With a constantly expanding hero selection during its early access, Deadlock boasts a diverse roster that is worth keeping track of. To stay updated, here is a comprehensive rundown of all the heroes currently available.
Even though Deadlock is still in its early access stage, players already have a wide selection of 21 heroes to choose from. Additionally, frequent patches are being released, causing leaks of upcoming characters to surface.
To assist in keeping track of the confirmed and leaked heroes in Deadlock, here is a comprehensive list of all the confirmed ones and the leaked ones.
All confirmed characters in Deadlock
Abrams
Below are Abrams’ abilities and his level upgrades:
Skills and Capabilities
- 1: Siphon Life
- Drain health from enemies around you while they are in the radius
- Level 1: -20 second cooldown
- Level 2: +2 second duration
- Level 3: +40 damage per second
- Drain health from enemies around you while they are in the radius
- 2: Shoulder Charge
- Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy heroes.
- Level 1: -20 second cooldown
- Level 2: +0.5 second duration
- Level 3: +5.5 weapon damage for 8 seconds after colliding with enemy
- Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy heroes.
- 3: Infernal Resilience
- Regenerate a portion of incoming damage over time.
- Level 1: +1.5 health regen
- Level 2: +150 HP
- Level 3: +9% damage regenerated
- Regenerate a portion of incoming damage over time.
- 4: Seismic Impact
- Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
- Level 1: -40 second cooldown
- Level 2: Gain 100 max HP and 15% fire rate per hero hit. Lasts 25 seconds
- Level 3: On cast, become immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3 seconds after landing
- Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
If you prefer a brawler with a close combat style, Abrams could be the perfect choice. His ability to deal significant damage when in close proximity to opponents, combined with a well-designed build, makes him virtually indestructible unless countered. Nevertheless, he is susceptible to characters who can effectively zone and stun him while he is in the midst of an attack.
Bebop
The list below shows Bebop’s level upgrades and abilities:
- 1: Exploding Uppercut
- Deal light melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies, but can knock them back.
- Level 1: -11 second cooldown
- Level 2: On Uppercutting enemy hero, gain fast spin-up time on your primary fire, 2x range, and +60% weapon damage for 12 seconds
- Level 3: On Uppercutting enemy hero, set hook cooldown to 0 and instantly +100% bullets to your current clip
- Deal light melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies, but can knock them back.
- 2: Sticky Bomb
- Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage permanently for every enemy hero hit. You can cast Sticky Bomb on yourself.
- Level 1: -8 second cooldown
- Level 2: +80 damage
- Level 3: On Attach, disarms the target for 3.5 seconds
- Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage permanently for every enemy hero hit. You can cast Sticky Bomb on yourself.
- 3: Hook
- Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. Target will be placed where you’re facing.
- Level 1: Bebop deals 30% more bullet damage against hooked enemies for 10 seconds
- Level 2: +30 meter cast range
- Level 3: -12 second cooldown
- Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. Target will be placed where you’re facing.
- 4: Hyper Beam
- Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies’ movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you hover while unleashing the beam.
- Level 1: -40 second cooldown
- Level 2: +100 DPS
- Level 3: Hyper Bear heals Bebop for 100% of its damage on heroes, 33% for non-heroes
- Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies’ movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you hover while unleashing the beam.
If you enjoy aggressively pulling your enemies towards you, Bebop may be the perfect choice for you. With strong laning capabilities, you can efficiently farm and intimidate your opponents. Despite the simplicity of his abilities, Bebop can be a great option for beginners looking to get started.
Dynamo
Dynamo’s capabilities and level advancements are listed below:
- 1: Kinetic Pulse
- Release an energy pulse that knocks enemies up into the air.
- Level 1: Hit enemies are fire rate and movement slowed by 40% for 4 seconds
- Level 2: Dynamo deals 30% more weapon damage to enemies hit for 8 seconds
- Level 3: +125 damage
- Release an energy pulse that knocks enemies up into the air.
- 2: Quantum Entanglement
- Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast on nearby allies as well, giving them half the (25% base) fire rate bonus.
- Level 1: +4 meter cast range
- Level 2: +25% fire rate bonus
- Level 3: On reappearing, +120% base ammo
- Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast on nearby allies as well, giving them half the (25% base) fire rate bonus.
