Every Hero in the Tank class affected by mid-season patch update – Overwatch 2

Following the incredible reveal of the highly anticipated Overwatch 2 x Transformers partnership, the developers continue to keep us on our toes. The mid-season patch update for Overwatch 2 has been released and numerous Tank Heroes have been adjusted, with some becoming stronger and others weaker. Despite these changes, it is clear that Overwatch 2 is fully prepared for the arrival of the Transformers.

Improvements for Heroes

  • The armor’s flat damage reduction has been raised from 5 to 10 per projectile.
  • The Low Health threshold for enemies now triggers the display of their health bars.

Buff and Nerfs (Support Heroes)

Changes to Tank Heroes

Changes to Support Heroes

Tank Role Passive

  • The reduction in ultimate generation has been increased from 30% to 40%.
  • The knockback resistance has been decreased from 50% to 40%.

TWO

The paragraph below discusses the concept of the Defense Matrix.

  • The maximum duration has been extended from 3 to 3.5 seconds.

The paragraph remains the same.

  • The damage caused by explosions has been raised from 4 to 5.5 (resulting in a maximum damage of 153 with direct impacts, up from 126).

Doomfist

  • The amount of Overhealth gained per target has been increased from 35 to 40 HP.
  • The delay before Overhealth starts to decrease has been extended from 1 to 3 seconds.

Junker Queen

Commanding Shout is a powerful ability that instills courage and determination in allies, boosting their morale and endurance.

  • Overhealth increased from 150 to 175 HP

The feeling of an adrenaline rush remains the same.

  • Wound damage self-healing multiplier increased from 2 to 2.5x

Mountain’s Life

Excessive

  • Knockback damage increased from 25 to 30
  • Stomp damage increased from 60 to 75

Cardiac Overdrive is a condition in which the heart beats at a faster rate than normal.

  • The duration has been decreased from 5 seconds to 3 seconds.
  • The lifesteal has been raised from 60% to 100%.
  • The damage reduction has been raised from 30% to 40%.
  • The lifesteal and damage reduction effect value received by allies has been reduced to half.

Orissa – Guardian of War

Strengthen

  • Duration increased from 3.5 to 4 seconds

Ramattra

The form of Nemesis remains the same.

  • The bonus armor has been raised from 225 to 300.

To pummel someone means to repeatedly hit or beat them with force.

  • The damage caused by pummel has been raised from 60 to 65.

Reinhardt

The area surrounded by a barrier.

  • The maximum health has been raised from 1400 to 1600.
  • The rate at which barriers regenerate has been raised from 140 to 160 health per second.

Impute

  • The amount of damage caused by wall impact has been raised from 275 to 300.

Overwatch Character

The pigsty

  • After being activated, the area damage has been increased from 30 to 45 damage per second.
  • The recovery time has been decreased from 0.55 to 0.4 seconds.
  • The cooldown now starts immediately upon use instead of having a brief delay before starting.

Sigma

Accretion refers to the process of gradual growth or increase over time.

  • The impact damage has been raised from 40 to 80, resulting in a total of 120 damage.

Winston

The Tesla Cannon is still the same.

  • The time required for the secondary fire charge has been decreased from 1 second to 0.85 seconds.

Primal Rage is the same as it has always been.

  • The maximum amount of health that can be gained has been raised from 500 to 700.

Wrecking Ball

Four Cannons

  • The reload time while transformed has been reduced from 2 to 1.6 seconds automatically.

Adaptive Shields provide customizable protection.

  • The transfer ratio for Allied Overhealth has been raised by 50%, allowing for up to 50 Overhealth to be used per target to grant allies a maximum of 75 HP.

Zarya

Barrier of Particles

  • Health has been raised from 200 to 225.
  • The duration has been extended from 2 to 2.5 seconds.

The expected obstacle

  • There was an increase in health from 200 to 225.
  • The duration was extended from 2 to 2.5 seconds.

Buffs and Nerfs (Damage Heroes)

Damage Role Passive

  • The effectiveness against Tank heroes has now decreased by half, resulting in a 10% reduction in healing.

Player Profile: Ashe

B.O.B.

  • B.O.B. has now acquired the passive ability of the Tank role.

Cassidy

A peacekeeper is someone who works to maintain peace.

  • The range at which primary fire damage decreases has been adjusted from 25-35 meters to 20-30 meters.

Pharah

Concussive Blast is a powerful explosion that causes a shockwave and can disorient or incapacitate those caught in its radius.

  • The damage caused by explosions has been decreased from 30 to 0.
  • The explosion knockback radius has been raised from 6 to 8 meters.
  • The knockback has been boosted by 11%.

Buffs and Nerfs (Support Heroes)

All Nippon Airways

The paragraph below discusses the “Sleep Dart”ability.

  • The duration of Tank heroes’ effect has decreased from 3.5 to 3 seconds.

Years

The Healing Pylon is a device used for healing purposes.

  • Allies will no longer be able to view the “Destroyed”UI when the Healing Pylon breaks.

Zenyatta

The concept of transcendence remains unchanged.

  • The final cost was reduced by 10%.

Cassidy’s Hero Bug Fixes

  • Deadeye tracking of phased targets when revealed by Infra Sight has been resolved.

D.Va is the name of a character in a popular video game.

  • An issue with Self Destruct hitting targets behind barriers or collision has been resolved.

Kiriko is a name that carries significance in Japanese culture.

  • The issue of the “Swift Step”ability breaking for the rest of the game when teleporting to Echo as the clone ends has been resolved.

Lifeweaver is a title that remains unchanged.

  • Addressed an exploit where the Lifeweaver tree could conceal Symmetra’s turrets within the payload.

Roadhog is a formidable opponent.

  • Roadhog’s “Kaiju”skin had its weapon model and placement fixed to be higher.

About Overwatch 2

Blizzard Entertainment is currently developing Overwatch 2, a first-person shooter that serves as the sequel to their 2016 hero shooter, Overwatch. The game aims to have a shared environment for player-versus-player (PvP) modes with its predecessor while also introducing new cooperative modes. One significant update in PvP is the reduction of team sizes from six to five, resulting in the need for several characters to be reworked.

On October 4, 2022, Overwatch 2 was made available for early access as a free-to-play game on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

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