Choosing a class in Arcane Lineage can be a defining moment, whether you’re new to the game or a seasoned veteran with countless resets. Since class selection is final, making the right choice is crucial. To assist you, we present our comprehensive Arcane Lineage class tier list!

Base Class Tier List for Arcane Lineage

Tier Classes
S
A
B

In Arcane Lineage, there are five base classes. Each class progresses into three specialized Super Classes. You begin your journey with a Base Class at level 5, and upon reaching level 15, you can transition into your chosen Super Class. The tier list provided evaluates these Base Classes based on their inherent strengths and the efficacy of their Super Classes.

Warrior stands out as the top choice for a Base Class in Arcane Lineage due to the exceptional quality of all its Super Classes, making it powerful for both solo and group grinding. Other noteworthy classes include Slayer, Martial Artist, and Wizard, each boasting a premier Super Class with significant benefits. The following table elaborates on the details of each Base Class, followed by the ranking of Super Classes.

Class Description Pros & Cons
Total Cost: 220g Scaling: Strength Weapon: Ferrus Cestus Focuses on single-target damage and defensive buffs + Dark Wraith is a meta Super Class + Easier early game grinding + Useful low chip damage from blocking Endure isn’t an effective defensive skill Monk and Brawler lack impact
Total Cost: 200g Scaling: Strength Weapon: Broadsword Focuses on single-target damage with crowd control and a larger Block bar + All Super Classes are high-quality + Low cooldowns with impressive skill stats + Overall the finest Base Class
Total Cost: 200g Scaling: Strength Weapon: Ferrus Spear Focuses on single-target damage and inflicting poison + Advances to Saint, the best support class Long cooldowns on base skills Difficult to level at the beginning
Total Cost: 200g Scaling: Strength Weapon: Ferrus Dagger Provides enhanced gold gain and capabilities to bleed/blind enemies + Quick progression due to speed/gold bonuses + Pocket Sand is an exceptional skill Only one notable Super Class Stab’s bleed effect is marginally effective early on
Total Cost: 120g Scaling: Arcane Weapon: Old Staff Targets single-target magic damage + Magic Missile is a spam-friendly powerful skill + Enhanced escape probability and reduced aggro + Necromancer is a top-tier Super Class, highly self-sufficient Lacks variety beyond Magic Missile

Super Class Tier List for Arcane Lineage

Tier Classes
S
A
B
C

The above table showcases the Super Class tier list in Arcane Lineage. These classes unlock after level 15 and are pivotal in shaping your gameplay. Each class has its own alignment requirements, which must be met in conjunction with the appropriate Base Class.

The top-tier overall classes include Dark Wraith, Berserker, Necromancer, and Saint. Each offers a degree of self-sufficiency, with the Saint particularly excelling in group settings. Additional valuable options are Blade Dancer, Paladin, and Rogue, though they slightly trail behind the elite four. Further specifics on class rankings can be found in the subsequent table.

