Top Shorekeeper Build for Wuthering Waves: Weapons, Echoes, and Team Composition Guide

Top Shorekeeper Build for Wuthering Waves: Weapons, Echoes, and Team Composition Guide

Shorekeeper is a top-tier 5-star Spectro support unit in Wuthering Waves. To fully utilize her abilities, it’s essential to equip her with the finest weapons, Echoes, and a well-suited team composition.

In the game, Shorekeeper serves as both a healer and a damage buffer, akin to Verina. What sets her apart is her focus on Crit buffs, which are more favorable compared to Verina’s ATK buffs, making her highly valuable for any DPS unit.

Despite her powerful buffs, Shorekeeper requires precise execution; mismanaging her rotations can greatly diminish her effectiveness. Having Concerto Energy is crucial for her optimization. Once you’ve mastered this, she stands out as the best support unit, integrating seamlessly into virtually any team.

Optimal Shorekeeper Build in Wuthering Waves

Weapons Echo Stats Team Composition
1. Stellar Symphony (S1)
2. Variation (S5)
3. Rectifier #25 (S5)
4. Rectifier of the Voyager (S5)
Main Echo: Fallacy of No Return
Bell-Borne Geochelone
Echo Bonus: Rejuvenating Glow
4-Cost: Healing Bonus or Crit DMG
3-Cost: Energy Regen
3-Cost: Spectro DMG Bonus, Energy Regen, HP%
1-Cost: HP%
Jinhsi, Zhezhi, Shorekeeper

Best Weapons for Shorekeeper

Stellar Symphony (S1)

A screenshot of Stellar Symphony Rectifier from Wuthering Waves.
Kuro Games

This is Shorekeeper’s signature 5-star weapon, boasting an efficiency of 115.38%. Its primary advantage lies in its exceptional Energy Recharge, significantly enhancing Shorekeeper’s performance during battles. Moreover, it grants a 10% ATK boost for the entire team, amplifying overall damage output.

Additionally, it regenerates 8 Concerto Energy, facilitating smoother rotations for Shorekeeper. If desired, you can pursue higher ranks to further reduce rotation timers, but the Stellar Symphony excels at rank S1.

Variation (S5)

A screenshot of Variation Rectifier from Wuthering Waves
Kuro Games

At Superposition 5, Variation stands out as the primary alternative weapon for Shorekeeper. This weapon regenerates 16 Concerto Energy at Superposition 5, contributing to a significant reduction in Shorekeeper’s rotation time.

Even at Superposition 1, it remains effective due to its generation of 8 Concerto Energy. Additionally, its generous Energy Recharge capabilities enhance this unit’s healing capacity.

Rectifier #25 (S5)

A screenshot of Rectifier#25 in Wuthering Waves.
Kuro Games

The Rectifier #25 is a solid weapon as it provides ample Energy Regen, facilitating the frequent use of the Resonance Liberation ability. However, it does not generate any Concerto Energy, which hinders optimizing Shorekeeper’s rotations.

Rectifier of the Voyager (S5)

A screenshot of Rectifier of Voyager from Wuthering Waves.
Kuro Games

This 3-star weapon should be the last option if none of the other weapons are available. It provides decent Energy Recharge but significantly lags behind the 5-star and 4-star alternatives.

Best Echoes for Shorekeeper

Fallacy of No Return

A promotional material for Fallacy of No Return Echo from Wuthering Waves
Kuro Games

The Fallacy of No Return is the optimal Echo for Shorekeeper in Wuthering Waves. This Echo is designed to enhance the flexibility of the unit.

Upon activation, it provides a 10% bonus Energy Regen, helping to achieve the 250% benchmark needed for Shorekeeper. Additionally, it increases allies’ ATK by 10%, augmenting the wielder’s buffing capabilities.

Lastly, damage dealt by this Echo is based on maximum HP instead of ATK or DEF, creating excellent synergy with Shorekeeper’s abilities.

Bell-Borne Geochelone

A screenshot of Bell-Borne Geochelone Echoe from Wuthering Waves.
Kuro Games

This Echo is ideal for those who want to maximize Shorekeeper’s support capabilities. Upon activation, it grants a 10% DMG Boost for all allies and offers a 50% damage reduction. This combination of offensive and defensive buffs makes it a valuable choice, occasionally surpassing the Fallacy of No Return.

Best Team Composition for Shorekeeper

For optimal performance, Shorekeeper pairs best with Jinhsi and Zhezhi. In this setup, Jinhsi serves as the main DPS, delivering high damage to foes, while Zhezhi acts as the sub-DPS, providing additional support and significantly enhancing Jinhsi’s abilities.

Jinhsi, Zhezhi, and Shorekeeper from Wuthering Waves
Kuro Games

Shorekeeper completes this trio by offering crucial healing and ATK boosts for the entire team. Currently, this composition is the most effective for Shorekeeper, and we will update this section with additional team configurations as they are discovered.

Shorekeeper Forte

A screenshot of Shorekeeper Forte Circuit from Wuthering Waves.
Kuro Games

Normal Attack – Origin Calculus

Ability Name Description
Basic Attack Shorekeeper performs up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates one Collapsed Core.
Heavy Attack Hold the Normal Attack Button to enter Unbound Form, continuously consuming STA. In this form, Shorekeeper will:– Generate a segment of Deductive Data every second;– Automatically collect nearby plant collectibles. Ending the Unbound Form or using Basic Attack will deal Spectro DMG to the target and convert Deductive Data into segments of Empirical Data, generating a Collapsed Core.
Mid-air Attack Consume STA to execute a Plunging Attack, with each hit generating 1 Collapsed Core. Quickly pressing the Normal Attack Button after the Plunging Attack initiates Basic Attack Stage 2.
Dodge Counter A successful Dodge allows the player to press the Normal Attack Button for a counterattack, dealing Spectro DMG.

