For every player in Fisch, achieving Level 30 is a primary objective that opens up a plethora of content within the game. However, for newcomers, selecting the right island for rapid leveling can be a daunting task. Even seasoned players may find themselves grappling with escalating experience point requirements as they progress. This comprehensive guide is designed to assist players at all levels in effectively farming experience points in Fisch!
Optimal Locations for XP Farming in Fisch
Leveling up in Fisch is crucial for accessing advanced features and content in the game. Key items like the craftable rods located in the Ancient Archives require specific level milestones to be unlocked. Similarly, the character Merlin and items such as Enchant Relics or boosts are only available once you reach Level 30. This necessity for early leveling underscores the importance of knowing where to efficiently gather XP.
Starting Point: Forsaken Shores
The Forsaken Shores serve as an ideal launch area for new players keen on accumulating experience and building their currency. A serene pond situated near a waterfall at coordinates (-2685, 165, 1770) provides a beginner-friendly environment. Here, with a basic rod in hand, players can capture Shortfin Mako Sharks and Galleon Goliaths, which yield valuable experience and currency. On average, these species can net 118.80 C$ and 170 C$ respectively, paving the way for your initial equipment upgrades.
In addition to these larger catches, players can expect a steady supply of uncommon fish like the Buccaneer Barracuda, which can further enhance experience gains without necessitating advanced rods or intricate bait. Investing in an upgraded rod, like the Steady Rod, early on is highly recommended as it significantly increases your catch rate and maximizes the potential of your fishing adventure.
Experience Gains from Forsaken Shores Fish
Fish | Rarity | Catching Info (Time of Day, Season, & Bait) | XP |
---|---|---|---|
Corsair Grouper | Common | Daytime in spring/summer; seaweed as bait. | 30 |
Short Shark Week | Common | Nighttime when it rains; Deep Coral as bait. | 70 |
Buccaneer Barracuda | Uncommon | Nighttime in winter; Deep Coral as bait. | 100 |
Galleon Goliath | Uncommon | Daytime in winter; Squid as bait. | 65 |
Cutlass Fish | Unusual | Daytime in spring; Worm as bait. | 175 |
Scurvy Sailfish | Unusual | Nighttime on rocky shores in winter; Shrimp as bait. | 140 |
Cursed Eel | Rare | Nighttime in summer when it rains; Coal as bait. | 250 |
Reefrunner Snapper | Rare | Daytime; Insect as bait. | 200 |
Shipwreck Barracuda | Legendary | Nighttime when it rains; Coral as bait. | 400 |
Captain’s Goldfish | Mythic | Daytime in summer under waterfalls; Truffle Worm as bait. | 2800 |
Golden Seahorse | Mythic | Daytime in summer; Weird Algae as bait. | 2800 |
Mid-Game Strategies: The Depths
As players reach mid-game, approximately at level 30, The Depths should become your primary location for leveling. This enigmatic underwater area is home to both mythical and legendary fish, presenting opportunities for significant experience gain and profit. Even without frequent mythical catches, legendary finds like the Nautilus (750 C$) and Ancient Eel (1125 C$) offer ample rewards. Players are advised to upgrade to rods like the Nocturnal Rod or acquire the Steady Rod if they haven’t already.
The Depths provides a plethora of chances to utilize high-value baits and intermediate enchantments. Targeting mythical fish such as the Sea Snake (average value of 3437.5 C$) becomes much more attainable with the right equipment. Players seeking an extra challenge can focus on fishing during the Absolute Darkness event, which increases encounters with the Ancient Depth Serpent. This area is truly the cornerstone for those looking to level up with optimal efficiency while gearing up for late-game challenges.
