In Space Marine 2, various classes are available, and the Assault Class undoubtedly stands out as one of the best. This class focuses on close-quarters combat, allowing players to engage their foes head-on and deliver devastating damage.
Not only does the Assault Class excel in inflicting hefty damage, but it also provides impressive mobility, making it even more lethal when mastered by a skilled player.
1. What is the best Assault Class build in Space Marine 2?
The optimal Assault Class build in Space Marine 2 incorporates the following:
CATEGORY | DETAILS |
Class Perk | Jump Pack |
Core | Armor Reinforcement, Auxiliary Arsenal, Act of Attrition |
Gear | Precision Strike, Zealous Blow, Pride in Duty |
Primary Weapon | N/A |
Secondary Weapon | Heavy Bolt Pistol |
Melee Weapon | Thunder Hammer |
The Assault Class thrives in melee combat. Although lacking traditional primary weapons, their class abilities enhance melee attacks and movement, allowing for more aggressive play styles.
This class can handle some of the most powerful melee weapons, boasting exceptional cleaving statistics and area-of-effect attacks, making it unparalleled for crowd control.
2. Class Perks
Players can configure Class Perks within the Armouring Hall, featuring four distinct categories of power-ups designed to enhance player capabilities before diving into Operations or Eternal Wars.
Given the melee focus of this class, the following perks are suggested to maximize damage output while maintaining survivability.
2.1 Core
- Armour Reinforcement – Non-Finisher Gun Strikes restore armor.
- Auxiliary Arsenal – Secondary weapons inflict increased damage.
- Act of Attrition – Victims of melee attacks receive an additional 10% damage for 3 seconds.
2.2 Team
- Proven Efficiency – All Squad Members inflict 50% more Gun Strike Damage.
2.3 Gear
- Precision Strike – Ground Pound deals double damage but has a 50% reduced radius.
- Zealous Blow – Achieving a Ground Pound kill restores 10% of Jump Pack’s Charge.
- Aerial Grace – Perfectly timed dodges with a Jump Pack Dash grant 25% more Damage for 5 seconds.
2.4 Signature
- Commitment – A perfect dodge utilizing a Jump Pack Dash restores the Ability Charge of the Jump Pack.
3. Weapons
3.1 Secondary Weapon
The Ophelian Liberation Alpha variant of the Heavy Bolt Pistol is an excellent choice for its substantial magazine size and firepower, effectively dealing melee damage and providing long-range support when necessary.
Combining this weapon with perks like Great Might, Death Strike, Close Combat, Perpetual Precision, and Perpetual Penetration, can lead to formidable damage outputs, as well as enhanced enemy penetration capabilities.
3.2 Melee Weapon
The Ophelian Liberation Beta version of the Thunder Hammer, equipped with Fencing defense, provides the Assault Class with solid parry defense when a dodge is insufficient.
Utilizing perks such as Fast Preparation, Perpetual Strength, Shattering Impact, and Seismic Chain enables players to take down multiple foes simultaneously, enhancing the impact of every strike—especially when employing dash attacks and ground bashes with the Jump Pack.
4. About Warhammer 40,000: Space Marine 2
Warhammer 40,000: Space Marine 2 is an intense third-person shooter and hack-and-slash game developed by Saber Interactive. Players battle against Tyranid hordes, alternating between melee and ranged attacks to protect the Imperium.
In addition to an exhilarating single-player campaign, the game features a cooperative mode known as Operations, alongside three 6v6 competitive multiplayer modes: Annihilation, Seize Ground, and Capture and Control.
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