The First Descendant 1.05 Update Patch Notes: New Character Luna, Ultimate Valby, and Peace Maker Weapon

The First Descendant 1.05 Update Patch Notes: New Character Luna, Ultimate Valby, and Peace Maker Weapon

After a successful launch, The First Descendant has recently received its largest post-launch patch yet, in the form of the 1.05 update.

This highly anticipated update features the debut of a new character in Luna, along with an Ultimate version of Valby and a fresh Ultimate weapon.

Take a look at the complete patch notes provided below.

The First Descendant July 31 Update Patch Notes

New Descendant: Ultimate Valby

– Included “Ultimate Valby.”

Valby’s Ultimate Modification Modules

The Spiral Tidal Wave now includes a straight-flying projectile instead of the bouncy Bubble Bullet. This upgraded version is stackable and allows for three consecutive firings. It also has the added benefit of attracting impurities during the Gluttony Intercept Battle.

The Hydro Pressure Bomb differs from the “Plop Plop”by causing the player to jump and inflict damage on surrounding enemies upon landing. The damage dealt increases based on the number of enemies in the Laundry state.

Included Ultimate Valby Amorphous Materials

The acquisition of Amorphous Material Patterns 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125 is no longer possible. However, you are still able to utilize any existing Amorphous Materials in the same manner as before.

– The “AA variants” of Amorphous Materials 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125 have been included. These variants offer the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Ultimate Valby as rewards. The original Amorphous will now have one of its items replaced by Ultimate Valby’s blueprint and Code Materials.

The “AA variant”Amorphous Materials can be obtained and utilized in the same location as the original.

New Descendant: Luna

Luna, a new Descendant, has been included.

Luna Skills is a company that offers various skill-building programs and workshops for individuals looking to enhance their abilities and advance in their careers.

The passive skill, Improvisation, enables Luna to increase her Inspiration Gauge by using any skill. This allows her to utilize Enhanced Skills.

One of Luna’s active skills, Stage Presence, allows her to switch to her Unique Weapon. By correctly timing her skills or attacking monsters, she can stack and boost her Skill Power Modifier while following the music’s rhythm.

Luna’s second active skill, Passionate Stage, involves playing upbeat music to boost the Skill Power Modifier of both herself and her allies. When the Enhanced Effect is obtained, this Skill Power Modifier is further increased, along with an added increase in Skill Critical Hit Rate and damage for all allies.

Luna’s third active skill, known as “Relaxing Act,”involves playing calming music. When she hits an enemy with a note, it triggers an effect that instantly restores her and her allies’ MP. Upgrading the skill to its Enhanced Effect version will further boost the MP recovery and decrease the skill’s cost.

Luna’s Delightful Stage (Active Skill 4) is activated to fill the air with her captivating music. Striking an enemy with a note not only boosts the Inspiration Gauge, but also reduces allies’ skill cooldown. With the Enhanced Effect, the Inspiration Gauge is further boosted and allies’ cooldowns are instantly reset.

Luna Modification Modules refer to the components that can be added or altered in order to modify the functionality of a system.

– Swift Strides: This Modification Module boosts Luna’s Movement Speed and extends the range of her performance, simplifying her ability to assist her allies.

– Noise Surge: Enhances all of Luna’s abilities to become combat skills. Executing the notes in perfect rhythm unleashes a devastating area-of-effect attack. When the Inspiration Gauge reaches its maximum, she can call forth a mobile stage where she can perform a dance to replenish her MP and Shield.

Included Luna Amorphous Materials

As of now, it is no longer possible to obtain Amorphous Material Patterns 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094. However, any existing Amorphous Materials can still be used as they were previously.

– Included the “AA versions” of Amorphous Materials 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094, which now contain the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Luna. These materials will replace one of the components previously obtainable from the original Amorphous, and Luna’s blueprint and Code Materials will be available instead.

The “AA variant”Amorphous Materials can be obtained and utilized in the same location as the original ones.

Valby in The First Descendant
Nexon Games

Ultimate Valby arrives in the 1.05 update.

New Hard Void Intercept Battle: Gluttony

A new Void Intercept Battle, Gluttony, has been incorporated into the Hard Difficulty level.

– Capture Gluttony in order to obtain the Hungry Sonic External Components Set and the blueprint for the Ultimate Weapon Peace Maker.

The Gluttony External Components Set

The Hungry Sonic Set has a 2-piece effect that provides Toxin Resistance. With a 4-piece set, players will also receive an effect that restores MP when using a skill’s Unique Weapon, as well as an increase in Skill Duration and MP Heal Modifier based on their Max MP.

New Ultimate Equipment: Peace Maker

The “Single Reload for Peace”effect can now be obtained by using a Dimension skill with the newly added Ultimate Weapon, Peace Maker.