Experience Gains from The Depths Fish
Fish | Rarity | Catching Info (Time of Day, Season, & Bait) | XP |
---|---|---|---|
Destroyed Fossil | Trash | Daytime. | 20 |
Scrap Metal | Trash | Daytime. | 20 |
Deep-Sea Dragonfish | Common | Night; use Coral as bait. | 25 |
Deep-Sea Hatchetfish | Common | Night; use Seaweed as bait. | 20 |
Depth Octopus | Unusual | Daytime; use Coral as bait. | 50 |
Frilled Shark | Unusual | Night; use Fish Head as bait. | 45 |
Luminescent Minnow | Unusual | Night in spring; use Seaweed as bait. | 30 |
Three-Eyed Fish | Unusual | Night; use Seaweed as bait. | 55 |
Black Dragon Fish | Rare | Night; use Deep Coral as bait. | 120 |
Goblin Shark | Rare | Night in spring/summer; use Fish Head as bait. | 80 |
Spider Crab | Rare | Daytime in summer; use Deep Coral as bait. | 135 |
Small Spine Chimera | Legendary | Night in spring/summer; use Seaweed as bait. | 300 |
Nautilus | Legendary | Night in spring/summer; use Night Shrimp as bait. | 300 |
Ancient Eel | Legendary | Night in spring/summer; use Coal as bait. | 350 |
Barreleye Fish | Mythic | Caught in The Depths. | 950 |
Mutated Shark | Mythic | Night in winter; use Fish Head as bait. | 800 |
Sea Snake | Mythic | Night in winter; use Fish Head as bait. | 1200 |
Ancient Depth Serpent | Event | Night during Absolute Darkness; use Truffle Worm as bait. | 2200 |
End-Game Focus: Desolate Deep, Brine Pool, and the Ancient Isle
Upon reaching the late-game phase, players should concentrate their efforts on areas such as the Desolate Deep, Brine Pool, and Ancient Isle. These locations are rich with the most formidable fish species, offering lucrative rewards upon catching. For example, snagging a Phantom Megalodon from the Ancient Isle can yield a remarkable average of 17,142.90 C$, making it one of the most profitable catches in Fisch. Coincidentally, these areas also provide opportunities for completing your bestiary and seeking out rare mutations like Scorched and Sinister fish, both offering substantial value multipliers, ensuring you have the appropriate rods to fish them.
Within the Brine Pool, players can focus on targeting Eyefestation and Spectral Serpent, both which promise significant experience gains. In contrast, the Desolate Deep is home to the legendary Barbed Shark, which can yield over 7,000 C$. To maximize your haul in these challenging locales, it is advisable to equip rods like the Trident Rod or Aurora Rod, augmented with enchantments to enhance resilience or lure speed. These late-game zones require strategic planning and specialized gear, but the rewards are undeniably worth the effort.
Experience Gains from Desolate Deep Fish
Fish | Rarity | Catching Info (Time of Day, Season, & Bait) | XP |
---|---|---|---|
stalactites | Trash | Anytime; use Magnet as bait. | 20 |
Horseshoe Crab | Common | Spring on clear/rainy days. | 60 |
Slate Tuna | Common | Spring on clear/rainy days; use Super Flakes as bait. | 25 |
Coral Geode | Uncommon | Anytime; use Magnet as bait. | 20 |
Phantom Ray | Uncommon | Night in summer/autumn; use Weird Algae as bait. | 60 |
Cockatoo Squid | Unusual | Night in summer/winter; use Minnow as bait. | 65 |
Rockstar Hermit Crab | Unusual | Summer on foggy days. | 75 |
Banditfish | Rare | Spring; use Insect as bait. | 100 |
Barbed Shark | Legendary | Anytime; use Fish Head as bait. | 4000 |
Midnight Axolotl | Legendary | Spring and autumn; use Insect as bait. | 550 |
Emperor Jellyfish | Mythic | Rainy weather; use Magnet as bait. | 4500 |
Sea Mine | Mythic | Use a Crab Cage during the day. | 2000 |
Experience Gains from Brine Pool Fish
Fish | Rarity | Catching Info (Time of Day, Season, & Bait) | XP |
---|---|---|---|
Bone | Trash | Anytime; use Magnet as bait. | 25 |
Gazerfish | Common | Daytime in autumn/winter; use Worm as bait. | 100 |
Brine Shrimp | Uncommon | Anytime. | 130 |
Globe Jellyfish | Unusual | Foggy weather. | 150 |
Dweller Catfish | Rare | Daytime in winter; use Weird Algae as bait. | 150 |
Brine Phantom | Legendary | Night in autumn during fog; use Fish Head as bait. | 1000 |
