Upgrading your Town Hall in Clash of Clans has a profound impact on both your offensive and defensive strategies. To stay competitive in the ever-evolving game meta, we present the most effective army compositions and attack strategies tailored for Town Hall levels 2 through 17.
Your advancement in Clash of Clans hinges on your Town Hall level. Each upgrade unlocks new defenses, storage capacities, resources, troops, and equipment. However, higher levels also escalate the challenge, as you’ll encounter tougher opponents and fortified bases.
Adapting to new troops, pets, and Champions can be daunting for many players. To streamline your gameplay and enhance your success in battles, we have compiled a guide featuring the top army configurations and attack techniques for every Town Hall.
Optimal Clash of Clans Armies and Attack Strategies
With a total of 17 Town Halls, each level necessitates distinct strategies and troop variations. Below, we detail the most effective army compositions for each Town Hall level:
Town Hall 2 – Best Army and Attack Strategy
Required Troops:
- Giants
- Archers
Strategy: Initiate your attack by scouting for Clan Castle troops. If present, eliminate them using Archers. Deploy 1-2 Giants to distract enemy defenses while your Archers chip away at other buildings. Ensure the Mortar is taken out before placing your Archers to avoid undue losses.
Town Hall 3 – Best Army and Attack Strategy
Required Troops:
- Giants
- Archers
- Wall Breakers
Strategy: The strategy remains largely the same as Town Hall 2. Utilize Wall Breakers to assist Giants in penetrating the enemy base. Once you clear the Mortar, Archers can be deployed to secure victory.
Town Hall 4 – Best Army and Attack Strategy
Required Troops:
- Balloons
- Archers
Strategy: Begin by clearing Clan Castle troops. Send 7-10 Balloons toward the Air Defense. Although some Balloons may be lost, once the Air Defense is neutralized, the remainder of your attack should proceed smoothly. Deploy Archers post-destruction of ground defenses to maximize star acquisition.
Town Hall 5 – Best Army and Attack Strategy
Required Troops:
- Giants
- Wizards
- Archers
- Balloons
- Lightning Spell
- Barbarians
- 4-5 Goblins
- 4-5 Wall Breakers
Strategy: Draw out Clan Castle troops early by luring them with a Barbarian or Archer. Once eliminated, deploy your Giants followed by Wall Breakers. Position Archers and a couple of Wizards behind the Giants for optimal damage output. Release the Balloons after the defenses are low to secure maximum damage.
Town Hall 6 – Best Army and Attack Strategy
Required Troops:
- Giants
- Wizards
- Archers
- Wall Breakers
- Healing Spell
- 1-2 Balloons
Strategy: Draw out Clan Castle troops strategically to lure them to a corner. Target areas where high-damage defenses (like Mortars) are located. Use Giants to create a shield for your Wizards while ensuring timely placement of Healing Spells to protect them as they deal damage.
Town Hall 7 – Best Army and Attack Strategy
Required Troops:
- Hog Riders
- Wizards
- Archers
- 2-3 Barbarians
- Healing Spells
- Barbarian King
Strategy: At this level, Dragon encounters in Clan Castles are common. Utilize a Barbarian to draw them out and eliminate them with Archers and Wizards. Focus on the side with the Barbarian King, then deploy Hog Riders and use Healing Spells judiciously to mitigate damage from splash attacks.
Town Hall 8 – Best Army and Attack Strategy
Required Troops:
- Golem
- Valkyrie
- 15-20 Hog Riders
- Wizards
- Wall Breakers
- Minions
- Barbarian King
- Healing Spell
- Rage Spell
- Poison Spell
Strategy: Initiate with a Golem, ensuring no traps are present. Use Wall Breakers to breach walls while defenses are preoccupied. Deploy the Barbarian King and Valkyries to follow up. Position your Wizards to funnel the attack effectively, and make use of your spells at crucial moments.
Town Hall 9 – Best Army and Attack Strategy
Required Troops:
- Archer Queen
- 5 Healers
- 5-6 Wall Breakers
- Rage Spell
- 16 Balloons
- Barbarian King
- Lightning Spell
- Poison Spell
- Lava Hound
- Minions
Strategy: The Queen Charge with LavaLoon combination is highly recommended. After creating a clear path for your troops, deploy Lava Hounds to absorb damage from Air Defenses while Balloons take out strategic targets. Use spells efficiently to clear remaining defenses and orchestrate the final attack.
Town Hall 10 – Best Army and Attack Strategy
Required Troops:
- Balloons
- 8-10 Dragons
- Baby Dragons
- Barbarian King
- Archer Queen
- 5-6 Lightning Spells
- Rage Spells
- Earthquake Spell
Strategy: The Zap Dragon tactic is effective for farming and trophy pushes. Establish a funnel and take out outer defenses with Balloon or Dragon assistance. Use Lightning or Earthquake spells to neutralize Air Defenses before deploying your main attacking force.