When reaching maximum stacks, the “Single Reload for Peace” effect allows you to quickly fire all loaded ammo with a single aimed shot.

New Module

– Arche Concretion: Reduces Movement Speed, Firearm ATK, and all Attribute ATK (except Non-Attribute ATK) every time a skill is activated. However, each stack of Arche Concretion increases DEF and MP.

Added New Products

The “New Descendant: Exclusive Luna Bundle”has been included, consisting of Luna and the “Pool Party”skin.

Luna has been included in the list of standard Descendants available in the shop.

– Included the “Vermillion Wave”skin in the “Premium Ultimate Valby Bundle,”along with the existing “Ultimate Valby Bundle.”

– Included “Valby’s Summer Theme,””Viessa’s Summer Theme,”and “Male Summer Theme Set.”

– Included limited skins such as “Luna’s Albion Academy Cadet,””Luna’s Classic Maid Uniform,””Luna’s Panda,”and “Luna’s Dinosaur”to the collection.

The “Luna’s Augmented Reality of Madness”premium skin package has been included.

– Included in the update is Luna’s highly sought-after “White Mouse”premium head skin.

– Included Luna’s exclusive Hair & Makeup 1 & 2.

– Included Luna’s standard skins “The Ultimate High Feeling”and “Volume Up”as additions.

– Included the new addition of Luna’s “Sly”makeup.

– Introduced support for “Adjustment Control Axis X30″and “Fine Adjustment Control Axis 20″items.

Hotfix 1.0.5

Content Improvements

(1) UI/UX – In order to prevent players from exploiting module swapping in Intercept Battles and Infiltration Operations, the actions of equipping and removing modules, changing presets, and changing loadouts have been prohibited.

– Implemented a new functionality that enables users to retrieve all Lost and Found items in one go from the Mailbox.

After examining the map and obtaining information from the Library, closing the map will now keep the Library open.

The Game Options now include a feature to turn Camera Shake ON/OFF.

The feature of choosing preset search keywords has been added to (PS, Xbox) to simplify the process of searching for modules and research.

Commas have been inserted after every three digits in the game menu and HUD to improve the readability of numerical units.

– Key stat information can now be accessed in the inventories for weapons, reactors, and external components.

– Attached Items can now be registered as equipped items.

The act of saving a preset will now automatically record any equipped items as Attached Items.

– In the Game Options, you have the ability to enable or disable the display of red dot crosshairs on cities.

– Incorporated images into certain items under Graphics Options to visually demonstrate their functions.

– Enhanced the scrolling speed of the map when using the R-stick on the gamepad.

To enhance clarity, the icons for Hard difficulty Void Intercept Battles on the World Map have been altered in color, ensuring they can be easily differentiated from Normal difficulty battles.

The marker on the map will no longer be visible if the quest NPC being tracked disappears.

The Modification Modules for the same Descendant are now shown together in a single row in the Library.

If the first clear reward and repeat clear reward are identical, only one of them will be displayed in the Library’s Acquisition Info section.

– You now have the option to use a filter to register only the chosen duplicate modules for dismantling in Dismantle Modules.

– Streamlined the module by integrating animation.

– Initiating a study in the Materials section of the Research menu will now redirect you back to the Materials tab.

To enhance user accessibility, a “Leave Party”button has been incorporated into the Social menu.

A search function has been incorporated into the Consumables menu.

The red dot will still appear even when obtaining skins for Descendants that are not currently being used.

– Included the red dot while purchasing paint.

The Weapons List side tab will now display a red dot when a weapon skin is acquired.

The Poison contagion range of Freyna’s Room 0 Trauma was expanded from a 4 m radius to a 7 m radius for Descendants and Modules.

– Raised the upper limit for Valby’s abilities’ scaling from 200% to 250%.

– Expanded Blair’s skills scaling range from 200% to 250%.

– Modified the blizzard produced by Viessa’s “Glacial Cloud”module to activate immediately without any delay.

– Modified the dyeable feature of Valby’s “Albion Academy Cadet”head skin.

– Modified the description of the “Safe Recovery”module to replace “Incoming Final Damage”with “Incoming Damage Modifier”.

(3) Game Options – An additional feature has been included that allows certain single-shot and burst weapons to automatically fire when the fire button is continuously pressed.

Enduring Legacy’s Critical Hit Damage has been raised from 1.7x to 2.3x.

– Raised Secret Garden’s Critical Hit Rate to 50% and Critical Hit Damage to 2.25x from the original values of 35% and 1.85x respectively.

– Raised Nazeistra’s Devotion’s Critical Hit Rate from 36% to 45%, as well as its Critical Hit Damage from 2x to 2.25x.