Spectral Serpent | Mythical | Night when clear; use Truffle Worm as bait. | 3500 |
Experience Gains from Ancient Isle Fish
Fish | Rarity | Catching Info (Time of Day, Season, & Bait) | XP |
---|---|---|---|
Cladoselache | Common | Daytime in freshwater; use Worm as bait. | 95 |
Piranha | Common | Spring and winter; use Squid as bait. | 95 |
Starfish | Uncommon | Summer. | 115 |
Onychodus | Uncommon | Night. | 110 |
Anomalocaris | Uncommon | Night; use Minnow as bait. | 100 |
Hyneria | Unusual | Spring when foggy. | 120 |
Xiphactinus | Unusual | Night in autumn/winter; use Fish Head as bait. | 135 |
Acanthodii | Unusual | Winter. | 130 |
Hallucigenia | Rare | Autumn during the day; freshwater; Flakes as bait. | 125 |
Cobia | Rare | Summer/autumn when it rains; use Insect as bait. | 140 |
Leedsichthys | Legendary | Daytime when foggy. | 1500 |
Ginsu Shark | Legendary | Night in summer; use Fish Head as bait. | 1800 |
Dunkleosteus | Legendary | Daytime; use Minnow as bait. | 2000 |
Floppy | Legendary | Autumn; use Super Flakes as bait. | 1200 |
Helicoprion | Mythical | Clear; use Squid as bait. | 2500 |
Mosasaurus | Mythical | Night when foggy; use Truffle Worm as bait. | 3000 |
Ancient Megalodon | Exotic | Megalodon Hunt event; use Shark Head as bait. | TBC |
Megalodon | Exotic | Megalodon Hunt event; use Shark Head as bait. | 6000 |
Megalodon Phantom | Limited | Megalodon Hunt event during an Eclipse or nighttime; use Shark Head as bait. | TBC |
Top Fishing Rods for Efficient XP Farming
Below is a categorized table showcasing the best fishing rods for XP farming in Fisch, along with recommended enchantments:
Rod | Cost & Location | Stats | Recommended Enchantment | Notes |
---|---|---|---|---|
Haunted Rod | Fischfright 2024 exclusive (Moosewood) | Lure Speed: 0%Luck: 50%Control: 0.05Resilience: 0%Max Weight: 1000kg | Hasty (+55% Lure Speed) | This spooky event rod excels in luck, perfect for grabbing rare seasonal catches. |
Steady Rod | 7,000C$ (Roslit Bay) | Lure Speed: -60% Luck: 35% Control: 0 Resilience: 30% Max Weight: 10,000kg | Hasty (+55% Lure Speed) | Versatile early-game rod; recommended to enhance lure speed with Hasty enchantment. |
Nocturnal Rod | 11,000C$ (Vertigo) | Lure Speed: -10% Luck: 70% Control: 0 Resilience: 0% Max Weight: 2,000kg | Resilient (+35% Resilience) or Controlled (Control boost) | Ideal for mid-game; luck enhances catch rates, but a resilience boost would help! |
Phoenix Rod | 40,000C$ (Ancient Isle) | Lure Speed: 55% Luck: 30% Control: 0.02 Resilience: -10% Max Weight: 2,800kg | Wormhole (+45% random fish chance) | Top choice for mid-game; catches Scorched fish with great value. |
Aurora Rod | 90,000C$ (Vertigo) | Lure Speed: 10% Luck: 60% Control: 0.6 Resilience: 6% Max Weight: 6,000kg | Resilient (+35% Resilience) | Well-balanced late-game rod; enhances resilience offering protection. |
Trident Rod | 150,000C$ (Desolate Deep) | Lure Speed: 20% Luck: 100% Control: 0 Resilience: 0% Max Weight: 6,000kg | Resilient (+35% Resilience) | A top-tier late-game rod; resilience boost enhances its value. |
Destiny Rod | 190,000C$ (Caleia) | Lure Speed: -10% Luck: 250% Control: 0 Resilience: 0% Max Weight: 2,000kg | Steady (-25% progress loss) | Ideal for mythical fish due to high luck score. |
Rod of the Depths | 750,000C$ (The Depths) | Lure Speed: 65% Luck: 130% Control: 0.15 Resilience: 8.5% Max Weight: 30,000kg | Hasty (+55% Lure Speed) | One of the premier rods in the game; excels in all zones. |
No-Life Rod | Reach Level 500 | Lure Speed: 90% Luck: 100% Control: 0.25 Resilience: 15% Max Weight: Infinite | N/A | Perfect for mutation catches, without needing enchantments. |
Rod of the Forgotten Fang | Level 750300,000C$ and a Lunar Thread (Craft in the Ancient Archives) | Lure Speed: 50% Luck: 110% Control: 0.15 Resilience: 25% Max Weight: Infinite | Hasty (+55% Lure Speed) | Another rod that excels without enchantments; the Hasty enchantment can be useful. |
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