- 3: Rejuvenating Aurora
- While channeling, restore health over time to you and any allies nearby.
- Level 1: Gain +4 meters per second movement speed bonus for 8 seconds if Aurora is fully channeled. Gained instantly at Level 3 upgrade.
- Level 2: -15 second cooldown
- Level 3: Full move and ability use while channeling and additionally heals +4% max health per second
- While channeling, restore health over time to you and any allies nearby.
- 4: Singularity
- Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
- Level 1: +2 meter Singularity radius
- Level 2: +0.75 second duration
- Level 3: Singularity takes 3.8% of enemies’ max health each second
- Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
As one of the most reliable support characters, he possesses exceptional utility in the game. His ultimate ability has the potential to single-handedly turn the tides of a teamfight, in addition to his impressive healing capabilities and superb crowd control. Overall, he is an exceptional hero for providing support.
Gray Talon
Listed below are the abilities of Grey Talon and the upgrades available at each level.
- 1: Charged Shot
- Charge up a powerful shot that pierces through enemies.
- Level 1: +1 Charge
- Level 2: +65 damage
- Level 3: Improved damage scaling and -3 second charge delay
- Charge up a powerful shot that pierces through enemies.
- 2: Rain of Arrows
- Launches you high in the air, allowing you to glide slowly. While airborne, you gain weapon damage and multishot on your weapon.
- Level 1: -15 second cooldown
- Level 2: While airborne, +7 weapon damage and weapon applies 40% movement slow for 1.5 seconds.
- Level 3: While airborne, +50% bullet lifesteal and +50% spirit lifesteal
- Launches you high in the air, allowing you to glide slowly. While airborne, you gain weapon damage and multishot on your weapon.
- 3: Immobilizing Trap
- Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing them.
- Level 1: -20 second cooldown
- Level 2: +2 second slow duration
- Level 3: Grey Talon deals +30% more bullet damage to enemies hit by immobilizing trap for 10 seconds
- Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing them.
- 4: Guided Owl
- After 1.5 second cast time, launch a spirit owl that you control that explodes on impact, damaging and stunning enemies. Gain 5 permanent spirit power for each hero killed with Guided Owl.
- Level 1: +100 damage
- Level 2: -50 second cooldown
- Level 3: After hit, kills enemies that are below 22% health
- After 1.5 second cast time, launch a spirit owl that you control that explodes on impact, damaging and stunning enemies. Gain 5 permanent spirit power for each hero killed with Guided Owl.
If you are interested in playing as a sniper, Grey Talon would be a strong pick. With the ability to deal high amounts of damage from a distance, facing off against Talon in lane can be a daunting task, but if you are playing as Talon and utilize your skills effectively, it can be a much easier experience.
Haze
Below are the abilities of Haze and the upgrades she can achieve at different levels:
- 1: Sleep Dagger
- Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep dagger does not interrupt enemies’ channeling abilities.
- Level 1: Removes 1 stamina
- Level 2: -13 second cooldown
- Level 3: Applies -12% bullet resist for 6 seconds on wake up
- Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep dagger does not interrupt enemies’ channeling abilities.
- 2: Smoke Bomb
- Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
- Level 1: -15 second cooldown
- Level 2: +6 meters per second invis sprint speed
- Level 3: After invis, gain +30% bullet lifesteal for 8 seconds
- Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
- 3: Fixation
- Shooting a target increases your bullet damage on that target. Gain one stack of +0.2 weapon damage per bullet hit, two if the hit is a headshot.
- Level 1: 60 spirit damage and 15% slow for 2 seconds to target every 20 stacks
- Level 2: +40 max stacks and +5 second duration
- Level 3: +0.2 weapon damage per stack
- Shooting a target increases your bullet damage on that target. Gain one stack of +0.2 weapon damage per bullet hit, two if the hit is a headshot.
- 4: Bullet Dance
- Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullet shot at her.
