The PC version of The Last of Us Part 1 is finally begun. Naughty Dog’s latest game features a slew of graphical improvements for the PC edition over the original title for the PlayStation 3. While the narrative remains the major focus of The Last of Us Part 1, the upgraded visuals undoubtedly increase the immersion, offering gamers with a Last of Us experience never before seen. Nvidia’s mid-range graphics cards are the RTX 3060 and RTX 3060 Ti. They are from the second generation, which incorporates significant upgrades over the first.
These improvements can be seen in ray tracing as well as rasterization performance. Although being a generation older, the two cards are capable of handling the bulk of recent releases.
The RTX 3060 and RTX 3060 Ti work admirably in The Last of Us Part 1.
The Last of Us Part 1 offers a plethora of visual options for users to experiment with. As a result, users can tailor their gameplay experience to their preferences. Unfortunately, not everything about the game is flawless. The Last of Us Part 1 PC port suffers from performance concerns, resulting in a subpar experience.
It’s reassuring to know that RTX 3060 and RTX 3060 Ti owners will be pleasantly delighted by how well the two cards perform in The Last of Us Part 1. Although a few minor compromises must be made here and there, obtaining usable framerates does not need significant graphical quality reductions. Players can also play The Last of Us Part 1 on the highest settings if they like.
To ensure that players enjoy the game, a reasonable balance must be achieved while keeping the current state of the poorly optimized port in mind. But, here are the best graphics settings for The Last of Us Part 1 with the RTX 3060 and RTX 3060 Ti:
The Last of Us Part 1 graphics settings on the RTX 3060
Display
General
-
Video Device:
NVIDIA GeForce RTX 3060 -
Display:
1 -
Display Mode:
Fullscreen -
Display Ratio:
Auto -
Display Resolution:
1920×1080 -
Ultrawide Pillarboxes:
Off -
V-Sync:
Off -
Framerate Cap:
Unlocked
Resolution scaling
-
Scaling Mode:
NVIDIA DLSS Super Resolution -
Render Scale:
Locked -
Quality:
Quality -
Sharpening:
Between 60 and 70
Effects
-
Field of View:
As per the user’s preference. -
Camera Shake:
As per the user’s preference. -
Motion Blur:
As per the user’s preference. -
Chromatic Aberration Intensity:
As per the user’s preference. -
Film Grain Intensity:
As per the user’s preference. -
Gore:
As per the user’s preference.
Graphics
-
Graphics Preset:
Custom -
Animation Quality:
Medium
Geometry Settings
-
Draw Distance:
Medium -
Dynamic Object Level of Detail:
High -
Character Level of Detail:
High -
Environment Level of Detail:
Medium
Texture Settings
-
Dynamic Object Texture Quality:
High -
Character Texture Quality:
High -
Environment Texture Quality:
High -
Visual Effects Texture Quality:
Medium -
Texture Filtering: Anisotropic
16x -
Texture Sampling Quality:
Medium
Lighting Settings
-
Ambient Shadow Quality:
Half Resolution -
Directional Shadow Resolution:
High -
Directional Shadow Distance:
Medium -
Image-Based Lighting:
On -
Spotlight Shadow Resolution:
Medium -
Point Lights Shadow Resolution:
Medium -
Bounced Lighting:
Off -
Screen Space Shadows Quality:
Medium -
Dynamic Screen Space Shadows:
Off -
Contact Shadow Quality:
Medium -
Screen Space Ambient Occlusion:
Off -
Ambient Occlusion Denoise Quality:
Medium -
Screen Space Directional Occlusion:
On -
Screen Space Cone Tracing:
Off
Reflections Settings
-
Screen Space Reflections:
On -
Screen Space Reflections Accuracy:
50 -
Screen Space Reflections Distance:
50 -
Glossy Reflections Quality:
50 -
Real-time Reflections Quality:
Medium -
Real-time Cloud Shadow Reflections:
On
Shading Settings
-
Screen Space Sub-Surface Scattering:
On -
Refraction Quality:
Half Resolution
Post-Effects Settings
-
Depth of Field:
As per the user’s preference. -
Depth of Field Quality:
As per the user’s preference. -
Motion Blur Quality:
As per the user’s preference. -
Motion Blur Resolution:
As per the user’s preference. -
Bloom Resolution:
As per the user’s preference.
Visual Effects Settings
-
Volumetric Effects Quality:
Medium -
Lens Flare:
As per the user’s preference.
The Last of Us Part 1 graphics settings on the RTX 3060
Display
General
-
Video Device:
NVIDIA GeForce RTX 3060 Ti -
Display:
1 -
Display Mode:
Fullscreen -
Display Ratio:
Auto -
Display Resolution:
1920×1080 -
Ultrawide Pillarboxes:
Off -
V-Sync:
Off -
Framerate Cap:
Unlocked
Resolution scaling
-
Scaling Mode:
NVIDIA DLSS Super Resolution -
Render Scale:
Locked -
Quality:
Quality -
Sharpening:
Between 60 and 70
Effects
-
Field of View:
As per the user’s preference. -
Camera Shake:
As per the user’s preference. -
Motion Blur:
As per the user’s preference. -
Chromatic Aberration Intensity:
As per the user’s preference. -
Film Grain Intensity:
As per the user’s preference. -
Gore:
As per the user’s preference.
Graphics
-
Graphics Preset:
Custom -
Animation Quality:
High
Geometry Settings
-
Draw Distance:
High -
Dynamic Object Level of Detail:
High -
Character Level of Detail:
High -
Environment Level of Detail:
Medium
Texture Settings
-
Dynamic Object Texture Quality:
High -
Character Texture Quality:
High -
Environment Texture Quality:
Medium -
Visual Effects Texture Quality:
High -
Texture Filtering: Anisotropic
16x -
Texture Sampling Quality:
High
Lighting Settings
-
Ambient Shadow Quality:
Half Resolution -
Directional Shadow Resolution:
High -
Directional Shadow Distance:
Medium -
Image-Based Lighting:
On -
Spotlight Shadow Resolution:
Medium -
Point Lights Shadow Resolution:
Medium -
Bounced Lighting:
On -
Screen Space Shadows Quality:
Medium -
Dynamic Screen Space Shadows:
Off -
Contact Shadow Quality:
Medium -
Screen Space Ambient Occlusion:
Off -
Ambient Occlusion Denoise Quality:
Medium -
Screen Space Directional Occlusion:
On -
Screen Space Cone Tracing:
Off
Reflections Settings
-
Screen Space Reflections:
On -
Screen Space Reflections Accuracy:
50 -
Screen Space Reflections Distance:
50 -
Glossy Reflections Quality:
50 -
Real-time Reflections Quality:
Medium -
Real-time Cloud Shadow Reflections:
On
Shading Settings
-
Screen Space Sub-Surface Scattering:
On -
Refraction Quality:
Half Resolution
Post-Effects Settings
-
Depth of Field:
As per the user’s preference. -
Depth of Field Quality:
As per the user’s preference. -
Motion Blur Quality:
As per the user’s preference. -
Motion Blur Resolution:
As per the user’s preference. -
Bloom Resolution:
As per the user’s preference.
Visual Effects Settings
-
Volumetric Effects Quality:
Medium -
Lens Flare:
As per the user’s preference.
The following are the best settings for The Last of Us Part 1 with the RTX 3060 and RTX 3060 Ti. Before starting the game, users are urged to wait for the shaders to compile. However, keep in mind that these settings are not a solution to The Last of Us Part 1’s performance issues and should simply be utilized to achieve proper framerates.
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