Understanding Diablo 4 Runewords: Crafting, Effects, and More Details

Understanding Diablo 4 Runewords: Crafting, Effects, and More Details

When Diablo 4’s 2.0 Update goes live, players will need to understand the new Runewords mechanic.

The end of the PTR for Diablo 4’s 2.0 update has provided players with a solid preview of what to expect with the upcoming Vessel of Hatred expansion. While players couldn’t test the new Spiritborn class, there was still plenty of content to explore.

During this period, players uncovered new insights about the secret cow level, potential details regarding Season 6, and some especially powerful builds. Mastering Diablo 4’s new Runewords is key to crafting these builds.

What are Runewords in Diablo 4, how can players obtain them, and how many have been revealed? This guide will address these questions and assist you in preparing for the Vessel of Hatred and Season 6.

How do Runewords work in Diablo 4?

Runewords function by combining two elements: the Rune of Ritual and the Rune of Invocation. The Rune of Ritual specifies an action or condition that must be fulfilled to activate an effect determined by the Rune of Invocation.

Typically, Runes of Invocation provide access to a Skill associated with one of Diablo 4’s five classes. For instance, with the appropriate Runeword, players could have their Barbarian activate the Druid’s Petrify Ultimate.

The game introduces a wide array of Runewords that can be mixed and matched to optimize your build. Using a Rune of Invocation corresponding to your Class will cast that Skill, applying all its enhancements.

diablo 4 runewords
Blizzard Entertainment

Runeword Offering and Overflow explained

Completing the action prescribed by a Rune of Ritual generates a resource called Offering. This resource is required to activate various Runes of Ritual.

An early example provided by Blizzard illustrates how the Rune of Ritual Bac interacts with the Rune of Invocation Jah. Bac generates 50 Offering when your character moves five meters, while Jah costs 500 Offering to convert your next evade into the Sorcerer’s Teleport.

With both runes equipped, every time your character travels 50 meters, the next evade will be transformed into a Teleport. This is just one possible combination of Runewords in Diablo 4.

Diablo 4 Runewords Explained
Blizzard Entertainment

With two Runewords equipped, players can track their generated Offering through an icon above the buff bar. When this icon fills, the effect of the Rune of Invocation can be triggered.

Some Runewords in Diablo 4 feature an Overflow effect. If players wait to activate their Rune of Invocation and accumulate more Offering than required, the effect will gain additional benefits based on the Overflow.

For example, the Rune of Invocation Qax consumes all of your primary resource to provide a 100% damage increase to your next non-basic Skill. If players generate 450 Offering or more, this damage boost is enhanced further.

How to equip Runewords in Diablo 4

Runewords are slotted into the sockets of compatible gear. They replace Gems, so players will need to choose between the consistent buffs provided by Gems and the unique Skills that Runes offer.

Runewords can be equipped similarly to how one would slot Gems into gear. Important considerations when equipping Runewords include:

  • Only gear with two sockets can hold Runewords, applicable to Helms, Chests, Pants, and 2-Handed Weapons.
  • Runewords cannot share a slot with Gems on the same item.
  • Only two Runewords can be equipped at a time, limiting players to two pieces of gear containing Runes.
  • The same rune cannot be equipped multiple times across different pieces.

How to Acquire Runewords in Diablo 4

To access Runewords in Diablo 4, players must complete a specific quest during the Vessel of Hatred expansion’s campaign. Afterward, they will be rewarded through various endgame activities.

Runes exist in three rarities: Magic, Rare, and Legendary, mirroring the rarity system of gear in Diablo 4.

Additionally, players can trade Runes with others or craft them.

Diablo 4 Runewords Crafting
Blizzard Entertainment

Crafting Runes in Diablo 4

Players can craft new Runes at the Jeweller in Diablo 4 by offering three identical Runes to create a new one.

The newly crafted Rune will contain a different Runeword than the ones sacrificed. This provides a practical method for disposing of Runes that are of no use, and there’s a chance to craft a Legendary Rune when sacrificing Rare or Magic Runes.

