Zenless Zone Zero: Seth Lowell Leaks and Complete Overview

Seth Lowell is classified as an A-rank Electric Defense unit in Zenless Zone Zero, primarily serving as a support character for Anomaly units within the game.

As a formidable support unit in Zenless Zone Zero, Seth has minimal field requirements yet provides a significant 20% Anomaly RES reduction. This buff is particularly beneficial for high-damage dealers like Jane Doe, who ranks among the strongest DPS characters currently available.

To maximize team efficacy, it’s essential to build Seth with the best Drive Discs, W-Engine, and team composition tailored for him in the game.

Optimal Seth Lowell Build in Zenless Zone Zero

Weapon Drive Disc Stats Team Comp
Peacekeeper – Specialized Swing Jazz (4-pc), Hormone Punk (2-pc) Cost 6: Energy Regen
Cost 5: ATK
Cost 4: ATK
Substats: ATK, Anomaly Proficiency
Jane Doe, Seth, Grace

This recommended build focuses on optimizing Seth’s capabilities in Zenless Zone Zero; further details on the individual components will be explored in the subsequent sections.

Top W-Engines for Seth

Here are the most effective W-Engines for Seth in Zenless Zone Zero:

W-Engine Description
Peacekeeper Specialized W-Engine Zenless Zone ZeroPeacekeeper Specialized This is the optimal W-Engine for Seth. It provides 0.4 Energy Regen per second when shielded, along with a 36% boost to Anomaly build-up from EX Special Attacks and Assist Follow-Ups.
Bunny Band W-Engine Zenless Zone ZeroBunny Band This A-rank W-Engine is a viable alternative for Seth, enhancing maximum HP by 8% and increasing ATK by 10% when the character is shielded.
Spring Embrace W-Engine Zenless Zone ZeroSpring Embrace Reduces damage taken by 7.5%. When attacked, the Energy Generation Rate increases by 10% for 12s. This buff transfers to the new on-field character upon switching, with its duration refreshed.

Top Drive Discs for Seth

A screenshot of the Swing Jazz Drive Disc from Zenless Zone Zero.
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Swing Jazz is the premier Drive Disc for Seth in Zenless Zone Zero.

The finest Drive Discs for Seth Lowell include Swing Jazz and Hormone Punk. The set bonuses for these Drive Discs are outlined below:

Swing Jazz

Set Piece Set Bonus
2-pc Energy Regen increases by 20%.
4-pc Launching a Chain Attack or Ultimate increases all squad members’ DMG by 15% for 12s. Passive effects of the same name do not stack.

Hormone Punk

Set Piece Set Bonus
2-pc Increases ATK by 10%.

Ascension and Skill Level-Up Materials

Ascension Requirements

The materials needed for Seth’s Ascension in Zenless Zone Zero include Basic Defense Certification Seal and its upgrades. The required quantities are:

  • Basic Defense Certification Seal x4
  • Advanced Defense Certification Seal x32
  • Defender Certification Seal x30

Skill Level-Up Requirements

The materials necessary for leveling up Seth’s skills include Basic Shock Chip, its upgrades, and Hamster Cage Pass. The specific quantities needed are:

  • Basic Shock Chip x5
  • Advanced Shock Chip x15
  • Specialized Shock Chip x50
  • Hamster Cage Pass x5

Core Skill Enhancement Materials

The required materials for enhancing Seth’s core skills include:

  • Living Drive x9
  • Higher Dimension Data- Falling Fist x60

Top Team Composition for Seth Lowell

Seth primarily serves as a support unit, making him a great synergy with Jane Doe and Grace in Zenless Zone Zero. His ability to reduce enemy Anomaly RES by 20% significantly enhances the damage output of team members with that attribute.

Jane Doe, Seth, and Grace from Zenless Zone Zero
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Seth pairs exceptionally well with Jane in Zenless Zone Zero.

Another effective team composition could include Seth, Jane, and Qinqyi, creating a stun-oriented team where Qingyi opens up enemies, allowing Jane to inflict damage while Seth reduces enemy Anomaly RES.

Seth’s Abilities

A screenshot of Seth's Core Skill from Zenless Zone Zero.
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Seth possesses the ability to lower the Anomaly RES of enemies.

Basic Attack

Ability Name Description
Lightning Strike Activate with Basic Attack: Unleashes up to 4 successive strikes in front, delivering Physical and Electric DMG.
Lightning Strike – Electrified Hold Basic Attack when Resolves reaches 75% to launch consecutive strikes, followed by a Finishing Move that deals Electric DMG. Triggering a Finishing Move hits an enemy and activates a Quick Assist from the squad member before Seth. The Anti-Interrupt level increases during this skill.

