TFT Patch 14.16 Notes: Several Augments & Charms Removed, Trait Adjustments & More

TFT Patch 14.16 Notes: Several Augments & Charms Removed, Trait Adjustments & More

TFT patch 14.16 seeks to decrease the power of Preserver compositions while bolstering underused traits such as Faerie and Blaster, and making adjustments to 2 cost units that have been overly dominant in Teamfight Tactics.

With patch 14.15, this marks the first significant balance update since the release of Set 12. As expected, this is an extensive patch, with adjustments made to Traits, units, Augments, and the recently introduced Charm mechanic in order to improve or weaken certain mechanics.

Significantly, the developers have implemented nerfs to Preserver and the units that were integral to creating powerful comps focused on the Trait. The objective is to introduce greater variety in team compositions by enhancing specific Augments and Traits, although there are also considerable nerfs included.

Furthermore, a number of Charms and Augments have been eliminated completely.

When is the TFT Patch 14.16 Update Scheduled for Release?

The release date for TFT patch 14.16 is set to coincide with the release of LoL patch 14.16 on August 13, 2024. Both games will experience some downtime as the patch is implemented.

Full TFT Patch 14.16 Notes

tft-patch-14.16-changes
Riot Games

Charms

  • NEW Charm: (Stage 2/3) Copycat – 1g
    • Get a 1-star copy of the first enemy unit to die next combat.
  • NEW Charm: (Stage 5+) Spawn Swarm – 4g
    • Next combat: Your first two front-row units spawn a voidling after death
  • NEW Charm: (Stage 4+) Ironclad Spirit – 1g
    • Next combat: Your team gains 30 Armor
  • NEW Charm: (Stage 4+) Mystic Spirit – 1g
    • Next combat: Your team gains 30 Magic Resist
  • Desperate Plea has been removed
  • Gear Swap Removed
  • Shivinate is now offered on Stage 2/3 (was 3/4)

Character Traits

  • Chrono: Timestop from Chrono 4 is now resisted with CC immunity
  • Preserver ticks while a unit is manalocked will now grant that mana after the manalock ends

Units

1-Cost

    2-Cost

    • Item class changed from Magic Tank to Magic Fighter

    Cost of 3

      4-Cost

      • Karma Ability no longer heals adjacent allies when an enemy dies

      5-Costs

        Augments

        Removed Augments

        • Arcane Conduit, Draconic Mastery, and On the House have been completely removed

        Upgrades for Silver Items

        • Find Your Center is no longer offered on 2-1
        • Restart Mission now properly states that champions are removed rather than sold

        Gold Augments

        • Built Different II is now exclusive with Two Tanky
        • Endless Hunt (Hunter) has been renamed to “Hunting Frenzy”
        • Hunting Frenzy (Hunter) REWORKED:
          • Your Hunters execute enemies below 12% health and gain 10% Attack Speed. Gain a Twitch and a Kog’Maw.
        • Fortune Favors the Bold: 8-10 loss cashout nerfed by ~10%
        • Fortune Favors the Bold: Some 13-14 loss cashouts improved
        • School Mascot (Eldritch): No longer has Rabadon’s Deathcap at 5 and 7 Eldritch
        • Support Golem I is no longer offered on 2-1
        • Trait Tracker is now exclusive with Flexible

        Prismatic Augments

        • Assassin’s Toolbox REWORKED: Now grants a Prowler’s Claw and an Infinity Edge immediately
        • Prismatic Ticket is no longer offered on 4-2
        • Support Golem II is no longer offered on 2-1

        Small Augment changes

        • Blossoming Lotus I/II no longer appear at Stage 2-1
        • Vertically Inclined no longer appears at Stage 2-1

        Hyper Roll

        • Dummies and Golems level up one stage later
        • I’m the Carry Now Augment Golem stat multipliers adjusted to power up later
        • All That Shimmers/+ is no longer available in Hyper Roll
        • A Golden Quest is no longer available in Hyper Roll
        • An Upgraded Adventure is no longer available in Hyper Roll

        Bug Fixes

        • Multiple Augments have had their descriptions updated to use the new Damage Ampstat
        • Fixed cases where Gwen could fail to cast and then be stuck for several seconds
        • Kalista no longer throws extra spears on her first attack each combat
        • Portal effects no longer miss when an allied Krug is the only unit alive
        • Too tiny: Two ranged units with Tiny But Deadly will no longer fail to attack each other
        • Placing Thief’s Gloves on a unit with a Champion Augment no longer removes the bufffrom them
        • Accomplice’s Gloves now correctly counts as 2.5 items for the purpose of strongest unit
        • The cat’s out of the bag: Yuumi can no longer spawn on the enemy side of the boardand eat the unit in that slot
        • Yuumi now correctly attaches to a new unit on combat start if her host was sold
        • Fixed a bug where Frost statues could fail to spawn or spawn with incorrect health
        • Sneaky: The Assassinate Charm now properly shows a stealth effect on the unit that willleap during combat
        • The Bunch-o’-Belts Charm now properly makes champions larger when they’reequipped with the effect’s Giants Belts
        • The Overachievers portal will now properly show all charms a stage earlier than normally possible
        • Not sure if I’d label this one a fix, but it was a bug: In Hyper Roll, Scuttle Puddle scuttles on stage 8 are no longer massive

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