All Runewords and their effects in Diablo 4

Runes of Ritual

Rune Rarity Offering Earned Condition
Cem Magic 50 Cast Evade.
Cir Magic 25 Cast the same non-Channeled Skill 3 times in a row.
Money Magic 10 Cast a Skill after moving. (Cooldown: 0.2 seconds).
Ur Magic 10 Your Minion or Companion kills an enemy or dies.
Yes Magic 100 Drink a Healing Potion.
I will Magic 150 Cast an Ultimate Skill.
Sound Rare 1,000 Become Injured or Crowd Controlled (Cooldown: 20 seconds).
From you Rare 2 Lose 1% of your Maximum Life.
Neo Rare 300 Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)
Night Rare 5 Inflict a Crowd Control that isn’t Slow or Chill.
little Rare 2 Spend 5% of your Maximum Resource.
Body Legendary 10 Up to a 100% chance against Injured enemies.
Bac Legendary 50 Travel 5 meters.
Lith Legendary 25 Stand still for 0.3 seconds.
For that Legendary 25 Cast a non-Channeled Core Skill.
Score Legendary 150 Evoke power from another Class.
Yul Legendary 50 Cast a Skill with a Cooldown.

Runes of Invocation

Rune Rarity Offering Required Cooldown Effect Overflow
Ceh Magic 100 1 Second Summon a Spirit Wolf to attack enemies for 8 seconds. Summon Multiple Wolves
Even Magic 25 1 Second Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Gain Multiple Stacks
Lum Magic 5 1 Second Restore 1 Primary Resource. Increased Resource Restored
Of Magic 100 1 Second Leave the Necromancer’s Desecrated Ground for 3 seconds, dealing damage to enemies within. Increased Duration
Ono Magic 25 1 Second Evoke the Druid’s Dancing Bolts, seeking and damaging enemies. Increased Bolts Spawned
Of Magic 100 1 Second Evoke the Spiritborn‘s Pestilent Swarm, damaging enemies. Increased Swarms Spawned
Answer Magic 100 1 Second Evoke the Necromancer‘s Abhorrent Iron Maiden, countering damage from enemies and Healing you upon their demise. None
Tec Magic 100 1 Second Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Increased Size
Ton Magic 25 1 Second Evoke the Sorcerer’s Meteorites, damaging enemies. Increased Meteorites Spawned
Again Magic 100 1 Second Evoke the Rogue’s Stun Grenades, stunning and damaging enemies. Increased Grenades Spawned
Get Rare 500 3 Seconds Evoke the Spiritborn’s Vortex, dealing damage and pulling in enemies. None
Lac Rare 800 1 Second Evoke the Barbarian’s Challenging Shout, reducing damage taken. Increased Duration
Courage Rare 150 1 Second Gain a shadow from the Rogue’s Dark Shroud, decreasing damage taken per shadow. Gain Multiple Shadows
Down Rare 700 6 Seconds Evoke the Rogue’s Countering Concealment, offering Dodge Chance and Stealth. Increased Duration
Go Rare 400 1 Second Your next non-Basic Skill cast spends all Primary Resource for a damage boost. Further Increased Damage
Via Rare 400 1 Second Restore an Evade charge and gain temporary Movement Speed. Increased Duration
What Rare 800 1 Second Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Increased Duration
Thul Rare 400 1 Second Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable effects. Increased Size
Tzic Rare 250 1 Second Evoke the Spiritborn’s Concussive Stomp, damaging and knocking down enemies. None
What Rare 100 1 Second Evoke the Necromancer’s Horrid Decrepify, slowing enemies and enabling Executions. None
Solution Rare 200 1 Second Gain Maximum Life for a short duration. Increased Duration
Zec Rare 200 2 Seconds Reduce your active Ultimate Cooldown. Further Reduced Cooldown
Eom Legendary 100 1 Second Cooldowns reduced. Further Reduced Cooldown
Yes Legendary 500 2 Seconds Transform your next Evade into the Sorcerer’s Teleport, blinking further and dealing damage. None
Ohm Legendary 500 2 Seconds Evoke the Barbarian’s Enhanced War Cry, boosting speed and damage. Increased Duration
Vex Legendary 400 1 Second Enhance all Skills temporarily. Increased Duration
Khan Legendary 700 1 Second Your next Skill cast will critically strike. None
Yom Legendary 500 5 Seconds Evoke the Druid’s Petrify, stunning enemies and enhancing your Critical Strike Damage against them. None

With this detailed information, you should be well-prepared to utilize Diablo 4’s new Runewords mechanic. The feature will officially launch with the Vessel of Hatred and Season 6 on October 8, 2024.

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