The Emissary trait in Teamfight Tactics’ Set 13 can initially be perplexing for many players, primarily due to its activation mechanics. Even with an understanding of how to leverage it, achieving victories with Emissaries can prove to be a challenging endeavor.
Ultimate Guide to the Emissary Trait in Teamfight Tactics Set 13: Into the Arcane
The Emissary trait stands out as one of the most formidable yet underrated features in Set 13. Before exploring its strategic advantages, let’s delve into the core mechanics of the Emissary trait:
Understanding the Emissary Trait
Number of Unique Emissaries | Effect |
---|---|
1 | Receive that Emissary’s specific bonus. |
4 | Access to all bonuses; Emissaries gain 200 HP and 20% Attack Speed. |
Emissary Bonuses Explained
Emissary Unit | Team Bonus |
---|---|
In Ambe | Allies gain 2 Armor and Magic Resist for each opponent defeated. (6/7) |
We are | At Combat Start, Garen and adjacent allies gain 20% of his maximum Health. |
Us | Allies’ attacks restore 2 bonus Mana. |
Tristana | Allies gain a 6% Attack Speed increase per star level. |
It’s crucial to note that the Emissary trait activates only when there are exactly one or four Emissaries on the battlefield. If you field two Emissaries, their bonuses will not trigger, thus limiting the potential of your team composition.
When you successfully deploy one Emissary, you offer all your allies a substantial boost. For instance, placing a single Tristana in your lineup grants a 6% Attack Speed bonus per star level to all characters, mimicking the effects of a powerful augment like “Pumping Up.”
This versatility underscores the necessity of including at least one Emissary in any competitive team composition.
Constructing Your Emissary Team in Set 13
For teams centered around a single Emissary, consider utilizing Ambessa alongside Conquerors or other formations that depend on resilient frontline champions. Ambessa offers defensive buffs that effectively mimic a “Sentinel”trait enhancement, maximizing team potential when opponents are defeated.
Garen is particularly useful in compositions that rely heavily on a few key tanks. Ideal scenarios might include hybrid Conqueror teams featuring champions like Rell, or even certain Academy formations. The popularity of Conquerors arises from their ease of assembly, often allowing players to pivot quickly out of those units to capitalize on War Chest rewards.
Nami serves as a universal asset across various team compositions. Similar to Ambessa, she provides a scaled-down version of the Spear of Shojin effect, effectively amplifying the attack speed of all units. When paired with additional speed boosts from augments, your team can achieve an extraordinary casting tempo on the battlefield.
Tristana, being an Artilerist, further compounds the overall efficiency of your squad. Her attack speed buff synergizes seamlessly with a Sniper or other ranged compositions, enriching your tactical options.
If you’re aiming to deploy all four Emissaries, you will need to invest more resources, possibly benching some until you gather them all. It’s advisable to focus your early-game strategy on complementary subtraits like Watcher, Sorcerer, or Artillerist, which can align well with your Emissary units.
A fully realized Emissary team can be robust, provided it’s equipped with the necessary synergies and item distributions. The key challenge lies in maintaining your health in the interim while assembling the complete roster, necessitating skilled unit transitions and strategic play.
Lastly, if you’re eager to acquire the exclusive Arcane Jinx Unbound, the current season offers a fleeting opportunity. Be sure to advance your battle pass levels; you may indeed strike luck without incurring costs!
Leave a Reply