Smuggling is now removed when rejecting a previously accepted smuggling mission.
  • Fixed an issue that allowed attacking the assigned primary ship to advance the ship’s weapon system skills.
  • Fixed an issue where the player’s parents could participate in different conversations at the same time.
  • Fixed an issue that allowed unusable ammo to be placed in the world.
  • Fixed an issue that prevented the jet pack from being hidden properly when using jet pack skills.
  • Fixed an issue with damage scaling for critical damage after passing through Unity.
  • Fixed an issue that prevented access to the Coe Domain for the Sam engagement after passing through the Unit.
  • Water in wetland biomes should now spawn creatures to scan.
  • Fixed an issue that could occasionally cause swimming creatures to fly or appear on land.
  • Fixed an issue where flying creatures could sometimes slowly fall after being killed.
  • Fixed an issue where a character could sometimes pass through the ground after being stunned.
  • Fixed an issue that sometimes caused unstable animations on certain mercenaries.
  • Fixed an issue that could cause a Technician’s body to become invisible if a manipulated character was tasked with inspecting the body.
  • Fixed a rare issue that caused a character to spin around when getting up from a chair.
  • Fixed an issue that caused dead characters to stand up in the Red Line.
  • Characters should no longer share the same chair at the same time at the Rock.
  • Fixed an issue that could cause some characters to disappear from the world after performing certain poses.
  • Fixed detecting head movements of various characters which could make certain scenes appear strange.
  • Reduced the frequency of Elder Horrimorph’s stun attacks during The Enemy Within.
  • Fixed an issue that prevented Horrimorphs from properly ambushing during certain encounters.
  • Turrets in Mantis’ Lair should no longer be invisible after the player returns after a long time.
  • Boarding objectives should now disappear when leaving the boarded ship with fast travel via the star map.
  • Fixed an issue that caused sights to turn red during combat without aiming at an enemy character.
  • Fixed Kodama recoil not being the same between 1st and 3rd person.
  • Fixed an issue where releasing aim while rotating in 3rd person would automatically re-aim.
  • Aiming through a scoped weapon while attempting to initiate dialogue should no longer cause the weapon to become invisible.
  • Fixed an issue that sometimes caused melee attacks to fail immediately after drawing a weapon.
  • Fixed an issue that caused the player to lose a lot of oxygen when using a strong attack and blocking.
  • Fixed an issue with glasses appearing too low if used in 3rd person directly after landing on a new planet.
  • The Rattler should now use the correct reload animation in zero gravity environments.
  • Fixed an issue with the Frenzy special effect on the Kellhauler affecting allies.
  • Fixed an issue that caused the auto riveter to fire in a wider cone when a laser sight was added.
  • Fixed an issue where burst fire would only fire 3 times instead of 4.
  • Special weapon effects with increased damage should now work with EM weapons.
  • Fixed an issue with Anti-Ballistics not reducing physical damage taken via particle weapons.
  • Fixed an issue where EM weapons would deal health damage when used by a companion.
  • Added special effects to the Old World armor set reward.
  • Fixed an issue that could cause the player to become stuck if they interacted in a certain way with a stun mine.
  • Fixed an issue where the player could avoid criminal repercussions by putting away their weapon at a very specific time.
  • Fixed an issue that caused Companions to be incorrectly dressed if a stolen outfit was removed due to an arrest.
  • Quest-specific companions (like Emma Wilcox or Walter Stroud) can now no longer take weapons from locked chests when they are out of ammo.
  • Fixed a crash that occurred when a player held a corpse in front of a miner.
  • Characters should no longer react to old corpses as if they were new bodies.
  • Fixed an issue where Sam Coe could always tell Cora to go tell her joke to a dead character. Quite a challenge, at the same time…
  • Fixed an issue where the player could talk about the Devoted Fan’s devotion even if they never joined the crew.
  • Fixed an issue that could “detach” the camera when immediately using the jet-pack after entering a temple.
  • Fixed an issue that disabled the turbo when using the jet-pack when entering a zero-gravity zone.
  • Ammo packs near Sergeant Yumi during Witness should now grant more ammo.
  • Docking at a station with a stolen ship should now make it your primary ship.
  • Added a reward for completing the Injured Guard activity in the Trade Authority Warehouse.
  • Added loot to a weapon display hidden behind a master-level locked door on the ship disassembly platform.
  • Fixed an issue that prevented a skill magazine from being acquired in the Abandoned Farm.
  • Fixed an issue that could prevent Havershaw from being in his desired position at the Stroud-Eklund Spaceyard.
  • Removed an invisible collision that partially blocked movement through the plastic panels at the entrance to the Clinic.
  • Fixed an issue that sometimes prevented a supply shelf from appearing correctly at the HopeTown POLA Station.
  • Fixed a texture issue that could occur when shooting tables in Jake’s bar.
  • Visual and sound effects will now occur when a player discovers an anomaly in the scanner even if they are not looking directly at it.
  • Fixed an issue with all Scow guards sharing a similar appearance.
  • Fixed an issue that could prevent a quest for a legendary ship from appearing during a space encounter.
  • Fixed an issue where helping a colonist using the Medicine skill in dialogue still consumed a medkit.
  • Modification of the ownership of Maurice Lyon’s newspaper so that it can be taken without being “stolen” from Nouveau-Départ.
  • Fixed an issue with the Razorleaf ramp that could obstruct the movement of some characters.
  • Fixed an issue that caused enemies to slip between cover during combat.
  • Fixed an issue that sometimes prevented Vasco from spawning correctly in the player’s ship.
  • Fixed an issue that sometimes caused characters to become blocked from patrolling if they spoke immediately before reaching an empty location.
  • Companions should no longer continue their conversations if the player leaves a ship while they are talking.
  • Fixed a rare issue that would sometimes cause residents of New Start to attack without provocation.
  • Improved fleeing mob behavior.
  • Fixed an issue that could cause enemies to spawn on ship roofs.
  • Fixed an issue that could cause a character to float while using a melee attack.
  • Fixed an issue where Vasco was unable to return to the ship after being sent back to Cydonia.
  • Fixed an issue that could leave companions in their zero gravity animations when leaving the ship when gravity is turned off.
  • Fixed an issue with companions’ jumps causing them to become stuck and floating.
  • Fixed an issue that allowed players to wait while standing.
  • Fixed an issue that sometimes prevented friendly ships from returning fire when attacked by the player.
  • Fixed potential player getting stuck while waiting for a spaceport.
  • Fixed an issue that could cause ships to land slightly above the ground on different planets.
  • Fixed an issue that temporarily affected the view of a ship in 3rd person after using HV in photo mode.
  • Ship weapons should now target the module closest to an enemy ship instead of the central mass point.
  • Fixed an issue that could prevent the player from obtaining spare parts after assisting a friendly ship during a space encounter.
  • Fixed an issue where Heller could flash during the drill countdown.
  • Fixed an issue that sometimes caused characters to flash rapidly during dialogue.
  • Fixed an issue that caused strange emotion transitions on faces during dialogue.
  • Fixed an issue where characters could reopen their eyes after being killed.
  • Fixed an issue where a character could say a generic greeting instead of a custom greeting.
  • Various fixes to planetary bodies with erroneous orbits.
  • Various stability improvements.