- Note: This ultimate applies weapon damage on-hit effects
- Level 1: +7 weapon damage
- Level 2: -40 second cooldown
- Level 3: +1 targets hit per shot
If you enjoy exploring the map, Haze could be the perfect character for you. While not particularly strong in the early stages of the game, Haze excels at clearing camps and ganking lanes. Her powerful crowd control abilities make her a great choice for engaging in fights, and her impressive area-of-effect ultimate may make her the top pick for those who like to venture beyond their designated lane.
The Inferno
The abilities and level upgrades of Infernus are listed below:
- 1: Catalyst
- Spew napalm that slows enemy movement and amplifies damage Infernus does to them.
- Level 1: +1 Charge
- Level 2: Infernus gains 20% Lifesteal against victims
- Level 3: +10% damage amp and -40% heal/regen
- Spew napalm that slows enemy movement and amplifies damage Infernus does to them.
- 2: Flame Dash
- Move forward at high speed and leave a flame trail that burns enemies.
- Level 1: +30% fire rate slow for 7 seconds
- Level 2: +45 DPS
- Level 3: -20 second cooldown
- Move forward at high speed and leave a flame trail that burns enemies.
- 3: Afterburn
- Your bullets build up to apply a burning effect on enemies. Infernus’ bullets and abilities refresh the duration.
- Level 1: Victims deal -30% spirit damage.
- Level 2: +1 second burn duration
- Level 3: +30 DPS
- Your bullets build up to apply a burning effect on enemies. Infernus’ bullets and abilities refresh the duration.
- 4: Concussive Combustion
- Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.
- Level 1: -40 second cooldown
- Level 2: +0.5 second stun duration and +4 meter radius
- Level 3: +115 damage and 100% lifesteal from enemy heroes hit
- Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.
If you enjoy playing as powerful heroes that can quickly deplete enemy health, Infernus may be the perfect choice for you. Boasting a strong combination of damage and the ability to carry your team in teamfights, Infernus is a great pick. However, it is important to note that you will need to be in close proximity to your enemies in order to maximize your effectiveness.
Ivy
Ivy’s abilities and level upgrades are listed below:
- 1: Kudzu Bomb
- Summon a patch of choking vines that damage and slow enemies in its radius.
- Level 1: +1 charge
- Level 2: +2 second duration
- Level 3: +60 DPS
- Summon a patch of choking vines that damage and slow enemies in its radius.
- 2: Watcher’s Convenant
- Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight.
- Level 1: +10% fire rate
- Level 2: +3 meters per second movement speed
- Level 3: +1 Tether count
- Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight.
- 3: Stone Form
- Turn yourself into impervious stone and smash into the ground, stunning and damaging nearby enemies. Heals you for 10% of your max health. You have some air control before falling.
- Level 1: -20 second cooldown
- Level 2: +80 damage and stuns for 0.5 seconds
- Level 3: +20% max heal
- Turn yourself into impervious stone and smash into the ground, stunning and damaging nearby enemies. Heals you for 10% of your max health. You have some air control before falling.
- 4: Air Drop
- Take flight with an ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a large explosion that inflicts movement slow. Ivy and ally gain a bullet shield when flying ends.
- Level 1: -20% bullet resist on enemies hit for 12 seconds
- Level 2: +300 Bullet Shield and +5 meter explosion radius
- Level 3: Applies silence on enemies hit for +4.5 seconds
- Take flight with an ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a large explosion that inflicts movement slow. Ivy and ally gain a bullet shield when flying ends.
Ivy, a versatile support hero, may be the perfect fit for those who prefer a more assertive support playstyle. Boasting a strong laning phase, Ivy excels at harassing opponents and her ultimate ability, Air Drop, allows for some entertaining and devastating combos, such as dragging a powerful Seven to annihilate the enemy team.
Temperature Unit
Below are the abilities and level upgrades of Kelvin:
- 1: Frost Grenade
- Throw a grenade that explodes into a cloud of freezing ice, damaging and slowing enemies.
- Level 1: +1 Charge
- Level 2: Frost Grenade now heals 145 HP to friendly targets. Scales with spirit
- Level 3: +175 damage
- Throw a grenade that explodes into a cloud of freezing ice, damaging and slowing enemies.
