In Civilization 7, players encounter a vast array of social policies, potentially numbering in the hundreds, not including the unique traditions tied to various leaders. This extensive variety contributes to the unique nature of each playthrough, ensuring that no two games feel identical. Below, we have compiled an exhaustive list of all available social policies along with some ideal combinations to optimize your strategy in Civilization 7.
Comprehensive List of Social Policies in Civilization 7
Antiquity Policies
Policy | Required Civic | Effect |
---|---|---|
Charismatic Leader | Chiefdom | +2 Culture on the Palace |
City Guard | Public Life | +3 Combat Strength for Fortified Districts |
Honor | Discipline | +3 Combat Strength against Independent Powers |
Hospitality | Citizenship II | +3 Culture for every City-State you are Suzerain of |
Priesthood | Mysticism | +2 Gold in all Settlements |
Rites and Rituals | Mysticism | +2 Happiness in all Settlements |
Survey | Discipline | +1 Scout movement and sight |
Tool Making | Chiefdom | +1 Production and Science on the Palace |
Exploration Policies
Policy | Required Civic | Effect |
---|---|---|
Commune | Piety | +20% Production towards Overbuilding, +3 Combat Strength for Fortified Districts |
Evangelism | Theology | Civilian Unit Movement, Missionary Charge |
Maritime Law | Economics | +30% Production towards training Naval Units |
Vassalage | Authority | +3 Culture and Gold for every City-State you are Suzerain of |
Modern Policies
Policy | Required Civic | Effect |
---|---|---|
Avant Garde | Progressivism | Culture and Happiness from displayed Great Works |
Fireside Chats | Democracy | Happiness from Specialists, Gold in Towns |
Free Press | Liberalism | Towns gain Culture equivalent to your Culture Attribute, Science in Cities |
Free Speech | Political Theory | +100% Food and Happiness towards maintaining Specialists |
New Deal | Progressivism | Production towards Wonders |
Suffrage | Democracy | Culture from Specialists, Production in Towns |
Their Finest Hour | Progressivism | Production towards Air Units, Combat Strength for Air Units in your territory |
Welfare State | Liberalism | Towns gain Happiness equal to your Diplomatic Attribute, Production in Cities |
Additional Policies
Policy | Effect |
---|---|
Ambassadors | +6 Influence per turn. |
Bourgeoisie | +4 Culture and Gold in Cities in your Homelands |
Castes | +25% Food in Towns |
Charters | +1 Gold on Each Gold adjacency |
Chivalry | +40% Production towards training Cavalry Units |
Civil Engineering | +30% Production towards Overbuilding |
Clan Networks | +2 Food in all Settlements |
Coinage | +1 Gold for each imported Resource |
Colonial Surplus | +1 Production on Each Production adjacency |
Commissioned Officers | +30% Commander Experience, +1 movement for Fleets and Armies |
Commodities | +1 Resource Capacity in Cities |
Conscription | -1 Maintenance for Units |
Constitution | +50% Food and Happiness towards maintaining Specialists |
Cultural Imperialism | +6 Culture and Gold for every City-State you are Suzerain of |
In fact | +3 Combat Strength for all Units in Distant Lands, Units heal +5 HP |
De jure | +3 Combat Strength for all Units in Homelands |
Demagogy | Gain Happiness on the Palace equal to your Cultural Attribute |
Divine Right | +10 Happiness and +4 Influence on the Palace |
Draft | +25% Gold towards purchasing Units, -1 Gold Maintenance for Units |
Drama and Poetry | +50% Production towards constructing Culture Buildings |
Drills | +30% Production towards training Infantry and Ranged Units |
Enlightenment | +1 Science on Each Science adjacency |
Ethics | +1 Culture from Specialists |
lift | +5 Culture per Alliance |
Humanism | +2 Culture from Specialists, +50% Specialist Happiness Maintenance |
Indenture | +1 Food on Each Food adjacency |
Let it be | +2 Gold and +1 Happiness for every imported Resource |
Land Heritage | +2 Happiness on Mountains, +6 Culture on Natural Wonders |
Levies | +25% Gold towards purchasing Military Units, -1 Gold Maintenance for Units |
Literature | +50% Production towards constructing Science Buildings |
Living Standards | +25% Gold and Happiness towards maintaining Buildings |
Materiel | Units heal +10% HP, +1 Movement for Armies and Fleets |
Medicine | Units Heal +5 HP |
Metropole | +1 Resource Capacity in Homeland Cities, +10 Range for all Trade Routes |
Monopolies | +3 Gold in every Settlement with a Factory, +1 Resource stat |
Oratory | +2 Influence per turn |
Patronage | +1 Culture on Each Culture adjacency |
People’s Army | +25% Production towards Land Military Units, +1 Gold Maintenance for those units |
Preservation Societies | +3 Science from Great Works |
Projection of Force | +50% Production towards Naval Units, +1 Gold Maintenance for those units |
Regulars | +40% Production towards training Infantry and Ranged Units |
Renaissance | +10% Production towards Wonders, +2 Culture Displayed on Great Works |
Scholars | +1 Science from Specialists |
Social Science | +2 Science from Specialists, +50% Specialist Food Maintenance |
Sphere of Influence | Gain Culture equal to your Diplomatic Attribute per Alliance |
Tariffs | +50% Trade Income, -3 Happiness in Cities |
Trade Winds | +1 Gold and Happiness for every imported Resource |
Trenchworks | +3 Combat Strength for Fortified Units and Districts |
Uposatha | +1 Happiness on Each Happiness adjacency |
Yeomanry | +4 Food and Production in Towns in Distant Lands |
Top Social Policies for Successful Strategies in Civilization 7

Optimal Policies: Priesthood, Scholars, Rites and Rituals, Clan Networks, and Ethics
The combination of these social policies can significantly enhance your civilization’s performance. Each policy provides straightforward bonuses without any negative consequences. Specifically, they distribute gold across settlements, boost Science output from Specialists, enhance Happiness in all territories, provide additional food to settlements, and increase Culture derived from Specialists.
While certain policies might offer superior benefits, the ease of use associated with these specific regulations makes them particularly appealing. Policies such as Clan Networks and Ethics can dramatically elevate your Science and Culture metrics, especially if you have a dedicated city or capital focused on utilizing Specialists.
Strategic Military Focus: Conscription
For players who thrive on aggression and military conquest, adopting the Conscription policy is almost essential. This policy lowers the maintenance cost for units, allowing you to maintain a larger army with less financial strain. Pair Conscription with policies like Draft, which further decreases the cost of purchasing units while reducing their maintenance cost by an additional unit of Gold. This strategy effectively allows you to amass a formidable military force at a fraction of the upkeep.
Trade-Focused Policies: Trade Winds, Coinage, and Commodities
For traders and market strategists, the combination of Coinage and Commodities offers a robust income stream. Coinage grants +1 Gold for each imported resource, while Trade Winds ensure that you gain both Gold and Happiness from those imports. Both settlements benefit from these policies, while Commodities expand your resource capacity and allow for better management of unique resources.
To amplify your resource capabilities even further, the Metropole policy can be added to provide an additional boost to resource capacity and expand trade route ranges. These policies collectively enhance your economic power, setting the stage for a flourishing civilization.
A passive economic strategy provides immense value with these trade-oriented policies by minimizing military expenditure while maximizing revenue, allowing for a fortress-like defense using City Guard to protect trade routes without necessitating a large army.
Although a plethora of worthwhile social policies exist, your ultimate selection should align with your overarching strategic objectives. Keep in mind that changing social policies requires obtaining an additional slot, making each decision impactful and often irreversible.
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