Dodge

Ability Name Description
Evasion Maneuver Press Dodge: Perform a quick dash that grants invulnerability during the skill.
Thunder Assault Press Basic Attack during a Dodge: Charge forward with a shield attack, inflicting Physical DMG while reducing damage taken by 40%.
Retreat to Advance Press Basic Attack during a Perfect Dodge: Unleash a quick downward slash dealing Electric DMG. Following the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush – High Voltage, enabling faster charging. The character remains invulnerable during the skill.

Assist Abilities

Ability Name Description
Armed Support When the on-field character is launched, press Perfect Assist: Unleash a quick downward slash dealing Electric DMG. Following this, hold Special Attack to transition into EX Special Attack: Thunder Shield Rush – High Voltage for increased charging speed. The user is invulnerable during the skill.
Thundershield Press Perfect Assist when the on-field character is about to be hit: Parries the attack, dealing massive Daze. Seth gains 25% Resolve once the skill activates, remaining invulnerable while using this skill.
Public Security Ruling Press Basic Attack after a Defensive Assist: Launch a forward thrust attack followed by two horizontal slashes, dealing Electric DMG. Hitting an enemy triggers Quick Assist of the squad member prior to Seth, allowing for a smooth transition into EX Special Attack: Thunder Shield Rush – High Voltage. The character enjoys invulnerability during the skill.

Special Attack

Ability Name Description
Thunder Shield Rush Press Special Attack: Launch two shield attacks forward, dealing Electric DMG. The Anti-Interrupt level increases during this attack.
Thunder Shield Rush – High Voltage Activate with sufficient Energy: Unleash a series of forward slashes delivering massive Electric DMG. Holding Special Attack charges the move, causing Seth to dash forward while inflicting significant Electric DMG. Executing this move accumulates 75% Resolve. The Anti-Interrupt level rises during the charge, and damage received is reduced by 40%. Seth maintains invulnerability through the series of slashes.

Chain Attack

Ability Name Description
Final Judgement Activate when a Chain Attack is triggered: Launch a series of slashes forward, dealing massive Electric DMG and accumulating 75% Resolve. After executing the move, hold Special Attack to transition into EX Special Attack: Thunder Shield Rush – High Voltage for faster charging. The character is invulnerable during the attack.
Justice Prevails Press Chain Attack when Decibel Rating is at Maximum: Launch a series of upward strikes followed by a Finishing Move, delivering massive Electric DMG. This action accumulates 75% Resolve and grants 3 additional Assist Points. After the move, hold Special Attack to link to EX Special Attack: Thunder Shield Rush – High Voltage, enhancing charging speed. The user is invulnerable throughout the skill.

Core Skill

Ability Name Description
Protector Using EX Special Attack: Thunder Shield Rush – High Voltage grants Seth a Shield of Firm Resolve equal to 68% of his initial ATK (up to 3,000 points) for 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike – Electrified or Assist Follow-Up: Public Security Ruling activates a Quick Assist or Chain Attack, the new squad member entering the field gains a Shield equal to 68% of Seth’s initial ATK for 25s (up to 3,000 points), and may trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 85.
High Spirit When another squad character shares the same Attribute or Faction: If Seth’s Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike – Electrified hits an enemy, the target’s Anomaly Buildup RES to all Attributes is reduced by 20% for 20s.

Mindscape Cinema for Seth Lowell

A screenshot of Seth's Mindscape Cinema screen from Zenless Zone Zero.
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Investing in Seth’s Mindscape Cinema is worthwhile in Zenless Zone Zero.

  • Level 1Heroism: Increases the shield value of Shield of Firm Resolve and its maximum limit by 30%. The Anomaly Proficiency increase from Core Passive: Protector lasts an additional 10s when Shield of Firm Resolve concludes.
  • Level 2Recklessness of Youth: Commencing battle grants Seth 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike – Electrified increases the Electric Anomaly Buildup of the move by 35%.
  • Level 3Slow Reflexes: Increases Basic Attack, Dodge, Assist, Special Attack, and Chain Attack levels by +2.
  • Level 4Core Aspiration: The Daze from Defensive Assist: Thundershield is augmented by 25%.
  • Level 5Distant Admiration: Increases Basic Attack, Dodge, Assist, Special Attack, and Chain Attack levels by +2.
  • Level 6Idealist: When Seth performs a Finishing Move using Basic Attack: Lightning Strike – Electrified, it inflicts extra damage equal to 500% of his ATK and guarantees a critical hit, with CRIT DMG boosted by 60%.

Seth Lowell: Advantages and Disadvantages

Below are the pros and cons of using Seth Lowell:

Pros Cons
Easy to utilize Attack animations are relatively slow
Provides substantial buffs for Jane Can only enhance one ally at a time
No requirement for field time

Having learned about Seth Lowell, consider using your Polychromes to summon him from the Jane Doe banner.

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