GRAPHICS

  • Improved particle lighting at night when using the flashlight (Mid/High/Ultra graphics quality PC and Xbox Series X).
  • Fixed a rare visual issue affecting depth of field
  • Fixed an issue where sun glare on the camera could disappear if partially occluded by an object.
  • Fixed an issue where the sun reflections on the camera were no longer the correct size after modifying the CdV.
  • Fixed an issue that caused sun reflections through opaque objects to occasionally disappear along the edges of the screen.
  • Fixed a rare issue that caused shadows or light to flicker during sunrise and sunset.
  • Fixed an issue at Neon Spaceport that caused the atmosphere to be unusually bright.
  • Fixed an issue that caused a blinking blur effect when the sun appeared behind a planet in space.
  • Fixed an occasional issue that caused screen flickering during gaming sessions with default mid-mode graphics and with vertical sync disabled (PC).
  • Fixed an issue that caused the game view to become momentarily blurred after waiting in a chair.
  • Fixed an issue that caused black squares to appear around a planet when other planetary rings were visible in the background on the star map.
  • Fixed an issue where lightning bolts could appear incomplete.
  • Fixed an issue that caused some lighting effects to disappear when the player was inside a ship during a storm.
  • Improved the appearance of beards and mustaches from afar.
  • Fixed a rare issue where pixelated shadows could appear on character outfits in certain outdoor lighting conditions.
  • Fixed an issue where asteroid shadows in space were not always consistent.
  • Fixed a rare issue that caused the outline of objects to be displayed when viewed through smoke.
  • Fixed a rare issue that could lead to smoke effects being displayed in the wrong color in the Va’ruun Embassy.
  • Fixed an issue that caused fog to appear and disappear abruptly in the Lock Shuttle Bay during the Echoes of the Past quest.
  • Fixed an issue with the appearance of smoke from the crashed ship the player approaches during the Return to Vectera quest.
  • Fixed an issue that caused flashing dots to sometimes appear on wet surfaces.
  • Fixed an issue that caused glass objects to flash in the distance.
  • Fixed an issue with rare character flashing when DLSS was enabled (PC).
  • Fixed an issue that caused flashing lines to appear on the ground when viewed through glass panels in Ryujin (Xbox Series S).
  • Fixed a rare flashing issue with FSR 2 (PC).
  • Fixed a flashing issue that could occasionally occur on the Equinox.
  • Fixed a blinking issue on the MagPulse.
  • Fixed a flashing issue on the browser bag.
  • Fixed an issue where the player’s hair could sometimes be seen through the Chunks cap in third-person view.
  • Fixed an issue where the player’s hair could appear to have holes in it when wearing a hood.
  • Fixed an issue that caused the player’s facial hair to partially disappear when wearing the Fisherman’s Mask with the Hide Helmet option enabled.
  • Fixed an issue that caused the axis of a parent planet to abruptly change at a certain time of day when that planet was viewed from the surface of its moon.
  • Fixed an issue with electroshock visual effects on Argos Extractors.
  • Fixed an issue that affected trails from damaged ship engines at high speeds.
  • Fixed an issue with missing visual effects on canisters with certain weapons in Akila City Prison.
  • Fixed an issue where explosive barrels sometimes did not have explosion visual effects outside of the Kreet Research Lab.
  • Various text adjustments to resolve moire, blinking, and z-axis conflict issues.
  • Various decal and geometry adjustments.
  • Various shadow quality improvements and bug fixes.
  • Various minor performance improvements.

OUTPOSTS

  • Fixed an issue where a workbench could appear obstructed.
  • Fixed an issue with Outposts where the player could see an infinite loading wheel appear when using the free camera.
  • Fixed an issue with planetary data displaying on tablet displays in Outposts.
  • Fixed an issue where items placed on mannequins were not displayed correctly.
  • Fixed an issue that caused objects placed near a connected corridor to disappear if the housing module they were in was moved.
  • Changed the snap distance for storage containers.
  • Improved the display line when moving objects to connect them.
  • Fixed an issue that caused objects stacked on auto foundations to not move correctly when the foundation was moved.
  • Fixed an issue where it was impossible to build near a landing zone if the beacon was outside of it.
  • Fixed an issue that affected moving an Energy Management Bot to an Outpost after it was built.
  • Fixed an issue that caused a wall to disappear when an industrial wall light was placed and then removed.
  • Fixed an issue that caused generators to not produce more power after building an Energy Management Bot.

QUESTS (NOTE: THIS SECTION MAY REVEAL INFORMATION RELATING TO THE GAME’S STORY. BE CAREFUL!)