Class Description Pros & Cons
Requirements: 15 Orderly, Martial Artist Base Class Total Cost: 2, 000g Scaling: Strength Focuses on single-target damage and damage-over-time effectsEmpowers allies with buffs for offense and defense + Abundant abilities with low cooldowns + Strong support potential with proper mastery tree + Versatile role Initial weakness without mastery perks Lacks self-sustain
Requirements: Martial Artist Base Class Total Cost: 3, 750g Scaling: Strength Focuses on single-target damage and imposing debuffs Wields enhanced damage based on debuff applications + Exceptional single-target damage output + Mastery tree enhancements are substantial Heavy reliance on party synergy for maximum effect Energy costs can be prohibitive
Requirements: 15 Chaotic, Martial Artist Base Class Total Cost: 2, 000g Scaling: Arcane Builds crit stacks to enhance abilities Summons allies to fight alongside + Outstanding crit potential from passives + Summons are exceptionally powerful + High DPS and debuffing potential across multiple targets + Among the highly self-sufficient classes
Requirements: 15 Orderly, Warrior Base Class Total Cost: 2, 000g Scaling: Strength/Endurance Emphasizes ally buffing and protection Equipped to tank effectively and taunt1 + The leading tank class in Arcane Lineage + Robust protective buffs and healing Mediocre DPS hampers solo capability Party collaboration is necessary for optimum performance
Requirements: Warrior Base Class Total Cost: 3, 750g Scaling: Strength Enables parrying and counters with damage potential Concentrates on single-target focus + High potential for damage countering + Excellent single-target DPS + Strong defensive capabilities + Ranked among the premier DPS classes Lacks self-sustain as seen in Berserker
Requirements: 10 Chaotic, Warrior Base Class Total Cost: 2, 000g Scaling: Strength Offers damage boosts upon successful kills Seeks to capitalize on lower health states + Exceptional single-target damage potential + Opportunity to gain lifesteal through mastery projects + Increased strength when aiming for low health + Highly regarded self-sufficient class Vulnerable defense
Requirements: 15 Orderly, Slayer Base Class Total Cost: 2, 000g Scaling: Strength/Arcane Provides healing and debuff cleansing Inflicts undodgeable AoE damage and blinds enemies + The top support class in the game + Essential in group scenarios + Effective healing and cleansing Low independent damage output
Requirements: Slayer Base Class Total Cost: 3, 750g Scaling: Strength/Speed Provides buffs and taunts Applies stuns and debuffs + A solid tank class with decent buffs and sustainability + Regains HP through successful blocks/dodges + Capable of stunning with skills Inferior to Paladin Mastery tree buffs lack impact
Requirements: 10 Chaotic, Slayer Base Class Total Cost: 2, 000g Scaling: Strength/Arcane Inflicts self-damage while dealing AoE attacks Earns self-sustain from mastery nodes + Strong AoE damage abilities Self-damage can be punitive Struggles without a healer in the group Long cooldowns and steep energy requirements
Requirements: 15 Orderly, Thief Base Class Total Cost: 2, 000g Scaling: Speed/Arcane Focused on AoE attacks and damage-over-time effects Offers buffs and debuffs + Numerous skills with low downtime + Robust buff and debuff potential + High sustained AoE damage Lacks strong single-target DPS Other classes perform better in supporting/DPS roles
Requirements: Thief Base Class Total Cost: 3, 750g Scaling: Strength/Arcane/Speed/Luck Leverages traps alongside AoE/single-target engagements Reliably stacks poison and debuffs + Generally low cooldowns and energy expense + Impressive AoE and single-target effectiveness + Trap mastery excels with Paladin pairing Lacks defensive strength Mastery tree enhancements are essential for peak performance
Requirements: 15 Chaotic, Thief Base Class Total Cost: 2, 000g Scaling: Strength/Arcane Inflicts DoTs and applies debuffs Features invisibility and auto-dodge mechanics + Invisibility provides untargetability + Strong single-target damage capacity DoTs lag behind in overall effectiveness Extended cooldowns hamper usage
Requirements: 10 Orderly, Wizard Base Class Total Cost: 2, 000g Scaling: Arcane Focuses on AoE damage and ally buffs Can also apply DoTs and crowd control + Competitive AoE damage, effective debuffs, and party support Longer cooldowns can be counterproductive Most effective within group dynamics
Requirements: Wizard Base Class Total Cost: 3, 750g Scaling: Arcane Concentrates on applying numerous enemy debuffs Can reflect debuffs with specific traps + The top debuffer available Lacks effective damage on its own Requires party support for feasibility
Requirements: 15 Chaotic, Wizard Base Class Total Cost: 2, 000g Scaling: Arcane Summons allies to aid in combat Capable of healing and resurrecting units + Excellent deliverable damage from both allies and summon attacks + Resurrect dead allies + Can achieve lifesteal through summon attacks from the mastery tree + Constitutes one of the top self-sufficient classes

Sub Class Tier List for Arcane Lineage

Tier Classes
A
B

Currently, there are three Sub Classes in Arcane Lineage, with the Alchemist considered the least advantageous. Despite the allure of crafting and selling potions for extra gold, the combat utility offered by the Bard and Beastmaster greatly surpasses it. Nonetheless, if you are still working on maximizing your slots, choosing Alchemist may provide some benefits.

Class Description Pros & Cons
Total Cost: 1, 200g Requirements: None Scaling: None Focuses on healing allies and debuffing opponents + Accessible and easy to obtain + Provides decent healing and various buffs/debuffs A dedicated healer in the party is generally more effective
Total Cost: 750g + 3 mob drops Requirements: Mushroom Cap, Sand Core, Restless Fragment Scaling: None Grants a permanent increase in drop rates from executed enemies Permits sneaking to avoid combat (costs HP) + Enhanced drop rates from executed opponents + Expose provides significant single-target damage buffs Considered difficult to acquire
Total Cost: 800g + 3 potions Requirements: Small Health Potion, Ferrus Skin Potion, Invisibility Potion Scaling: None Enables the sale of potions and ingredients for profit Can spawn a cauldron at will Ability to utilize additional potions in battle Includes an undodgeable skill to apply random debuffs + Potential for substantial profit through potion crafting Requires multiple potion types to function well Combat skills can vary widely in efficacy

With our tier list in tow and insights into the strengths of Base, Super, and Sub classes, your decision-making process for your next wipe in Arcane Lineage will be more straightforward and informed.

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