In Civilization 7, players encounter a vast array of social policies, potentially numbering in the hundreds, not including the unique traditions tied to various leaders. This extensive variety contributes to the unique nature of each playthrough, ensuring that no two games feel identical. Below, we have compiled an exhaustive list of all available social policies along with some ideal combinations to optimize your strategy in Civilization 7.

Comprehensive List of Social Policies in Civilization 7

Antiquity Policies

Policy Required Civic Effect
Charismatic Leader Chiefdom +2 Culture on the Palace
City Guard Public Life +3 Combat Strength for Fortified Districts
Honor Discipline +3 Combat Strength against Independent Powers
Hospitality Citizenship II +3 Culture for every City-State you are Suzerain of
Priesthood Mysticism +2 Gold in all Settlements
Rites and Rituals Mysticism +2 Happiness in all Settlements
Survey Discipline +1 Scout movement and sight
Tool Making Chiefdom +1 Production and Science on the Palace

Exploration Policies

Policy Required Civic Effect
Commune Piety +20% Production towards Overbuilding, +3 Combat Strength for Fortified Districts
Evangelism Theology Civilian Unit Movement, Missionary Charge
Maritime Law Economics +30% Production towards training Naval Units
Vassalage Authority +3 Culture and Gold for every City-State you are Suzerain of

Modern Policies

Policy Required Civic Effect
Avant Garde Progressivism Culture and Happiness from displayed Great Works
Fireside Chats Democracy Happiness from Specialists, Gold in Towns
Free Press Liberalism Towns gain Culture equivalent to your Culture Attribute, Science in Cities
Free Speech Political Theory +100% Food and Happiness towards maintaining Specialists
New Deal Progressivism Production towards Wonders
Suffrage Democracy Culture from Specialists, Production in Towns
Their Finest Hour Progressivism Production towards Air Units, Combat Strength for Air Units in your territory
Welfare State Liberalism Towns gain Happiness equal to your Diplomatic Attribute, Production in Cities

Additional Policies

Policy Effect
Ambassadors +6 Influence per turn.
Bourgeoisie +4 Culture and Gold in Cities in your Homelands
Castes +25% Food in Towns
Charters +1 Gold on Each Gold adjacency
Chivalry +40% Production towards training Cavalry Units
Civil Engineering +30% Production towards Overbuilding
Clan Networks +2 Food in all Settlements
Coinage +1 Gold for each imported Resource
Colonial Surplus +1 Production on Each Production adjacency
Commissioned Officers +30% Commander Experience, +1 movement for Fleets and Armies
Commodities +1 Resource Capacity in Cities
Conscription -1 Maintenance for Units
Constitution +50% Food and Happiness towards maintaining Specialists
Cultural Imperialism +6 Culture and Gold for every City-State you are Suzerain of
In fact +3 Combat Strength for all Units in Distant Lands, Units heal +5 HP
De jure +3 Combat Strength for all Units in Homelands
Demagogy Gain Happiness on the Palace equal to your Cultural Attribute
Divine Right +10 Happiness and +4 Influence on the Palace
Draft +25% Gold towards purchasing Units, -1 Gold Maintenance for Units
Drama and Poetry +50% Production towards constructing Culture Buildings
Drills +30% Production towards training Infantry and Ranged Units
Enlightenment +1 Science on Each Science adjacency
Ethics +1 Culture from Specialists
lift +5 Culture per Alliance
Humanism +2 Culture from Specialists, +50% Specialist Happiness Maintenance
Indenture +1 Food on Each Food adjacency
Let it be +2 Gold and +1 Happiness for every imported Resource
Land Heritage +2 Happiness on Mountains, +6 Culture on Natural Wonders
Levies +25% Gold towards purchasing Military Units, -1 Gold Maintenance for Units
Literature +50% Production towards constructing Science Buildings
Living Standards +25% Gold and Happiness towards maintaining Buildings
Materiel Units heal +10% HP, +1 Movement for Armies and Fleets
Medicine Units Heal +5 HP
Metropole +1 Resource Capacity in Homeland Cities, +10 Range for all Trade Routes
Monopolies +3 Gold in every Settlement with a Factory, +1 Resource stat
Oratory +2 Influence per turn
Patronage +1 Culture on Each Culture adjacency
People’s Army +25% Production towards Land Military Units, +1 Gold Maintenance for those units
Preservation Societies +3 Science from Great Works
Projection of Force +50% Production towards Naval Units, +1 Gold Maintenance for those units
Regulars +40% Production towards training Infantry and Ranged Units
Renaissance +10% Production towards Wonders, +2 Culture Displayed on Great Works
Scholars +1 Science from Specialists
Social Science +2 Science from Specialists, +50% Specialist Food Maintenance
Sphere of Influence Gain Culture equal to your Diplomatic Attribute per Alliance
Tariffs +50% Trade Income, -3 Happiness in Cities
Trade Winds +1 Gold and Happiness for every imported Resource
Trenchworks +3 Combat Strength for Fortified Units and Districts
Uposatha +1 Happiness on Each Happiness adjacency
Yeomanry +4 Food and Production in Towns in Distant Lands

Top Social Policies for Successful Strategies in Civilization 7

Social Policies Tab in Civilization 7
Screenshot by Prima Games

Optimal Policies: Priesthood, Scholars, Rites and Rituals, Clan Networks, and Ethics

The combination of these social policies can significantly enhance your civilization’s performance. Each policy provides straightforward bonuses without any negative consequences. Specifically, they distribute gold across settlements, boost Science output from Specialists, enhance Happiness in all territories, provide additional food to settlements, and increase Culture derived from Specialists.

While certain policies might offer superior benefits, the ease of use associated with these specific regulations makes them particularly appealing. Policies such as Clan Networks and Ethics can dramatically elevate your Science and Culture metrics, especially if you have a dedicated city or capital focused on utilizing Specialists.

Strategic Military Focus: Conscription

For players who thrive on aggression and military conquest, adopting the Conscription policy is almost essential. This policy lowers the maintenance cost for units, allowing you to maintain a larger army with less financial strain. Pair Conscription with policies like Draft, which further decreases the cost of purchasing units while reducing their maintenance cost by an additional unit of Gold. This strategy effectively allows you to amass a formidable military force at a fraction of the upkeep.

Trade-Focused Policies: Trade Winds, Coinage, and Commodities

For traders and market strategists, the combination of Coinage and Commodities offers a robust income stream. Coinage grants +1 Gold for each imported resource, while Trade Winds ensure that you gain both Gold and Happiness from those imports. Both settlements benefit from these policies, while Commodities expand your resource capacity and allow for better management of unique resources.

To amplify your resource capabilities even further, the Metropole policy can be added to provide an additional boost to resource capacity and expand trade route ranges. These policies collectively enhance your economic power, setting the stage for a flourishing civilization.

A passive economic strategy provides immense value with these trade-oriented policies by minimizing military expenditure while maximizing revenue, allowing for a fortress-like defense using City Guard to protect trade routes without necessitating a large army.

Although a plethora of worthwhile social policies exist, your ultimate selection should align with your overarching strategic objectives. Keep in mind that changing social policies requires obtaining an additional slot, making each decision impactful and often irreversible.

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