– Reduced the frequency of Bombardment of Greg’s Reversed Fate triggering, but also added the condition that it will activate when the weapon is fired at unprotected enemies.

Now, equipment can be dismantled without any limitation on the quantity at once.

The amount of Void Shards that can be acquired from Special Operations has been increased by approximately 7 times in the Field.

The Director’s Comment discusses the recent update, Hotfix 1.0.4, which had added Void Shards as rewards for Special Operations. However, it was brought to our attention that the number of Void Shards given was insufficient. The original plan was for Void Fragments to be the main means of obtaining Void Shards, with Special Operations providing additional shards. However, after receiving feedback from the community, we have decided to increase the amount of Void Shards that can be earned through Special Operations. We are also working on further improvements for the future. Currently, many players are accumulating materials without using them at the Fusion Reactor, so we are considering removing the need for Void Fragments at the start of the Fusion Reactor

– Decreased the knockdown distance when hit by a trap.

The ratio at which the named monster’s immunity sphere HP scales with the number of players in Infiltration Operations has been lowered, and the duration of immunity has been reduced.

The spawn rates for Encrypted Vaults in the Agna Desert, Vespers, Echo Swamp, White-night Gulch, Hagios, and Fortress fields have been increased to 100%.

To improve data collection, the hit box size in “data collection”missions has been increased for easier data collection.

Despite being in Kingston, the indoor areas now have reduced audibility of outside environmental sounds.

– Modified the spawning distance of monsters in the Laboratory to be within 15m.

(5) Miscellaneous – Adjusted sound levels for notifications related to shield destruction, material research results, and other features.

Optimization Improvements

– AMD FSR 3.1 was implemented on PC, PS5, XSX, and XSS.

The memory usage has been optimized for (PS4, XB1) gaming consoles.

The maximum resolution has been increased by at least 5% through resolution optimization for PS4 and XB1.

Bug Fixes

(1) User Interface and User Experience (UI/UX) – Addressed a problem where defeating enemies with the unique effects of Ultimate Weapons did not register towards completing the Battle Pass Challenge and earning Awards.

– Resolved a problem where the reduced capacity cost from matching socket types was not visible on the Weapon Module Enhancement screen.

– Resolved a problem that caused the game to become inoperable when attempting to close the Capacity Exceeded warning message while enhancing a module.

– Resolved a problem where relaunching an Intercept Battle, Infiltration Operation, or Special Operation after finishing it would not successfully match you with fellow allies who requested to restart with you.

The description on the Info screen has been updated to correct the error that stated a higher “Incoming Damage Modifier”would decrease damage taken. The revised description now accurately states that the damage taken decreases as the modifier decreases.

– Addressed a problem where completing a mission with a weapon that has been socketed at least once incorrectly displayed an increase in Mastery Rank EXP, despite not actually granting any.

– Addressed a problem where the names of the essential components and schematics of Ultimate Weapons were accidentally interchanged.

– Resolved a problem where the amount of paint attached was not visible in the Mailbox.

– Resolved a problem where the DBNO UI animation would remain visible if a DBNO teammate exited and was replaced by another teammate.

– Addressed a bug that prevented players from changing loadouts during combat, despite the UI indicating a switch to the selected loadout.

(2) Successors – Resolved a problem with Lepic’s ability to activate the “Overkill”skill with 0 MP when using the “Increased Efficiency”module equipped.

An issue where Yujin was unable to select an ally while using “Solidarity Healing”due to their body being obstructed by an object has been resolved.

– Resolved a problem where allies in a DBNO state rescued by Yujin were unable to utilize any skills for a brief period following the rescue.

– Resolved a problem where the visual effect of Viessa’s “Frost Road”skill would persist after switching weapons.

– Resolved a problem where the “Plop Plop”skill of Valby had a Knockdown range that exceeded the actual Skill Range.

– Resolved a problem where Enzo’s “Shoot Support”did not affect teammates.

– Addressed a problem where Ultimate Gley’s “Massacre”or “Life Siphon”ability did not receive a Skill damage boost when she had more than 50% HP.

– Addressed a problem where Gley’s “Life Siphon”ability and her Modification Modules “Massive Sanguification”and “Explosive Life”were able to be utilized on objects during Intercept Battles.

– Resolved a problem where Kyle’s “Repulsion Dash”was able to target objects in Intercept Battles.

– Resolved a problem where the animation for Kyle’s “Repulsion Dash”skill could sometimes be interrupted.

– Resolved a problem where the strength of Ultimate Bunny’s “Lightning Emission”was based on the quantity of Electricity she possessed at the moment of activation, unlike Bunny. Bunny’s “Lightning Emission”is now determined by the quantity of Electricity she currently possesses.