  • Cockfight: Fixed an issue where the objective could get stuck on “Find Hugo Fournier at Athena Tower” if the persuasion attempt failed and all dialogue options with Hugo were exhausted.
  • Absolute Power: Fixed an issue where the player’s companion would not follow the player into the ventilation ducts of Generdyne Industries.
  • Everything Has a Price: Fixed an issue that could prevent the quest from starting if all Ryujin Industries quests had already been completed.
  • Everything Comes at a Price: Fixed an issue where the ship and its technician could disappear once the ship was removed from impound.
  • Back to Cooking: Fixed an issue that caused game controls to lock up when attempting to sit down during the “Sit Down” objective.
  • Return to Vectera: Fixed an issue that caused the player’s game controls to lock up on the ramp if they missed Lin’s initial greeting and assigned a role on the ship.
  • Back to the Kitchen: If the TerraBrew employee is killed while the player is in combat with Tomo, the quest now correctly handles the quest objective.
  • Return to Vectera: Fixed an issue where the player could not speak to Lin and Heller and could not recruit them as crew members.
  • Background Check: Fixed an issue where leaving the Ularu computer area caused the quest marker to behave erratically.
  • Raw Metal: Fixed an issue in Neon Tactical that caused Styx to still have graffiti despite a player dialog option indicating otherwise.
  • Raw Metal: Fixed an issue with inconsistency in dialogue with Frank when talking about Styx.
  • Dry: Fixed an issue where hailing the drifting ship after completing the initial dialogue could cause the dialogue to restart from the beginning.
  • Breach of Contract: Fixed an issue where Ellie Yankton would not speak to the player if the player was sitting in Barrett’s chair.
  • Contract Breaking: Fixed various dialogue and camera issues that could occur if the player spoke to Ellie before Barrett could enter the room.
  • Contract Breaking: Fixed an issue where canceling dialogue with Keala caused the objective to update earlier than intended.
  • Contract Breaking: Fixed an issue that caused multiple issues with objectives when hacking the security terminal before talking to community members to find Helgi.
  • Breaking Contract: Fixed an issue where Barrett’s quest was not showing up in the quest tracker.
  • Deal Breaker: Fixed an issue with the camera pointing on Barrett during his dialogue.
  • Castillo’s Revenge: Fixed an issue where leaving his dialogue abruptly did not make Mathis hostile towards the player.
  • Engagement with Barrett: Fixed an issue that caused Ellie Yankton to stay in her apartment after agreeing to perform the ceremony.
  • Right Under Their Noses: Fixed an issue that could cause game controls to lock up after boarding the UC Vigilance after loading an old save where the player was hostile towards the UC SysDef.
  • One hell of a hot delivery: Fixed an issue where an objective wouldn’t disappear when speaking to Cambridge after already paying the debt.
  • A Devilishly Fiery Delivery: Fixed an issue that could prevent companions from following the player towards Percival at the end of the mine.
  • Divided Loyalty: Fixed an issue where Zealot ships would not spawn during the Jaeda Huang encounter.
  • Echoes of the Past: Fixed an issue where a failed pickpocket attempt inside the Lock could result in Delgado becoming inaccessible.
  • Entanglement: Fixed an issue that caused game controls to lock up when Raphael greeted the player.
  • Eye of the Storm: Fixed a rare issue that could prevent players from docking at Legacy.
  • Eye of the Storm: Fixed an issue where the player could get stuck on a section of cable while trying to escape from the Vigilance UC.
  • Eyewitness: Fixed an issue where Assault Team members could run out of ammo.
  • Eyewitness: Fixed an issue that could cause confusion when incapacitating minions.
  • Eyewitness: Added a message to clear up possible confusion as to why the Lodge is inaccessible.
  • Eyewitness: Resolved a possible progression issue relating to the player’s method of incapacitating minions.
  • Eyewitness: Fixed a rare issue that could prevent Yumi from being present at the quest target location.
  • Final Thoughts: Fixed an issue that allowed the player to drop the “Attention Claire Mensah, New Atlantis” tablet.
  • Find the Next Missing Person: The mission objective should now complete when the targeted quest character is found and healed.
  • Tenuous Friendships: Fixed an issue where a turret inside the Va’ruun Embassy was always hostile and could not be disabled or made friendly.
  • Tenuous Friendships: The door inside the Va’ruun Embassy will now open correctly if the player leaves the embassy and returns later.
