Best graphics settings for Resident Evil 4 remake on Nvidia RTX 3080 and RTX 3080 Ti

Best graphics settings for Resident Evil 4 remake on Nvidia RTX 3080 and RTX 3080 Ti

In its last-generation Ampere line, Nvidia released the RTX 3080 and 3080 Ti GPUs as high-end options that could handle 4K. Both of these cards can make playable frame rates at that resolution and setting level, even with the highest settings in the game. So, it’s not surprising that these GPUs can run the remake of Resident Evil 4, which has been criticized for not running well on PlayStation consoles.

With a few tweaks, this game can be played at 4K with playable frame rates. It’s important to note that the GPUs don’t have to use upscaling formulas to make the RE4 remake playable. Here are the best settings for this game when it’s running on Nvidia’s RTX 3080 and 3080 Ti.

Resident Evil 4 remake runs smoothly on Nvidia’s RTX 3080 and 3080 Ti, even at the highest settings.

People know that Resident Evil games push the limits of what can be done with graphics. The upcoming remake of RE4 is no different. With this game, Nvidia gamers with high-end 80-class GPUs are in for a treat.

Setting up the RTX 3080 for the Resident Evil 4 remake’s graphics

The RE4 remake runs best with the following settings on Nvidia’s RTX 3080:

  • Screen resolution: 3840×2160
  • Refresh rate: Highest supported by the monitor
  • Frame rate: Variable
  • Display mode: Fullscreen
  • Vertical synchronization: Off
  • Cinematics resolution: 4K
  • Ray tracing: Off
  • FidelityFX Super Resolution 2: Off
  • FidelityFX Super Resolution 1: Off
  • Image quality: 100%
  • Rendering mode: Normal
  • Anti-aliasing: FXAA+TAA
  • Texture quality (Recommended VRAM): High (1 GB)
  • Texture filtering: High (ANISO x16)
  • Mesh quality: Max
  • Shadow quality: Max
  • Shadow cache: On
  • Contact shadows: On
  • Ambient occlusion: FidelityFX CACAO
  • Volumetric lighting: Max
  • Particle lighting quality: High
  • Bloom: On
  • Screen space reflections: On
  • Subsurface scattering: Off
  • Hair strands: N/A
  • Graphic dismemberment: On
  • Persistent corpses: Many
  • Corpse physics: N/A
  • Diverse enemy animations: N/A
  • Motion blur: As per preference
  • Rain quality: N/A
  • Terrain: N/A
  • Destructible environments: N/A
  • Lens flare: As per preference
  • Lens distortion: On (+chromatic aberration)
  • Depth of field: On
  • Resource-intense lighting quality: High
  • Resource-intense effects quality: High

Graphics settings for the RTX 3080 Ti for the remake of Resident Evil 4

When running on the 3080 Ti with the following settings, Capcom’s upcoming remake should run well for gamers.

  • Screen resolution: 3840×2160
  • Refresh rate: Highest supported by the monitor
  • Frame rate: Variable
  • Display mode: Fullscreen
  • Vertical synchronization: Off
  • Cinematics resolution: 4K
  • Ray tracing: Off
  • FidelityFX Super Resolution 2: Off
  • FidelityFX Super Resolution 1: Off
  • Image quality: 100%
  • Rendering mode: Normal
  • Anti-aliasing: FXAA+TAA
  • Texture quality (Recommended VRAM): High (1 GB)
  • Texture filtering: High (ANISO x16)
  • Mesh quality: Max
  • Shadow quality: Max
  • Shadow cache: On
  • Contact shadows: On
  • Ambient occlusion: FidelityFX CACAO
  • Volumetric lighting: Max
  • Particle lighting quality: High
  • Bloom: On
  • Screen space reflections: On
  • Subsurface scattering: Off
  • Hair strands: N/A
  • Graphic dismemberment: On
  • Persistent corpses: Many
  • Corpse physics: N/A
  • Diverse enemy animations: N/A
  • Motion blur: As per preference
  • Rain quality: N/A
  • Terrain: N/A
  • Destructible environments: N/A
  • Lens flare: As per preference
  • Lens distortion: On (+chromatic aberration)
  • Depth of field: On
  • Resource-intense lighting quality: High
  • Resource-intense effects quality: High

Overall, the RTX 3080 and 3080 Ti are great GPUs for playing the new version of Resident Evil 4 that is coming out soon. When ray tracing is turned off, the game is a lot easier.

Leave a Reply

Your email address will not be published. Required fields are marked *