- 2: Ice Path
- Kelvin creates a floating trail of ice and snow that gives movement speed bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
- Level 1: +4 meters per second sprint speed
- Level 2: -16 second cooldown
- Level 3: While active, gain +1 spirit power per meter of ice trail created. Max 55 spirit power
- Kelvin creates a floating trail of ice and snow that gives movement speed bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
- 3: Arctic Beam
- Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
- Level 1: -8 second cooldown
- Level 2: +40 DPS
- Level 3: Fires 2 additional Arctic Beams toward enemies within 13 meters of the last target hit
- Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
- 4: Frozen Shelter
- Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed by 35%.
- Level 1: +40% fire rate slow
- Level 2: -40 second cooldown
- Level 3: +70 health regen and now scales with spirit power
- Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed by 35%.
If you are seeking a support hero with a strong focus on crowd control and zoning abilities, Kelvin is the perfect choice. With his array of AoE CC abilities, he can effectively hinder the movement of your enemies and aid your team. However, be cautious as constantly using these abilities may make you a target for the enemy team.
Lady Geist
The abilities of Lady Geist and her level upgrades are listed below:
- 1: Essence Bomb
- Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is spirit and can be mitigated.
- Level 1: +2 meter radius
- Level 2: +60 damage
- Level 3: Bombs leave a toxic mess on the ground, dealing 22% of the original damage per second for 6 seconds
- Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is spirit and can be mitigated.
- 2: Life Drain
- Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half.
- Level 1: +20 damage per second
- Level 2: +2 second duration
- Level 3: Enemy is silenced while being life drained
- Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half.
- 3: Malice
- Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases damage they take from you. The slow effect decreases over time.
- Level 1: -3 second cooldown
- Level 2: +40 health to damage
- Level 3: +6 blood shards
- Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases damage they take from you. The slow effect decreases over time.
- 4: Soul Exchange
- Swap health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victim’s current health.
- Level 1: -40 second cooldown
- Level 2: -10% minimum enemy health
- Level 3: On cast, +40% fire rate and +40% spirit resist for 8 seconds
- Swap health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victim’s current health.
Lady Geist is a versatile hero whose effectiveness greatly depends on the playstyle of the user. She possesses high damage capabilities through her abilities and impressive area-of-effect and weapon damage, making her a potential carry. However, Geist’s success largely relies on the player’s ability to accurately hit their shots.
Lash
Below are listed Lash’s abilities and level upgrades:
- 1: Ground Strike
- Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage scales with height but grows slower after 25 meters.
- Level 1: -10 second cooldown
- Level 2: Struck enemies are popped into the air and slowed by 50% for 3 seconds
- Level 3: +110% damage per meter and improved scaling
- Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage scales with height but grows slower after 25 meters.
- 2: Grapple
- Pull yourself through the air toward a target. Using Grapple also restores one stamina charge, as well as all air jumps and dashes.
- Note: The August 29 patch removed Lash’s grapple restoring a stamina charge, which is a pretty big nerf to his early game.
- Level 1: -20 second cooldown
- Level 2: +20 meter cast range and gain +6 weapon damage for 10 seconds
- Level 3: +20% fire rate to weapon bonus buff
- 3: Flog
- Strike enemies with your whip, stealing life from them.
- Level 1: Apply 35% movement speed slow for 3 seconds
- Level 2: -15 second cooldown
- Level 3: +105 damage and applies 35% fire rate slow
- Strike enemies with your whip, stealing life from them.
- 4: Death Slam
- Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned, followed by being slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
- Level 1: +8 meter max throw distance
- Level 2: +100 damage
- Level 3: -60 second cooldown
- Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned, followed by being slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Are you in search of a hero with insane movement abilities to master? Lash is the perfect choice for you. With the ability to grapple yourself into enemies, strike the ground to attack them, and even grab and slam an entire team at once, playing as Lash offers endless excitement for those who are willing to take on the challenge.
McGinnis
The following paragraph lists McGinnis’ abilities and level upgrades:
- 1: Mini Turret
- Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis’ max HP and have 60% spirit resist. They deal reduced damage to troopers and objectives.
- Level 1: +1 Charge and turrets apply +25% movement speed slow
- Level 2: +10 meter attack range and +10% turret fire rate
- Level 3: +45 turret DPS
- Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis’ max HP and have 60% spirit resist. They deal reduced damage to troopers and objectives.