  • Tenuous Friendships: The door inside the Liber Astra Embassy will now open correctly if the player leaves the embassy and returns later.
  • Drink of Glory: Buying any color of velocity from Madame Sauvage should correctly update the objective.
  • Groundwork: Fixed an issue that prevented Hadrian from moving the microscope if she was knocked down before the sample was collected.
  • Groundwork: Fixed an issue that caused the Horrimorph to stand still instead of stalking the player.
  • Groundwork: Fixed an issue that caused the lens to repeat Restore power to the lines.
  • Groundwork: Removed an empty dialog response that could occur after the player is updated for Tau Ceti II.
  • Guilty Officials: Fixed an issue that could occur when entering the hideout if the player did not speak to Dalton.
  • Lost Cause: Clover MacKenna will be knocked down instead of killed before the quest is completed.
  • The Enemy Within: Fixed an issue where Hadrian might not follow the player out of steam tunnels.
  • The Enemy Within: Fixed an issue that caused Toliman II’s surveillance ships to repeat the same scene after the player had already consulted Hatoum.
  • In Memoriam: Fixed a rare issue with dialogue near the waterfall that could prevent romance with Sarah Morgan.
  • In Memoriam: Fixed an issue that prevented progression if the player left Sarah while she was at the Colonial War Memorial.
  • Storm Warning: Fixed an issue that resulted in player rewards being doubled.
  • Juno’s Wager: Added a marker redirecting to Juno if the player decides to leave before completing the quest.
  • Keeping the Peace: Fixed an issue that prevented Yumi from being able to speak as intended while “Eyewitness” was active.
  • Pack Leader: Fixed an issue that could occur if Davis died right before Ashta Alpha.
  • The end of the Legacy: the price on the Scarlet Fleet is removed if the player allies with the UC SysDef since the Scarlet Fleet will always be hostile.
  • Legacy Ending: The security door inside the Key will now open correctly if the player leaves the station and returns later.
  • The End of Legacy: Fixed inconsistencies in dialogue between Commander Ikande and Lieutenant Toft.
  • Legacy Ending: Fixed a rare issue that caused Naeva to stay in the elevator longer than intended.
  • The End of the Legacy: The credit cost displayed in the dialogue with Lieutenant Toft after completing the quest is now correct.
  • The End of Legacy: Fixed an issue with Bog’s dialogue that could cause it to trigger earlier than intended.
  • Found Items: Players should now find it easier to find Dirk during the “Talk to Dirk” step.
  • Mantis Extortion: Fixed an issue where you could get more credits than intended.
  • An Affair of the Heart: resolved a problem that could arise if the player completed the quest “A Cruel Miss” at the same time.
  • A Matter of the Heart: Fixed an issue that allowed Neon Security to interrupt Cora’s lockpicking scene.
  • A Matter of the Heart: Fixed an issue that caused the player to arrive in the middle of the Victor Complex.
  • Minor annoyance: Fixed an issue that made it harder to find creatures than intended.
  • A cruel lack: resolution of some problems which had consequences on other quests linked to this one.
  • Missing Step: Fixed a consistency issue when the player progressed through the quest in an unexpected order.
  • New Pilot: Fixed an issue where markers were not appearing inside the ship.
  • One Giant Step: Fixed an issue that could prevent a spaceport from being performed when artifacts were split between the ship and an outpost.
  • One Giant Step: Fixed an issue where Companions would still want to talk to you about outdated topics after completing Revelation.
  • One Giant Step: Fixed an issue that could cause game controls to lock up when attempting to jump towards the Unit in targeting mode.
  • One Small Step: Fixed an issue that could cause an odd camera angle during Walter’s dialogue.
  • Operation Starseed: Fixed an issue where a door would not be accessible if a crime was committed in the Furnace and the player returned much later.
  • Operation Starseed: The door leading to the Forbidden Wing should now open correctly if the player leaves the complex and returns later.
  • Operation Starseed: Fixed a rare issue where the door to Franklin Roosevelt was inaccessible on Charybdis III.
  • Operation Starseed: Fixed an issue where the player could not speak to Genghis Khan after the civil war on Charybdis III.
  • Power from Elsewhere: Fixed an issue where the temple did not appear in the intended location.
  • Power from elsewhere: it should now be easier to talk to Vladimir.
  • Prank: Fixed an issue where the prankster’s ship would not hover after finishing his dialogue.