Resolved a problem with Bunny’s “Maximum Power”ability that caused the sound pitch to increase infinitely, resulting in a continuous noise.

– Resolved a problem where using the “Arche Explosion” skill would cause Esiemo to lose control.

– Resolved the problem where using “Frost Road” with the “Absolute-Zero” module as Ultimate Viessa or “Laundry Bomb” as Valby, would result in reflective damage being inflicted by Ajax’s barrier placed on top of them.

(3) Equipment – Corrected a bug that prevented the 2-piece set effect from being activated when moving on a field with three or four pieces of an external component set.

– Resolved a problem where the damage dealt to the Ultimate Weapon King’s Guard Lance, once deployed, was being included in the statistics.

– Resolved a problem where the Hip Fire Accuracy of the Ultimate Weapon Executor was inaccurately lower than intended.

– Resolved a problem where the special effect of the Ultimate Weapon Thunder Cage would cause over 1.33 times the damage when monsters were grouped together. The Electric Shockwave now inflicts 2 times the damage regardless of the number of foes.

The Director has commented on an issue discovered during internal testing with the Thunder Cage. The intended damage output for this item is 1.33 times as stated in its description, but it was found to be dealing more damage than intended when facing numerous monsters. To address this bug, we have not only fixed it but also increased the damage output to 2 times to maintain its efficiency while hunting. We understand the importance of the value of your items and want to assure you that we have taken steps to prevent any decrease in their value due to this bug fix. In the future, if a similar situation occurs, we will not only fix the bug but also consider ways to preserve the value of your items and provide a fair patch.

– Resolved a problem where single shots fired with a repeating firearm would produce an additional one or two shots’ worth of sound.

The “Modules”section has been updated to address the issue where the description of Valby’s “Supply Moisture”module was missing the Firearm Critical Hit Rate increase effect.

– Resolved a problem with Valby’s “Tidal Wave”module that caused it to incorrectly stack Finishing Attack when piercing through an enemy.

An issue was resolved where the final result values would vary depending on when the “Body Enhancement”module for Ajax was saved.

An issue was resolved where equipping the “Matrix Recomputation module”on Ajax would cause the Shield to constantly recover and start at 50% after being equipped for a short period of time.

– Resolved a problem where the “Pitmaster”passive would continue to be active even after Blair removed the “Classic Chef”module while Flame Zone was still active.

– Resolved a problem where the “Backdraft”module did not activate the knockback effect when Blair utilized “Deadly Cuisine.”

An error was rectified where the buff name for the “Sharp Precision Shot”module was mistakenly displayed as “Lethal Finish.”

An issue was resolved where the quest requirements for Bunny’s Evolving Skin were not counted when Bunny equipped a Modification Module.

– Addressed a problem where removing the “Electric Condense”module from Bunny caused a status effect to remain displayed even though it had no impact.

– Resolved a problem where using Gley’s “Predator Instinct”module skill would cause the Frenzied state icon and name to appear twice.

– Resolved a problem where the “Demonic Modification” module for Ultimate Gley would occasionally fail to inflict damage when activated.

The issue of being able to use Reconstructing Devices without consuming Void Shards by defeating named monsters simultaneously with the Void Fusion Reactor mission being deleted has been resolved in the Field update.

– Resolved a problem where the zone map for “Hagios: The Old Mystery”displayed incorrect paths compared to the real paths.

– Resolved a problem where the traps in Hagos: The Haven’s No Resurrection Zone would persist even after restarting following death.

– Resolved a problem that caused movement markers to be displayed during progression through the Void Fusion Reactor.

– Resolved a problem with the spawning of roaming monsters on the White-night Gulch: Hatchery battlefield.

– The Amorphous Material Patterns and Shape Stabilizers obtained from the Hard Infiltration Operations in the White-night Gulch and Hagios have been modified.

(6) Miscellaneous – Rectified an occasional issue with rendering terrain.

The problem of black lines appearing intermittently when rendering terrain has been resolved for [XB1, XB1S] devices.

An issue was resolved where completing the “Rockfall: Vulgus Strategic Outpost”Sub Quest would automatically mark the Sub Quest “Obtain Freyna’s Research Materials 1″as complete, even if the “Amorphous Material Pattern: Freyna”was not acquired.

– Resolved a problem where the Ultimate Bunny could not complete the Sub Quest “Prepare to Obtain Additional Materials for Freyna Research”.

– Resolved a problem where the camera would occasionally become unresponsive when removing parts during Intercept Battles.

An issue was resolved where the Elite Vulgus Special Effect “Chasing Orb”was not inflicting damage.

If you are returning to The First Descendant after updating to version 1.05,

The source for this information can be found on the Nexon Games website at https://x.com/FirstDescendant/status/1818542341160157413.

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