- 2: Medicinal Specter
- Deploy a spirit that heals nearby units
- Level 1: +35% fire rate on units being healed by Medicinal Specter
- Level 2: -18 second cooldown
- Level 3: +5% max health regen per second
- Deploy a spirit that heals nearby units
- 3: Spectral Wall
- Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies a 25% slow to enemies hit.
- Level 1: Removes 1 stamina and amps McGinnis’ damage by 25% on hit enemies for 7 seconds
- Level 2: -15 second cooldown
- Level 3: Adds a 1 second stun to enemies hit by Spectral Wall
- Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies a 25% slow to enemies hit.
- 4: Heavy Barrage
- Unleashes a volley of rockets that home in on a targeted location.
- Level 1: Applies 35% movement slow
- Level 2: -50 second cooldown
- Level 3: +30 damage per rocket
- Unleashes a volley of rockets that home in on a targeted location.
If you enjoy playing as the Engineer in Team Fortress 2, McGinnis could be the perfect character for you. She has the capability to set up turrets and walls, making her an ideal choice for players who prefer a more defensive playstyle.
Mo & Krill
Below are the abilities and level upgrades for Mo & Krill:
- 1: Scorn
- Deal damage to nearby enemies and heal yourself based on damage done. Heal is stronger against enemy heroes.
- Level 1: -4 second cooldown
- Level 2: +25 damage
- Level 3: Adds a debuff to enemies that lets Mo & Krill deal +15% damage to them. Debuff lasts for 16 seconds and can be stacked.
- Deal damage to nearby enemies and heal yourself based on damage done. Heal is stronger against enemy heroes.
- 2: Burrow
- Burrow underground, moving faster and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows.
- Level 1: +3 second burrow time
- Level 2: +140 spin DPS and +2 radius
- Level 3: -20 second cooldown and +3 meters per second movement speed
- Burrow underground, moving faster and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows.
- 3: Sand Blast
- Spray sand that disarms enemies in front of you and deals damage.
- Level 1: +1.5 second duration
- Level 2: -20 second cooldown
- Level 3: Slow targets by 50%
- Spray sand that disarms enemies in front of you and deals damage.
- 4: Combo
- Hold the target in place, stunning them and dealing damage during the channel. If they die during combo, you permanently gain 30 max health.
- Level 1: -30 second cooldown
- Level 2: Combo duration +1 second
- Level 3: +40 damage per second and 100% lifesteal
- Hold the target in place, stunning them and dealing damage during the channel. If they die during combo, you permanently gain 30 max health.
If you dislike staying in a specific lane and would rather roam and assist your teammates, Mo & Krill may be the perfect choice for you. Despite their large hitbox, they have excellent single target crowd control and damage, making them a formidable force. Additionally, their proficiency in clearing camps can greatly aid in securing a lead.
Paradox
Paradox’s abilities and level upgrades are listed below.
- 1: Pulse Grenade
- Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
- Level 1: +1 Pulse
- Level 2: -8 second cooldown
- Level 3: +45 Pulse damage
- Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
- 2: Time Wall
- Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall take damage for 10% of their max health and are slowed by 80% for 1 second.
- Level 1: +2 meter width, +1 meter height
- Level 2: +1 Charge
- Level 3: Enemies that touch Time Wall will be silenced for 3 seconds
- Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall take damage for 10% of their max health and are slowed by 80% for 1 second.
- 3: Kinetic Carbine
- Start charging your weapon and gain increased movement speed once it’s fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time on yourself by pressing right click while an empowered shot is available.
- Level 1: +0.5 second max stop duration
- Level 2: -10 second cooldown and +2 second speed boost duration
- Level 3: +50% max damage amp
- Start charging your weapon and gain increased movement speed once it’s fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time on yourself by pressing right click while an empowered shot is available.
- 4: Paradoxical Swap
- Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain 100% spirit lifesteal and the enemy takes damage over time.
- Level 1: +15 meter cast range
- Level 2: +100 swap damage
- Level 3: -15 second cooldown
- Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain 100% spirit lifesteal and the enemy takes damage over time.