  • Bureaucratic Complaint: Fixed an issue where Hank could end up in a different location than expected.
  • Corporate Minion: Fixed an issue that caused the Pirate Leader to change poses unexpectedly during dialogue.
  • Research Outpost: Fixed a consistency issue that could occur when boarding Dr. Sohla’s ship.
  • Research Outpost: Added the ability to transfer items to Dr. Sohla from the cargo ship.
  • Cruising: Fixed consistency issues that could arise based on docking and boarding interactions.
  • Revelation: Fixed a rare issue where quest completion was not validating correctly.
  • Revelation: Fixed an issue that caused the orientation guide to not appear in the handheld scanner.
  • Revelation: Fixed an issue that caused activities to automatically become active after completing Exhumation.
  • Revelation: Fixed a rare issue that caused the Hunter or Emissary to appear in an unreachable location in the Astral Lounge.
  • Robotic Survey Team: Fixed an issue that could lead to erratic robot behavior.
  • Interview with the King: Fixed a rare issue where Naeva could get stuck while visiting the Key.
  • Interview with the King: Fixed an issue where the player could obtain higher quality gear than intended from Dmitri Moldavski.
  • Interview with the King: It is no longer possible to provoke the captain, which prevents unwanted behavior from being triggered.
  • Interview with the King: Fixed an issue that prevented fast travel after dealing with the Ragana in a certain way.
  • Interview with the King: Fixed an issue with accepting contact with the Ragana when leaving and then returning to the system shortly after.
  • Interview with the King: Fixed an issue with accepting contact with Astraea when leaving and then returning to the system shortly after.
  • Interview with the King: Fixed a dialog consistency issue that could occur when loading a save aboard the Ragana.
  • Sabotage: Fixed an issue that allowed the player to escape arrest after stealing something.
  • Sabotage: Fixed an issue that could occur if the player was arrested after using Manipulation on DeMarcus at Ryujin HQ.
  • Sabotage: Fixed an issue that could occur if combat was initiated before attempting to get on the neurosurgical operating table.
  • Sabotage: Fixed an issue that made David Barron too complicated to find.
  • Sensitive Ship: The “Recover your new ship” objective should now correctly disappear if the player destroys the ship first.
  • Supply Missions: Fixed a rare issue that could require the player to gather unobtainable items.
  • Supra and Ultra: The quest marker should now indicate the correct floor.
  • Supra and Ultra: Fixed a rare issue that could prevent Tuala from reaching her marker location under the stairs.
  • Supra and Ultra: Fixed an issue with energy distribution in targeting mode during simulation.
  • Supra and Ultra: Fixed a rare issue where John Tuala would not spawn in the intended location.
  • Surgical Strike: Ben Armistead should now move more quickly to Ari Miller.
  • Surgical Strike: Fixed an issue that could cause the player to get stuck under the mine elevator in the Bonner Eklund Excavation Site.
  • Investigation Result: Fixed an issue that prevented the objective from disappearing if the ship was destroyed.
  • The Audition: Fixed an issue with late passage through gates if the player left the area while Andrea was escorting the player.
  • The Stuff of Heroes: Fixed an issue that allowed fast travel after docking the Jade Swan.
  • The Stuff of Heroes: Fixed an issue that could occur if Jasmine was knocked down during dialogue with Naeva.
  • The Making of Heroes: added a possibility of progression in the quest if a ship has docked with the Key.
  • Known Demons: The Warlock cockpit door should now be open if you leave the ship and return later.
  • The Empty Nest: Fixed a rare issue where Sam Coe might not appear at Akila Spaceport.
  • The Old Quarter: Fixed a rare issue where Sarah Morgan would not speak when heading to Venus.
  • Unusual Outpost: Fixed an issue in the quest log text.
  • Exhumation: Fixed an issue where the door leading to the artifact could remain locked if the player left the area.
  • On the Run: Should now be visible in the Miscellaneous tab of missions when activated.
  • Relics of War: Fixed a consistency issue that could occur if the player attempted to find Kaiser before his location was known.
  • Relics of War: Fixed an issue with starting the quest if Demeter was dead.
  • Opposing Worlds: The door leading to Hephaestus Mine H-363 should now be correctly accessible if the player leaves the planet and returns later.
  • Fixed several inconsistencies in the game’s story during dialogue with Amanda Oxendine.

