The Final Shape, the latest update for Destiny 2, has launched and players can now access the new Seasonal Artifact, Hunter’s Journal. This artifact offers various perks and upgrades to level up. Read on for an explanation of each perk and the recommended weapons and build for The Final Shape.
The Final Shape of Destiny 2 has introduced a fresh selection of weapons and increased the maximum Power Level. Additionally, players can acquire a new Seasonal Artifact.
- How to get Seasonal Artifact: Hunter’s Journal
- Every Artifact Perk explained
- Best meta Build for The Final Shape
How to Get Destiny 2 Seasonal Artifact: Hunter’s Journal
To obtain the Hunter’s Journal Artifact in Destiny 2, one must first finish the initial mission of The Final Shape campaign and then speak with their Ghost at the Speaker’s Respite.
Each Seasonal Artifact has a total of 12 Perk Points that can be allocated among 5 different Rows of Perks. These points can be freely reset and swapped by Guardians without any cost.
Acquiring your Prismatic Sub-Class will be the key to making the most out of this Seasonal Artifact.
Every Destiny 2 Hunter’s Journal Artifact Perk explained
The latest addition to Destiny 2, The Final Shape Artifact, offers numerous new Perks waiting to be unlocked. Here is a breakdown of each Perk:
Row 1 Perks explained:
- The equipped Pulse Rifles have been enhanced to fire shield-piercing rounds and immobilize Barrier Champions. Moreover, these weapons will always be charged to maximum capacity when the overcharge modifier is in effect.
- Unstoppable Sidearm: When aiming down the sights of a Sidearm for a brief period, it will be equipped with a potent explosive payload that has the ability to stun enemies without shields. This makes it particularly effective against Unstoppable Champions. Furthermore, Sidearms will consistently have an increased charge when the modifier is active.
- Unstoppable Scout Rifle: When aiming down the sight of a Scout Rifle for a brief period, a potent explosive payload is loaded that can stun unshielded enemies. This makes it highly effective against Unstoppable Champions. Furthermore, Scout Rifles are automatically charged when this modifier is active.
- The Overload Hand Cannon ability allows for consecutive hits with any Hand Cannon to disrupt combatants, stunning them and causing delays in their abilities, energy regeneration, and damage output. This makes Hand Cannons particularly effective against Overload Champions. Furthermore, when the modifier is active, Hand Cannons will always be overcharged.
- The Anti-Barrier Sub Machine Gun allows your Submachine Guns to fire rounds that can pierce shields and stun Barrier Champions. Moreover, when the modifier is active, your Submachine Guns will always be overcharged.
Row 2 Perks Explained:
- The Logic Reductor weapon is equipped with the Radiolaria Transposer origin perk, allowing it to deal greater damage to Vex enemies. Additionally, it can prolong the duration of the radiolaria pools generated by the Radiolaria Transposer.
- Overcharged Armory: Whenever the Overcharged modifier is active, weapons featuring the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits will always be considered Overcharged weapons for you.
- The energy cost of Elemental Charge mods is greatly reduced for the Authorized Mod.
- The Cast No Shadows origin perk allows rounds to overflow the magazine for Saint’s Inspiration.
- Winning Strategy: When wielding weapons with the Dealer’s Choice origin trait, precise final blows or quickly defeating enemies will cause them to explode, dealing Solar damage to nearby foes. Equipping multiple weapons with this trait will amplify the explosion’s effect.
The Prismatic Subclass offers a lot of possible builds for the Hunter’s Journal Seasonal Artifact.
Row 3 Perks Explained:
- The Elemental Siphon perk allows for quick kills with either a Kinetic weapon or a weapon that matches your currently equipped Super. This will generate an elemental pickup that corresponds to the Super being used.
- Overload Sword: When using a Sword, landing multiple hits in a row will interrupt and stun enemies, as well as slow down their ability energy regeneration and reduce their damage output. This is especially effective against Overload Champions. Furthermore, Swords will always be in an overcharged state when this modifier is active.
- Creeping Chill: Defeating enemies with stasis weapons while they are slowed or frozen will cause a burst that also slows nearby targets.
- The ability Press the Advantage provides added stability, handling, and reload speed for weapons when breaking an opponent’s shield. Swords also gain improved resistance against guarding.
- Using a Strand weapon to destroy a Tangle results in a bigger and more powerful explosion, known as Threaded Blast.
Row 4 Perks Explained:
- Counter Energy: Whenever you or a fellow member of your fireteam successfully stuns a champion, you will receive energy for your least charged ability.
- Sword Efficiency: Swiftly eliminating enemies with a Sword replenishes a portion of ammo.
- Void Hegemony: When using a Void or Prismatic subclass, defeating weakened targets will grant a minor Void Overshield.
- Radiant Orbs: When using a Solar or Prismatic subclass, collecting an Orb of Power will cause you to become radiant.
- Galvanic Armor: Equipping an Arc or Prismatic subclass grants you a reduction in incoming damage from combatants while also amplifying it.
Row 5 Features Explained:
- Prismatic Transfer: When you activate your Super ability, any member of your fireteam who has a different Super type than yours will receive a boost to their weapon damage.
- The Argent Blade ability activates when you have an Armor Charge. When you use a Sword to deal damage, it uses up one Armor Charge and enhances your Sword for a brief period. This enhancement increases your Sword’s damage and energy charge speed.
- Expanding Abyss: The damage dealt by void sources is increased against weakened targets.
- While equipped with Woven Mail, Frost Armor, or a Void Overshield, Shieldcrush causes your melee to recharge faster and deal more damage. Additionally, having amplified or radiant grants a faster grenade recharge and increased damage.
- Transcendence: While transcendent, gain increased damage with grenades and melee attacks. After Transcendence ends, any Light and Dark energy used for weapon final blows will be refunded.
Best Hunter’s Journal Perks & Weapons for Destiny 2: The Final Shape
The Destiny 2 Hunter’s Journal Artifact, known as The Final Shape, is specifically designed to enhance the new Prismatic Subclass and Intrinsic Perks of weapons for this season. It is essential to unlock this Subclass in order to achieve the best possible meta composition for the season, so be sure to do so before leveling the Artifact.
Row 1: Anti-Barrier Pulse Rifle – Overload Hand Cannon – Unstoppable SidearmRow 2: Authorized Mod – Elemental Charge and Winning HandRow 3: Press the Advantage and Creeping Chill or Threaded BlastRow 4: Radiant Orbs and Void Hegemony or Galvanic ArmorRow 5: Expanding Abyss and Transference
The Call is one of the best weapons of the season, with enormous damage and great Perks.
The optimal loadout for this build consists of The Call rocket sidearm or Ded Gramarye IV Shotgun as Special Ammo weapons, paired with either the Red Death Reformed or Monte Carlo exotic, depending on your class.
When selecting your preferred Heavy Weapon, the best options are Retrofit Escapade, Hammerhead, or Spectrum 4FR. It is highly recommended to have a Void or Stasis Heavy Weapon equipped in order to activate Void Hegemony and Crippling Chill consistently. This will result in increased buffs for your allies and debuffs for your enemies.
A fantastic rotation may also incorporate a solar primary weapon such as Zaouli’s Bane as it effectively handles Overload Champions due to its first row Perk, Overload Hand-Cannons.
The Seasonal Artifact for Destiny 2, The Final Shape, is considered the best build for this season. If you want additional information about Destiny 2, you can learn how to obtain previous Season Rewards and the current season’s Power Level Cap.
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