Paradox may be the perfect hero for you if you enjoy engaging in 1v1 battles with formidable opponents. Her abilities are well-equipped to swiftly defeat enemies while providing her with a high level of survivability through her ultimate and Time Wall. However, she may struggle against long-range attacks.
The following outlines Pocket’s capabilities and advancements at each level:
- 1: Barrage
- Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amps all your damage. If you cast it while in the air, you’ll float and maintain any horizontal momentum you started with.
- Level 1: +15 damage per projectile
- Level 2: -15 second cooldown
- Level 3: +5% amp per stack
- Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amps all your damage. If you cast it while in the air, you’ll float and maintain any horizontal momentum you started with.
- 2: Flying Cloak
- Launch a sentient cloak that travels forward and damages enemies. You can activate the ability again to teleport to its location.
- Level 1: -15 second cooldown
- Level 2: +80 damage
- Level 3: +7 weapon damage for 10 seconds after teleporting
- Launch a sentient cloak that travels forward and damages enemies. You can activate the ability again to teleport to its location.
- 3: Enchanter’s Satchel
- Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
- Level 1: -5 second cooldown
- Level 2: +80 damage
- Level 3: Applies 40% fire rate slow for 4 seconds
- Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
- 4: Affliction
- Apply damage over time to all enemies nearby. Affliction’s damage is non-lethal and does not apply item procs.
- Level 1: 30 second cooldown
- Level 2: Suppress targets’ healing by -60%
- Level 3: +27 DPS
- Apply damage over time to all enemies nearby. Affliction’s damage is non-lethal and does not apply item procs.
If you are looking to play a close-range DPS, choosing Pocket is a simple decision. With the ability to deal incredible amounts of damage and access to skills that offer invincibility in challenging situations, the means to escape danger, and impressive area-of-effect damage, Pocket is a dependable option.
Seven
The abilities and level upgrades of Seven are listed below:
- 1: Lightning Ball
- Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- Level 1: +1 Charge
- Level 2: +40% movement slow
- Level 3: +70 DPS
- 2: Static Charge
- Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Level 1: -20 second cooldown
- Level 2: +8 meter radius
- Level 3: +1.1 second stun duration
- 3: Power Surge
- Power up your weapon with a shock effect, making your bullet proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- Level 1: Shock damage applies -15% spirit resist for 8 seconds
- Level 2: -16 second cooldown
- Level 3: +12 shock damage, improve spirit scaling, and +3 max jumps
- 4: Storm Cloud
- Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line of sight.
- Level 1: +35% bullet resist while channeling Storm Cloud
- Level 2: +7 second channel time and +10 meter radius
- Level 3: +75 DPS
If you prefer a simple character to begin with, consider choosing Seven. With powerful AoE damage, you can quickly eliminate enemies if you become well-fed. Additionally, your ultimate ability, Storm Cloud, is highly effective in disrupting teamfights and can create chaos when combined with Ivy’s ultimate.
Shiv
The following are Shiv’s abilities and level upgrades:
- 1: Serrated Knives
- Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.
- While rage is full, knives will ricochet to another enemy and apply a 35% slow to enemies they bleed.
- Level 1: +1 Charge
- Level 2: +2 second debuff duration
- Level 3: +40 damage and +5 bleed DPS
- 2: Slice and Dice
- Perform a dash forward, damaging enemies along the path.
- While rage is full, an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
- Level 1: -4 second cooldown
- Level 2: +100 damage
- Level 3: Reduce cooldown by 2 seconds per enemy hit. Max 6 seconds per dash
- 3: Bloodletting
- Take only a portion of incoming damage immediately and defer 30% of the damage to be taken over time. Activate to clear a portion of the deferred damage.
- While rage is full, the amount of damage deferred is increased by 15%.
- Level 1: +5 second deferred damage duration
- Level 2: -5 second cooldown
- Level 3: +25% deferred damage cleared
- 4: Killing Blow
- Activate to leap toward an enemy hero and instantly kill them if their health is below the kill threshold (20% HP). Otherwise, deal 200 damage to them.
- Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains 25% increased damage and special properties on his other abilities.
