With the release of The Last of Us Part 1 on the PC, Naughty Dog’s wildly successful action-adventure title has gotten major graphics improvements over its original release on the PlayStation 3 console. The PC port adds a slew of additional technical elements, making it a true next-generation title. Regrettably, not everything about the title is perfect. The Last of Us Part 1’s PC port was panned upon release for being poorly optimized and performing poorly even on contemporary hardware.
Nvidia’s RTX 2060 and RTX 2060 Super are mid-range graphics cards. These two GPUs, which were officially introduced in 2019, were the first to put real-time ray tracing in the hands of the common gamer. They also introduced the ground-breaking DLSS technology, which has enabled gamers to attain faster frame rates without sacrificing image quality.
On PC, the RTX 2060 and RTX 2060 Super struggle to run The Last of Us Part 1.
As previously stated, The Last of Us Part 1 PC optimization is lacking. Stuttering, excessively high VRAM utilization, crashes, frame drops, and other issues are frequently reported by players. Although they cannot be removed until the creators officially fix the game, gamers in The Last of Us Part 1 can manage the situation to some extent by modifying the graphics settings.
Given that the RTX 2060 and RTX 2060 are over four years old, it’s not unexpected that they can’t maintain respectable framerates with good image quality in The Last of Us Part 1. Thankfully, this article will recommend settings that will provide the highest potential framerates while not sacrificing much image quality.
But, here are the optimum graphics settings for The Last of Us Part 1 with the RTX 2060 and RTX 2060 Super.
The Last of Us Part 1 graphics settings on the RTX 2060
Display
General
-
Video Device:
NVIDIA GeForce RTX 2060 -
Display:
1 -
Display Mode:
Fullscreen -
Display Ratio:
Auto -
Display Resolution:
1920×1080 -
Ultrawide Pillarboxes:
Off -
V-Sync:
Off -
Framerate Cap:
Unlocked
Resolution scaling
-
Scaling Mode:
NVIDIA DLSS Super Resolution -
Render Scale:
Locked -
Quality:
Quality -
Sharpening:
Between 60 and 70
Effects
-
Field of View:
As per the user’s preference. -
Camera Shake:
As per the user’s preference. -
Motion Blur:
As per the user’s preference. -
Chromatic Aberration Intensity:
As per the user’s preference. -
Film Grain Intensity:
As per the user’s preference. -
Gore:
As per the user’s preference.
Graphics
-
Graphics Preset:
Custom -
Animation Quality:
Medium
Geometry Settings
-
Draw Distance:
Medium -
Dynamic Object Level of Detail:
Medium -
Character Level of Detail:
Medium -
Environment Level of Detail:
Medium
Texture Settings
-
Dynamic Object Texture Quality:
Medium -
Character Texture Quality:
High -
Environment Texture Quality:
Medium -
Visual Effects Texture Quality:
Medium -
Texture Filtering: Anisotropic
16x -
Texture Sampling Quality:
Medium
Lighting Settings
-
Ambient Shadow Quality:
Half Resolution -
Directional Shadow Resolution:
Medium -
Directional Shadow Distance:
Low -
Image Based Lighting:
Off -
Spotlight Shadow Resolution:
Low -
Point Lights Shadow Resolution:
Low -
Bounced Lighting:
Off -
Screen Space Shadows Quality:
Medium -
Dynamic Screen Space Shadows:
Off -
Contact Shadow Quality:
Medium -
Screen Space Ambient Occlusion:
Off -
Ambient Occlusion Denoise Quality:
Low -
Screen Space Directional Occlusion:
Off -
Screen Space Cone Tracing:
Off
Reflections Settings
-
Screen Space Reflections:
On -
Screen Space Reflections Accuracy:
50 -
Screen Space Reflections Distance:
50 -
Glossy Reflections Quality:
50 -
Real-time Reflections Quality:
Medium -
Real-time Cloud Shadow Reflections:
Off
Shading Settings
-
Screen Space Sub-Surface Scattering:
On -
Refraction Quality:
Half Resolution
Post-Effects Settings
-
Depth of Field:
As per the user’s preference. -
Depth of Field Quality:
As per the user’s preference. -
Motion Blur Quality:
As per the user’s preference. -
Motion Blur Resolution:
As per the user’s preference. -
Bloom Resolution:
As per the user’s preference.