Resonance Skill

Ability Name Description
Chaos Theory Restores HP for all team members and summons 5 Dim Star Butterflies, which automatically track and attack enemies, dealing Spectro DMG. This skill can be activated in mid-air.

Resonance Liberation – End Loop

Ability Name Description
Outer Stellarealm Generates the Outer Stellarealm, restoring HP for all party members in its range continuously, triggered once every 3 seconds.
Inner Stellarealm When a party member uses an Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. This gives all party members a 0.01% increase in Crit. Rate for every 0.2% of Shorekeeper’s Energy Regen, up to a maximum of 12.5%, while retaining all effects of the Outer Stellarealm.
Supernal Stellarealm When a party member uses an Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. This grants a 0.01% increase in Crit. DMG for every 0.1% of Shorekeeper’s Energy Regen, up to a total of 25%, while retaining all effects from the Inner Stellarealm.

Forte Circuit – Astral Chord

Ability Name Description
Flare Star Butterfly Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6 seconds. Flare Star Butterflies automatically track and attack enemies, dealing Spectro DMG. If there are already 5 Collapsed Cores, the next Normal Attack will instantly convert one into a Flare Star Butterfly.
Illation When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack consumes all segments, pulling in nearby targets and dealing Spectro DMG. All generated Collapsed Cores will instantly transform into Flare Star Butterflies.
Transmutation When Shorekeeper has 5 segments of Empirical Data, casting a Mid-air Attack will consume all segments to deal Spectro DMG and instantly convert all generated Collapsed Cores into Flare Star Butterflies. Quick pressing the Normal Attack Button after allows the performance of Basic Attack Stage 2.
Empirical Data Shorekeeper can store up to 5 segments of Empirical Data:

  • 1 segment per hit from Basic Attack Stage 1, 2, or 4.
  • 2 segments when Basic Attack Stage 3 hits a target.
  • 1 segment per Mid-air Attack hit.
  • 1 segment per hit from Dodge Counter.

Inherent Skill

Ability Name Description
Life Entwined When a Resonator other than Shorekeeper takes a fatal hit, they will not be knocked out but instead healed for 50% of Shorekeeper’s HP, while she loses the same amount. This effect cannot reduce Shorekeeper’s HP below 1 and can be used once every 10 minutes.
Self Gravitation When any Resonator is within the effective range of a Stellarealm, Shorekeeper’s Energy Regen increases by 10%, with an additional 10% for Rover if he is on the team.

Switch Skills

Ability Name Description
Intro Skill (Proof of Existence) Enlightenment: Shorekeeper heals all nearby party members and summons 5 Dim Star Butterflies, which deal Spectro DMG to targets.
Discernment: When a Supernal Stellarealm is generated, Shorekeeper’s first Intro Skill triggered during it will be replaced with Discernment, restoring HP for all nearby members and delivering guaranteed critical hit Spectro DMG. This can only be triggered once per Supernal Stellarealm.
Outro Skill (Binary Butterfly) Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to assist the Resonator for up to 30 seconds, granting effects such as:

  • Immediate recovery from interruption triggered by tapping the Dodge Button when hit or launched.
  • Nearby members receive a 15% DMG Amplification.

Forte Priority

You can approach building Shorekeeper in Wuthering Waves in two main ways. Here’s the Forte Priority based on your preferred style:

Damage-Focused

  • Intro Skill
  • Resonance Skill
  • Resonance Liberation
  • Basic Attack
  • Maybe Circuit

Healing-Focused

  • Resonance Skill
  • Resonance Liberation
  • Intro Skill
  • Basic Attack
  • Maybe Circuit

Resonance Chain

A screenshot of Shorekeeper Resonance Chain 1 from Wuthering Waves.
Kuro Games
  • Level 1 – Unspoken Conjecture: The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: • Healing and buff ranges are extended by 150%. • Duration is increased by 10 seconds. • Casting Intro Skill Discernment no longer concludes the existing Stellarealm.
  • Level 2 – Night’s Gift and Refusal: The Outer Stellarealm now boosts all party members’ ATK by 40%.
  • Level 3 – Infinity Awaits Me: Activating Resonance Liberation End Loop provides Shorekeeper with 20 Concerto Energy once every 25 seconds.
  • Level 4 – Overflowing Quietude: Gain a 70% increase in Healing Bonus when using Resonance Skill Chaos Theory.
  • Level 5 – Echoes in Silence: Extend the pull effect range of Basic Attack Stage 3 by 50% and Illation by 30%.
  • Level 6 – To the New World: Augment the DMG Multiplier of Intro Skill Discernment by 42%, while achieving an increase of 500% in Shorekeeper’s Crit. DMG.

Shorekeeper Pros and Cons

Shorekeeper is an incredible support character, yet she also possesses specific strengths and weaknesses. Here’s an overview:

Pros Cons
Massive Crit buffs for allies Requires a weapon that generates Concerto Energy
Continuous healing for the full team Lacks coordinated attacks, limiting synergy in some teams
Damage amplification for the entire team
Highly flexible, suitable for most team compositions

Shorekeeper Trailer

Kuro Games unveiled the official trailer for Shorekeeper on September 27, 2024. If you haven’t seen it yet, you can check it out through the link below:

That concludes our detailed overview of Shorekeeper in Wuthering Waves as it stands today.

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