Warzone Mobile April 2 update patch notes: Android fixes, matchmaking changes, more

Despite the successful launch of Warzone Mobile, there have been reports of significant issues that are affecting players’ overall experience. Specifically, there have been criticisms regarding the game’s performance on Android devices, as many users have been unable to achieve clear graphics despite adjusting their settings.

Just in time for Season 3, the developers have released an update that specifically addresses the major concerns. The complete patch notes for the Warzone Mobile April 2 update can be found below.

Warzone Mobile Optimization Update: What You Need to Know

The patch notes for the April 2 update of Warzone Mobile have been revealed by the developers in an X post, which can be found below.

Maximizing Performance on Android Devices

  • Problem: Certain Android devices were incorrectly set to use higher default configurations than intended.
  • Fix: Adjusted default settings for Android devices.
  • Issue: Graphics took longer to load than expected, resulting in low fidelity graphics early in matches.
  • Fix: More assets are loaded in before matches begin, so graphics will immediately improve more rapidly upon joining a game.
  • Issue: Crashing, graphical corruptions, and disconnects were unexpectedly occurring on some Android devices.
  • Fix: Discovered a bug causing too many vehicles and buy stations to spawn on Verdansk, which impaired game performance. This has been resolved.
  • Fix: If you disconnect, we added a Rejoin feature so you can jump back in-game.

Temperature Control Settings

  • Issue: Default FPS cap was set too high on certain device models, resulting in thermal and performance issues.
  • Adjustment: The default FPS was modified to efficiently maintain device coolness.
  • In progress Continue adjusting other levers that affect device temperature.

Visuals

  • Issue: Warzone Mobile uses streaming to load in graphics as you play, This dramatically reduces the total install footprint and download size for players, but players with poor internet will experience lower tier graphics.
  • Fix: More graphics will load in before matches begin, so graphics will immediately improve more rapidly upon joining a game.
  • Issue: Default FPS was set too high for some devices, resulting in thermal and performance issues.
  • Fix: Adjusted the default FPS settings for low or medium tier devices.

Game difficulty levels

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