Visual Effects Settings
-
Volumetric Effects Quality:
Medium -
Lens Flare:
As per the user’s preference.
The Last of Us Part 1 graphical settings on the RTX 2060 Super
Display
General
-
Video Device:
NVIDIA GeForce RTX 2060 Super -
Display:
1 -
Display Mode:
Fullscreen -
Display Ratio:
Auto -
Display Resolution:
1920×1080 -
Ultrawide Pillarboxes:
Off -
V-Sync:
Off -
Framerate Cap:
Unlocked
Resolution scaling
-
Scaling Mode:
NVIDIA DLSS Super Resolution -
Render Scale:
Locked -
Quality:
Quality -
Sharpening:
Between 60 and 70
Effects
-
Field of View:
As per the user’s preference. -
Camera Shake:
As per the user’s preference. -
Motion Blur:
As per the user’s preference. -
Chromatic Aberration Intensity:
As per the user’s preference. -
Film Grain Intensity:
As per the user’s preference. -
Gore:
As per the user’s preference.
Graphics
-
Graphics Preset:
Custom -
Animation Quality:
Medium
Geometry Settings
-
Draw Distance:
Medium -
Dynamic Object Level of Detail:
Medium -
Character Level of Detail:
High -
Environment Level of Detail:
Medium
Texture Settings
-
Dynamic Object Texture Quality:
Medium -
Character Texture Quality:
High -
Environment Texture Quality:
Medium -
Visual Effects Texture Quality:
Medium -
Texture Filtering: Anisotropic
16x -
Texture Sampling Quality:
Medium
Lighting Settings
-
Ambient Shadow Quality:
Half Resolution -
Directional Shadow Resolution:
Medium -
Directional Shadow Distance:
Medium -
Image Based Lighting:
Off -
Spotlight Shadow Resolution:
Medium -
Point Lights Shadow Resolution:
Medium -
Bounced Lighting:
Off -
Screen Space Shadows Quality:
Medium -
Dynamic Screen Space Shadows:
Off -
Contact Shadow Quality:
Medium -
Screen Space Ambient Occlusion:
Off -
Ambient Occlusion Denoise Quality:
Low -
Screen Space Directional Occlusion:
Off -
Screen Space Cone Tracing:
Off
Reflections Settings
-
Screen Space Reflections:
On -
Screen Space Reflections Accuracy:
50 -
Screen Space Reflections Distance:
20 -
Glossy Reflections Quality:
50 -
Real-time Reflections Quality:
Medium -
Real-time Cloud Shadow Reflections:
Off
Shading Settings
-
Screen Space Sub-Surface Scattering:
On -
Refraction Quality:
Half Resolution
Post-Effects Settings
-
Depth of Field:
As per the user’s preference. -
Depth of Field Quality:
As per the user’s preference. -
Motion Blur Quality:
As per the user’s preference. -
Motion Blur Resolution:
As per the user’s preference. -
Bloom Resolution:
As per the user’s preference.
Visual Effects Settings
-
Volumetric Effects Quality:
Medium -
Lens Flare:
As per the user’s preference.
With the RTX 2060 and RTX 2060 Super, these settings will offer players with the finest possible experience in The Last of Us Part 1.
But, it’s important to remember that these settings cannot address technological concerns and will only give players with passable framerates by surrendering a few image quality options, which will have no effect on The Last of Us Part 1’s overall look. For the time being, fans are urged to be patient and finish their shader compilation before beginning The Last of Us Part 1.
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