For avid gamers seeking a versatile strategist in Marvel Rivals, Cloak and Dagger present an exceptional option. To harness their full potential, players must master their unique abilities and ultimate skill set.
This duo is distinguished by a unique playstyle that allows players to alternate between two characters, each equipped with specific skills. Their dual-character structure enhances gameplay dynamics, setting them apart from other heroes in the roster.
The evident strength of Cloak and Dagger lies in their versatile utility. Whether it’s healing teammates, inflicting damage on opponents, applying debuffs, or creating swift escape routes, they offer a myriad of options for impactful in-game decisions and life-saving interventions.
Cloak’s Weapon: Darkforce Cloak
Weapon | Stats | Function |
---|---|---|
Darkforce Cloak |
Casting: Cylindrical Spell Field Special Effect: Attacks target the nearest enemy Damage: 75/s Range: 20m Ammo: Infinite Critical Hit: No |
Inflicts continuous damage on the nearest enemy. |
Cloak’s Abilities
Ability | Stats | Function |
---|---|---|
Eternal Bond (Q) |
Casting: Persistent Spell Field Damage: 30/s Healing: 220/s Range: 4m radius, 15m length Duration: Dash lasts 5s Energy Cost: 3400 |
Heal allies and damage enemies during three rapid dashes. |
Light’s Embrace (L Shift) | Casting: Instant Cast | Switch to Dagger. |
Terror Cape (E) |
Casting: Spell Field Special Effect: Advances along casting path Damage: 55 Blinding Duration: 1.5s Vulnerability Duration: 3s Range: 6m width, 4.5m height Cooldown: 12s |
Creates a Darkforce veil that blinds enemies and amplifies damage taken. |
Dark Teleportation (right mouse button) |
Casting: Persistent Spell Field Special Effect: Allies within gain Invisibility and Movement Boost Duration: 2s Range: 10m radius Cooldown: 12s |
Grants nearby allies a state of invisibility and movement enhancement. |
Team-Up Ability
Ability | Stats | Function |
---|---|---|
From Shadow to Light (Passive) | Team-up bonus: 15% Healing Boost | Allows Cloak & Dagger to inject energy into Moon Knight, creating a realm where he can turn invisible. |
Dagger’s Weapon: Lightforce Dagger
Weapon | Stats | Function |
---|---|---|
Lightforce Dagger |
Casting: Single-cast projectile Special Effect: Pulls in the closest target and creates a spell field Damage: 15 per round Healing per hit: 10 Area of Effect Healing: 18 Range: 8m radius Fire rate: 2.27 hits/sec Ammo: 12 Critical Hit: No |
Launch a Lightforce Dagger that damages foes and heals allies nearby. |
Dagger’s Abilities
Ability | Stats | Function |
---|---|---|
Eternal Bond (Q) |
Casting: Persistent Spell Field Damage: 30/s Healing Amount: 220/s Range: 4m radius, 15m length Duration: Dash lasts 5s Energy Cost: 3400 |
Healing allies and causing damage during three quick dashes. |
Shadow’s Embrace (L Shift) | Casting: Instant Cast | Switch to Cloak. |
Veil of Lightforce (E) |
Casting: Spell Field Healing Amount: 45 Healing Boost: 15% Duration: 4s Range: 6m width, 4.5m height Cooldown: 12s |
Creates a healing veil that restores health to allies upon contact. |
Dagger Storm (right mouse button) |
Casting: Single-cast projectile with delayed effect Healing Amount: 55/s Duration: 6s Range: 5m radius Cooldown: 15s |
Launch a volley of daggers to create an area with healing over time. |
Team-Up Ability
Ability | Stats | Function |
---|---|---|
From Shadow to Light (Passive) | Team-up bonus: 15% Healing Boost | Cloak & Dagger can create a realm for Moon Knight to become invisible. |
Guide to Playing Cloak and Dagger
Effectively utilizing Cloak and Dagger hinges on balancing healing duties with damage output while recognizing the pivotal moments to switch between the two characters. If the team is facing challenges with health, or if you are the primary healer, concentrate on employing Dagger’s abilities. Her Dagger Storm is especially vital during team skirmishes as it creates a healing dome that gradually restores health.
In scenarios where allies are in less accessible positions or when concentrated together, Dagger’s Veil of Lightforce serves as an invaluable ability, directing healing where it’s most needed during crucial moments. Properly combining these skills can yield substantial healing benefits, but be wary of their lengthy cooldown times; strategic deployment is essential, particularly when your team has the advantage.
When possible, stagger the use of abilities for maximum effect, unless your team’s situation is dire. Solo healers must judiciously assess each ability’s timing. Since Marvel Rivals does not enforce role locks, you may find yourself amidst a team disproportionately stocked with DPS heroes. If you become a target for flankers, prioritize saving the healing dome for your own survival until you can switch to Cloak.
Cloak excels against aggressive flankers due to his brief invulnerability window. His Dark Teleportation ability allows for rapid escapes or quick assistance to teammates under duress. Additionally, the expansion of your field of vision through this ability proves advantageous for battlefield awareness, yet remain cautious; if teammates engage or reload while enveloped in the shroud, the invisibility effect will dissipate.
Cloak’s Terror Cape enhances his defenses against flankers by obscuring enemy vision and applying damage vulnerability, facilitating swift enemy takedowns by your team.
Utilizing Cloak and Dagger’s ultimate is most effective for securing critical objectives. The pathway it creates damages nearby foes while healing allies, making it a game-changer when positioned strategically on contested locations. Nonetheless, remember that while you can move during this ultimate, you’re still vulnerable. Make sure to time this ability conscientiously to avoid being eliminated in the midst of activation.
Leave a Reply