Town Hall 11 – Best Army and Attack Strategy
Required Troops:
- Healers
- P.E.K.K.A.
- Bowlers
- Wizards
- Super Wall Breaker (optional)
- Baby Dragon
- Balloons
- Archer
- Rage Spells
- Freeze Spells
- Bat Spells
- Heroes (King, Queen, Grand Warden)
- Log Launcher
Strategy: Start by establishing a funnel with P.E.K.K.A.s and support troops. Follow up with the main attack comprising remaining P.E.K.K.A.s, Healers, and Bowlers. Use the Grand Warden’s ability early for better results, while saving the Archer Queen’s ability for critical clean-up towards the end.
Town Hall 12 – Best Army and Attack Strategy
Required Troops:
- Archers
- 25+ Balloons
- Wizard
- Baby Dragon
- Minions
- Golem
- Lava Hound
- Ice Hound
- Battle Blimp
- Heroes
- Rage Spells
- Jump Spell
- Haste Spell
- Poison Spell
- Lightning Spell
Strategy: A successful Sui LaLo attack necessitates careful funneling near the Town Hall. Utilizing a Blimp to secure the Town Hall’s destruction early on is advantageous. Follow up with heavy units to clear defenses while employing spells effectively to manage splash damage.
Town Hall 13 – Best Army and Attack Strategy
Required Troops:
- Archers
- Wall Breakers
- Goblins
- Balloons
- Wizard
- Healers
- Archer Queen
- Miners (15+)
- Hog Riders (10)
- Headhunter
- Heroes
- Siege Machine
- Healing Spells (2)
- Rage Spells (2)
- Poison Spell
- Freeze Spell
Strategy: The hybrid attack using Hog Riders and Miners is potent against Town Hall 13. Begin with a Queen Charge to clear a path, and promptly tackle the Town Hall. When ready, deploy the King and the main troops, timing your spells for maximum effectiveness, especially on splash damage defenses.
Town Hall 14 – Best Army and Attack Strategy
Required Troops:
- Super Archers
- Yetis
- Freeze Spells
- Earthquake Spells
- Heroes
- Log Launcher / Flame Flinger / Wall Breaker
Strategy: Utilize the exceptional range of Super Archers to craft an effective funnel. Pair them with Yetis to maximize pressure, using Earthquake spells to dismantle key defenses as your troops advance into the base.
Town Hall 15 – Best Army and Attack Strategy
Required Troops:
- 4 Healers
- 15+ Miners
- 3 Headhunters
- Super Wall Breakers
- Balloons
- 10 Hog Riders
- Rage Spells
- Freeze Spells
- Battle Drill
Strategy: The principal strategy involves utilizing your Archer Queen and Healers to establish a funnel. Ideally, target the Town Hall early, then redirect your Queen while deploying Miners and Hog Riders from an optimal side. Timing and placement of spells remain essential to protect your units from heavy damage.
Town Hall 16 – Best Army and Attack Strategy
Required Troops:
- 10 Wall Breakers
- 30 Super Bowlers
- 1 Electro Wizard
- 1 Healer
- Barbarian King
- 2-3 Rage Spells
- 1 Freeze Spell
Strategy: Start by using Wall Breakers at key locations to open paths, then deploy Super Bowlers. Enhance their effectiveness with Rage Spells, utilizing a Freeze Spell to neutralize threats from formidable defenses. Deploy additional support troops strategically to secure the win.
Town Hall 17 – Best Army and Attack Strategy
Required Troops:
- 4 Balloons
- 2 Druids
- 3 Super Wall Breakers
- 1 Headhunter
- 5 Wizards
- 1 Baby Dragon
- 8 Throwers
- 5 Healers
- 2 Archers
- 1 Valkyrie
- Barbarian King
- Grand Warden
- Archer Queen
- Royal Champion
- 2 Rage Spells
- 2 Freeze Spells
- 1 Jump Spell
- 1 Earthquake Spell
- 2 Invisibility Spells
Strategy: Initiate your assault with a Grand Warden walk alongside Healers to eliminate an Xbow and nearby defenses. Follow by deploying Throwers to engage defenses, using Super Wall Breakers to breach walls effectively. Then, release your Archer Queen and Balloons targeting the new Hero Hall, leveraging Rage and Invisibility Spells to maximize damage. Once a significant portion of the base is dismantled, deploy the remaining troops and use your Barbarian King to absorb damage while other units deliver high DPS. Utilize Freeze and additional Rage Spells to neutralize defenses rapidly.
This comprehensive guide outlines the best offensive strategies for achieving victory across all Town Hall levels in Clash of Clans. For more insights on mastering this game, explore how to play Clash of Clans on PC, along with the latest Supercell Creator Codes and top bases for farming and war.
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