Teamfight Tactics’ Set 13, titled *Into the Arcane*, introduces exciting new team compositions, with the Conqueror trait standing out for its engaging gameplay potential. Conquerors not only offer valuable rewards from War Chests but also enhance your team’s power through takedowns. If you’re wondering about the specifics of the rewards and how they’re determined, our comprehensive guide will clarify these aspects while providing an overview of effective strategies for utilizing the Conqueror trait.
Ultimate Guide to the Conqueror Trait in Teamfight Tactics | Set 13
The Conqueror trait is centered around a straightforward yet powerful principle:
Units possessing the Conqueror trait are primarily robust frontliners, designed for sustained damage output supported by strong tanks. Key damage dealers like Draven and Darius are critical, especially in the early game when the overall damage output may be lacking.
Swain plays a versatile role in this setup, functioning as a Form Swapper. He can toggle between soaking damage and delivering it from a more rearward position, making him a favored choice for many players aiming for a bruiser build.
In scenarios where Darius or Draven do not reach high star levels, players can lean on Ambessa to amplify the team’s damage potential. The flexibility of the Conqueror trait allows for effective combinations with other traits such as Rebel, Chem-Baron, and Family, making it easy to integrate with almost any composition since activating the Conqueror trait requires only two units.
For those pursuing a full Conqueror setup with six or more units, incorporating good ranged damage dealers will significantly elevate the team’s effectiveness. Completing combinations with traits like Sentinel and Sorcerer can grant substantial buffs, enhancing your overall team power.
Your strategy should prioritize leveling up Darius or Draven early in the game. Darius thrives with items like Bloodthirster, Titan’s Resolve, Sterak’s Gage, Quicksilver, or Edge of Night, while Draven benefits from Guinsoo’s Rageblade, Last Whisper, and Deathblade.
If Darius doesn’t reach three stars, consider transferring his items to Ambessa, as the success of a Conqueror team hinges on rapidly accumulating Conquest for valuable AP/AD bonuses. Swift decision-making is key, focusing on building towards both losing and winning streaks to maximize rewards.
Comprehensive List of Conqueror War Chest Rewards | Set 13
Below is a detailed list of rewards associated with the Conqueror trait at various milestones:
Stacked Conquest | Rewards |
---|---|
10 | x2 Gold |
35 | 2-Cost Unit |
65 | 4-Cost Unit |
100 | Lesser Champion Item, 3-Cost Unit |
150 | Item Component, Reforger |
200 | 4-Cost Unit, 5-Cost Unit |
330 | 5-Cost Unit |
440 | Thief’s Item |
550 | Completed Item |
660 | Artifact Item |
750 | Support Item |
850 | Tactician’s Crown, x20 Gold |
1000 | Locket, Zeke’s Herald, Chalice, Remover, x20 Gold |
1200 | Radiant Item, Artifact Item, Remover |
1500 | Tactician’s Crown, Radiant Crown, x80 Gold |
Each reward listed can significantly influence your early game success, as achieving a 4-cost or 5-cost unit ahead of your opponents can be a game-changer. However, it is crucial to keep in mind that other traits might offer stronger advantages.
Given that Conqueror units provide dual benefits—power and utility—their overall effectiveness may not match that of more straightforward traits like Rebels or Enforcers, which deliver concentrated team boosts.
Your objective should be to achieve Conqueror Four and Six quickly, as this will greatly enhance your power and enable a snowball effect. Keep an eye out for emblems through augments and in-game events, but be aware that late-game emblems may not hold as much value as they do early in the game.
Remember, you could potentially miss out on unique cosmetics while having unused Mythic Medallions in your inventory, so strategize wisely!
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