SAVES AND LOADS

  • Fixed an issue that caused bonus skins from stored items to seemingly disappear after loading a save.
  • Fixed an issue where loading a save from before repairing Nia Kalu’s ship would prevent the player from activating switches.
  • Fixed a rare issue where slots were incorrectly positioned after loading a savegame.
  • Fixed a rare issue that caused the player to appear in a falling state and be unable to interact with characters or rotate the camera as intended.
  • Fixed an issue that could cause a crash or create a corrupted save file when trying to sync without local storage available (Steam).
  • Fixed an issue that caused the flashlight to remain activated after loading a save without wearing a helmet.
  • Fixed an issue that caused characters to try to walk through ships after loading a save game.
  • Fixed an issue where loading a save would cause characters to walk through the furniture items they were using.
  • Fixed an issue that caused scars and tattoos to appear to disappear when loading a save made in Unity.
  • Various fixes to issues related to loading saves.

SHIPS

  • Fixed a rare issue that caused New Atlantis to appear to be following the player’s ship.
  • Fixed a rare issue where the player could find themselves in a bad situation when switching tasks during fast space travel (PC).
  • Fixed an issue that caused furniture items to double up.
  • Fixed an issue with floating objects on certain ships.
  • Fixed an issue that caused items to disappear from a ship after modifying its modules.
  • Fixed an issue that caused mood objects to block walkways and ladders in ships.

TEXT AND LOCATION

  • Special descriptions in item names now appear correctly in localized languages.
  • Updated the Ship Persuasion minigame in localized languages.
  • Fixed various typos and translation errors.
  • Fixed various text display issues.

IU

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