Top Rise of Kingdoms Civilizations for Early, Mid, and Late Game Strategies

Top Rise of Kingdoms Civilizations for Early, Mid, and Late Game Strategies

Choosing the right civilization in Rise of Kingdoms is just as crucial as determining an effective base layout in mobile games like Clash of Clans and Lords Mobile. As you advance through the game, your optimal civilization will likely shift, making it essential to stay informed about the top choices.

If you’re finding it challenging to make progress in Rise of Kingdoms, consider switching your civilization. Below are some top picks suitable for various stages of gameplay.

Optimal Civilizations for Early Gameplay

1. China

Rise of Kingdoms China key art featuring its Starting Commander and Special Unit.
Lilith Games

Choosing China grants you the formidable commander, Sun Tzu.

China is regarded as the top civilization for beginners in Rise of Kingdoms. With Sun Tzu as your Starting Commander, you’ll harness a unique playstyle focused on Rage, capable of striking five enemies simultaneously. The flexibility and power he offers in battles are unmatched at this level.

Additionally, the building bonuses that accompany your selection are advantageous, as early gameplay heavily revolves around constructing and upgrading structures. Overall, selecting China simplifies your early game experience.

2. Britain

Rise of Kingdoms Britain key art featuring its Starting Commander and Special Unit.
Lilith Games

Switching to Britain provides access to the Longbowman unit.

Britain also serves as an excellent civilization choice during the early game. With bonuses that enhance Archer Attack, troop training speed, and Ally Garrison capacity, players can execute city assaults more effectively, increase archer damage, and bolster defenses.

While some players prefer China for starting, opting for Britain allows you to take advantage of its beneficial buffs and still achieve notable success.

Top Civilizations for Mid-Game

Upon reaching level 10, you will obtain a Civilization Change item. If you originally selected China or Britain, consider these civilizations for the mid-game phase:

1. Germany

Rise of Kingdoms Germany key art featuring its Starting Commander and Special Unit.
Lilith Games

Germany’s 5% troop training speed boost is invaluable.

Germany stands out as a prime mid-game civilization. With a 5% boost in cavalry attack, troop training speed, and a 10% action point recovery, these interconnected buffs are beneficial regardless of whether you’m a free-to-play gamer or prefer premium aspects.

Unlocking Hermann, one of the game’s premier Archer commanders, further enhances your capabilities. If your strategy revolves around powerful tank and rage attacks, Germany aligns perfectly with that approach.

2. Egypt

Key art of Egyptian soldiers fighting in Rise of Kingdoms.
Lilith Games

Egypt is a preferred civilization for players during mid-game.

Egypt quickly gained popularity in Rise of Kingdoms, due to buffs that shine particularly in an Archer-focused setup. You’ll benefit from a 5% increase in Archer attack, along with boosted damage for rallied armies and enhanced Building and Research speed.

Even if Archers aren’t your primary units, Egypt still proves advantageous thanks to its building and research speed improvements. Cleopatra VII may not excel in combat, but her ability to facilitate resource collection remains valuable, prompting players to explore a variety of playstyles.

3. Ottoman

Osman with Ottoman banner in Rise of Kingdoms.
Lilith Games

With enhanced troop marching speed, archer unit HP, and active skill damage, the Ottoman civilization arguably reigns supreme in the mid-game phase.

Although Osman may not be the strongest commander, he serves well as a Secondary Commander alongside Sun Tzu, Joan, or Hermann. His capabilities can amplify an archer-focused team, making him a valuable asset in combat scenarios.

Top Civilizations for End-Game

1. Korea

Rise of Kingdoms Korea key art featuring its Starting Commander and Special Unit.
Lilith Games

Eulji Mundeok is the starting commander for Korea.

If you’re aiming for the ideal end-game civilization, Korea should be one of your top considerations. The civilization’s 3% research speed bonus is a game-changer during this phase.

As research becomes increasingly demanding, these speed boosts can significantly reduce the time and resources required to unlock T5 units. Additionally, a 15% increase in hospital capacity provides an edge during battles, allowing you to heal a larger number of troops.

By this stage, you will likely have Yi Seong Gye, a top-tier archer commander, and Korea’s 5% archer defense buff further fortifies your archers’ resilience.

2. Arabia

Rise of Kingdoms Arabia key art featuring its Starting Commander and Special Unit.
Lilith Games

Switch to Arabia if your strategy leans toward rallies.

For players who invest real money in Rise of Kingdoms, Arabia offers an impressive set of advantages. Enhanced cavalry attack (5%), increased damage against barbarians and neutral units (10%), and a 5% boost in damage for rallied armies make this civilization particularly powerful.

If cavalry forms the core of your strategy, Arabia provides optimal buffs to elevate your gameplay. With boosts to rallied assaults, you can explore various tactics and refine your approach to conquest.

This guide outlines the best civilizations in Rise of Kingdoms to enhance your gameplay experience at different stages.

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