- Level 1: Gain +2 meters per second movement speed while at full rage
- Level 2: +8% health execute threshold
- Level 3: Finishing off an enemy with Killing Blow resets its cooldown
If you prefer agile characters who can swiftly take out numerous foes, then Shiv is the ideal choice. His skills enable you to quickly target and defeat weaker enemies, making him a great option for players who want to gain an early advantage and dominate the game.
Revenge
Displayed below are Vindicta’s abilities and level upgrades:
- 1: Stake
- Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Level 1: +0.75 Tether duration
- Level 2: -20 second cooldown
- Level 3: Tethered enemies are also disarmed
- Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- 2: Flight
- Leap into the air and fly. While in flight, your weapon deals bonus spirit damage.
- Level 1: +50% base ammo while flying
- Level 2: -15 second cooldown
- Level 3: +12 spirit damage per bullet
- Leap into the air and fly. While in flight, your weapon deals bonus spirit damage.
- 3: Crow Familiar
- Your crow familiar deals impact damage and applies a bleed that deals damage for 3% of the target’s current health per second
- Level 1: Crow Ricochets up to 2 times toward other enemies within 15 meters
- Level 2: -17 second cooldown
- Level 3: +3% bleed and suppresses healing by -40%
- Your crow familiar deals impact damage and applies a bleed that deals damage for 3% of the target’s current health per second
- 4: Assassinate
- Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1 second of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants 250 bonus souls.
- Level 1: -20 second cooldown
- Level 2: +140 bonus damage
- Level 3: +600 souls per Assassination
- Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1 second of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants 250 bonus souls.
Vindicta is an ideal choice for players who prefer a long-range playstyle and want to deal significant damage. With her high carry potential, she can become a formidable threat when fed. However, it is necessary to secure kills in order to fully utilize her potential. If you have confidence in your abilities, then Vindicta may be the perfect champion for you.
Viscous
The abilities and level upgrades of Viscous are listed below:
- 1: Splatter
- Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
- Level 1: -6 second duration
- Level 2: +70 damage and +1 meter radius
- Level 3: Bounces 2 times
- Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
- 2: The Cube
- Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self.
- Level 1: Increases movement speed and stamina recovery
- Level 2: -22 second cooldown
- Level 3: +60 health regen
- Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self.
- 3: Puddle Punch
- Materialize a fist in the world that punches units in the area and sends them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement speed slowed. This is considered a light melee attack.
- Level 1: +1 Charges
- Level 2: +50 damage and +20% movement slow
- Level 3: -12 second cooldown
- Materialize a fist in the world that punches units in the area and sends them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement speed slowed. This is considered a light melee attack.
- 4: Goo Ball
- Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls, and can double jump.
- Level 1: +5 second duration
- Level 2: +120 damage on impact
- Level 3: Can cast abilities and use items while rolling
- Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls, and can double jump.
Viscous is an ideal character for those who enjoy swift movement. With an impressive ability kit that allows for lightning-fast speed, skilled players can easily navigate the map with ease. However, mastering Viscous requires a skilled hand.
Warden
The abilities and level upgrades of Warden are listed below:
- 1: Alchemical Flask
- Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
- Level 1: +40 damage
- Level 2: +1 stamina reduction
- Level 3: -7 second cooldown and applies 35% fire rate slow
- Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
- 2: Willpower
- Gain a spirit shield and bonus movement speed.
- Level 1: +20% movement speed bonus
- Level 2: -20 second cooldown
- Level 3: +200 spirit shield health and now scales with spirit power
- Gain a spirit shield and bonus movement speed.
- 3: Binding Word
- Curse an enemy hero. If they don’t move away from their initial position within the escape time, they will be damaged and immobilized.
- Level 1: +1 second immobilize duration
- Level 2: -20 second cooldown
- Level 3: Warden deals +20% more bullet damage to trapped heroes for 6 seconds
- Curse an enemy hero. If they don’t move away from their initial position within the escape time, they will be damaged and immobilized.
- 4: Last Stand
- After charging for 2.2 seconds, release pulses that damage enemies and heal you based on the damage done.
- Level 1: +3 meter radius
- Level 2: +70 DPS
- Level 3: -60 second cooldown
- After charging for 2.2 seconds, release pulses that damage enemies and heal you based on the damage done.
