The Last of Us Part 1 includes a slew of new graphics enhancements. It expands on the game from the PlayStation 3 era by introducing a number of improvements to meet current-gen standards and expectations. These enhancements, however, come at a price; the game fails to operate correctly on PC, even on contemporary hardware. Many people blame poor optimization.
Valve’s entrance into the handheld gaming market is the Steam Deck. It is powered by an AMD APU, which consists of a Ryzen Zen 2 CPU and an RDNA 2 GPU. Despite its small size, it packs a punch and can play most new titles, including Hogwarts Legacy, Resident Evil 4 Remake, Atomic Heart, and others.
This article will go over the optimum graphical settings for The Last of Us Part 1 on the Steam Deck.
The Last of Us Part 1’s Steam Deck isn’t perfect yet.
The Last of Us Part 1 has yet to acquire a ‘Playable’ or ‘Verified’ rating for the Steam Deck, despite being playable. It is currently under-optimized for all PC platforms, including the Deck, resulting in crashes, performance difficulties, stuttering, and other concerns.
Most of these performance concerns, however, can be alleviated to some extent by using suitable graphics settings. This article recommends settings that provide a good balance of playable framerate and nice visuals. However, the following are the optimum visual settings for The Last of Us Part 1 with the Steam Deck:
Display
General
-
Display:
1 -
Display Mode:
Fullscreen -
Display Ratio:
Auto -
Display Resolution:
1280×720 -
Ultrawide Pillarboxes:
Off -
V-Sync:
Off -
Framerate Cap:
Unlocked
Resolution scaling
-
Scaling Mode:
AMD FSR 2 -
Render Scale:
Locked -
Quality:
Performance -
Sharpening:
Between 30 and 40
Effects
-
Field of View:
As per the user’s preference. -
Camera Shake:
As per the user’s preference. -
Motion Blur:
As per the user’s preference. -
Chromatic Aberration Intensity:
As per the user’s preference. -
Film Grain Intensity:
As per the user’s preference. -
Gore:
As per the user’s preference.
Graphics
-
Graphics Preset:
Custom -
Animation Quality:
Medium
Geometry Settings
-
Draw Distance:
Low -
Dynamic Object Level of Detail:
Medium -
Character Level of Detail:
Medium -
Environment Level of Detail:
Low
Texture Settings
-
Dynamic Object Texture Quality:
Locked -
Character Texture Quality:
Locked -
Environment Texture Quality:
Locked -
Visual Effects Texture Quality:
Locked -
Texture Filtering: Anisotropic
2x -
Texture Sampling Quality:
Medium
Lighting Settings
-
Ambient Shadow Quality:
Quarter Resolution -
Directional Shadow Resolution:
Low -
Directional Shadow Distance:
Low -
Image Based Lighting:
Off -
Spotlight Shadow Resolution:
Low -
Point Lights Shadow Resolution:
Low -
Bounced Lighting:
Off -
Screen Space Shadows Quality:
Low -
Dynamic Screen Space Shadows:
Off -
Contact Shadow Quality:
Medium -
Screen Space Ambient Occlusion:
Off -
Ambient Occlusion Denoise Quality:
Low -
Screen Space Directional Occlusion:
Off -
Screen Space Cone Tracing:
Off
Reflections Settings
-
Screen Space Reflections:
Off -
Screen Space Reflections Accuracy:
Locked -
Screen Space Reflections Distance:
Locked -
Glossy Reflections Quality:
Locked -
Real-time Reflections Quality:
Low -
Real-time Cloud Shadow Reflections:
Off
Shading Settings
-
Screen Space Sub-Surface Scattering:
Low -
Refraction Quality:
Half Resolution
Post-Effects Settings
-
Depth of Field:
As per the user’s preference. -
Depth of Field Quality:
As per the user’s preference. -
Motion Blur Quality:
As per the user’s preference. -
Motion Blur Resolution:
As per the user’s preference. -
Bloom Resolution:
As per the user’s preference.
Visual Effects Settings
-
Volumetric Effects Quality:
Low -
Lens Flare:
As per the user’s preference.
Given that The Last of Us Part 1 was only launched yesterday, March 28, the game’s current flaws are expected to be rectified shortly. In the meanwhile, you might try the aforementioned settings for a more stable experience.
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