Warden is an ideal choice for players seeking a powerful hero who can deal significant damage while also possessing strong self-sustaining abilities. In addition to excelling in one-on-one battles, Warden has a high potential to carry games if utilized effectively.
Wraith
Below are the abilities and level upgrades for Wraith:
- 1: Card Trick
- Deal weapon damage to summon cards. Activate to throw a card that flies toward the enemy or point under your crosshair.
- Level 1: +1 Charge
- Level 2: +50 damage
- Level 3: +50% card summon rate
- Deal weapon damage to summon cards. Activate to throw a card that flies toward the enemy or point under your crosshair.
- 2: Project Mind
- Teleport to the target location
- Level 1: +15 meter cast range
- Level 2: Provides a 300 bullet shield for 8 seconds on teleport. Shield amount scales with spirit power
- Level 3: -30 second cooldown
- Teleport to the target location
- 3: Full Auto
- Temporarily boosts your fire rate by 20%. Nearby allies receive half the bonus.
- Level 1: -15 second cooldown
- Level 2: +5 spirit damage per bullet
- Level 3: +35% bullet lifesteal
- Temporarily boosts your fire rate by 20%. Nearby allies receive half the bonus.
- 4: Telekinesis
- Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.
- Level 1: -30 second cooldown
- Level 2: +0.5 second duration
- Level 3: Telekinesis will target enemies in an area around Wraith
- Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.
If you are a beginner in Deadlock and looking for an easy character to play, Wraith is the perfect choice. She has a straightforward kit and great mobility, making her an ideal character to get started with.
Yamato
Below are Yamato’s capabilities and advancements in level:
- 1: Power Slash
- Channel to increase damage over 1.5 seconds, then release a fully charged sword strike. Can be released early to deal partial damage.
- Level 1: Gain +60 bullet resist while channeling
- Level 2: Apply 40% movement slow for 3 seconds
- Level 3: +200 full charge damage
- Channel to increase damage over 1.5 seconds, then release a fully charged sword strike. Can be released early to deal partial damage.
- 2: Flying Strike
- Throw a grappling hook to reel yourself toward an enemy, damage and slowing the target when you arrive.
- Level 1: +25% movement slow
- Level 2: +20 meter cast range
- Level 3: +6 weapon damage for 10 seconds after striking the target
- Throw a grappling hook to reel yourself toward an enemy, damage and slowing the target when you arrive.
- 3: Crimson Slash
- Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
- Level 1: +30% fire rate slow
- Level 2: +10% max health healed on hero hit
- Level 3: -6 second cooldown
- Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
- 4: Shadow Transformation
- Become infused with Yamato’s shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resist and immunity to negative status effects. You are unable to die in this mode.
- Level 1: -30 second cooldown
- Level 2: +4 meters per second move speed
- Level 3: +1.5 second duration
- Become infused with Yamato’s shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resist and immunity to negative status effects. You are unable to die in this mode.
For those interested in playing a highly mechanical hero, Yamato is the perfect choice. While understanding her abilities may be challenging for some, once you have a grasp on them and how to utilize them in each stage of the game, she can be extremely effective.
All leaked characters in Deadlock
After the August 29 update, players were given the opportunity to preview upcoming heroes or characters that the developers were testing out by using specific commands in the console. These previously unavailable heroes were now accessible to players.
To view all the leaked heroes in the game’s sandbox, simply access the console by pressing F7 and typing selecthero hero_[name]. From there, you can try out any hero that catches your interest.
There are varying levels of polish among heroes. Calico, Mirage, and Holliday have detailed ability descriptions, models, animation, and art, while other heroes only have temporary placeholders for these aspects.
It is important to keep in mind that not all of these characters will be included in the game. Therefore, if you are interested in a leaked hero’s abilities, there is a chance that they may not be fully incorporated into the game.
Listed below are all the unreleased heroes currently in development for the game:
Bomber
Cadence
Calico/Dwarf
Professional Gunslinger
Holliday/Astro
Time
What is Mirage?
Rutger
Slork/Fathom
Thumper
Tokamak
The Yakuza Organization
Wrecker
These are all the confirmed heroes and leaked characters that we are aware of in Deadlock.
Leave a Reply