Hypercharge: Unboxed Developer Discusses Unlikelihood of Adding Battle Royale Mode Despite Fan Requests

Unboxed players have long been yearning for a battle royale experience ever since the beloved shooter game was released. However, a developer of the game recently clarified why this may not become a reality.

Hypercharge: Unboxed is an indie shooter that allows players to take on the role of an action figure. It includes a wave-based PvE mode and online PvP. Since its initial release in 2017, the multiplayer aspect has undergone significant changes, introducing new playlists such as Capture the Battery.

Despite multiple instances of the game going viral on social media and gaining the attention of fans, there has been a growing demand for a battle royale mode. In an exclusive interview with CharlieIntel, Joe Henson, one of the founders and Head of PR and Marketing for Digital Cybercherries, explained the reasons behind why a BR mode is unlikely to be added.

One major challenge of implementing a Fortnite-style playlist in Hypercharge: Unboxed is the potential strain it could cause on the servers. This was evident in early 2024 when Palworld experienced difficulties after its sudden surge in popularity.

Henson explained that if the popularity of our game increased, we would need to consider our server infrastructure. Even if we reached a mere 0.2% of Palworld’s playerbase, it would still cost us tens of thousands of dollars per month. Unfortunately, this is not something we can afford.

Hypercharge: Unboxed player fighting boss
Digital Cybercherries

Hypercharge: Unboxed features both PvE and PvP.

The developer also mentioned that they would need to modify Hypercharge’s business model to align with other battle royale games, which would involve incorporating microtransactions. However, the team is hesitant to fully embrace this approach.

“When creating a battle royale game, it is important to consider making it free to play. However, the team must also strategize on how to monetize it. This can be achieved through in-game microtransactions, as well as implementing monetization models such as Season Passes and Battle Passes. It is crucial to stick with these strategies for an extended period of time to avoid abandoning the game after only a month.”

Despite not completely ruling out the possibility, Henson mentioned the potential for a more simplified battle royale mode in Hypercharge: Unboxed, with a significantly smaller player count compared to other games in the same genre.

He also suggested that we could potentially create a mini royale in Hypercharge, utilizing our perfected FPS mechanics and stunning environments. However, he acknowledged that our current maps may not be suitable for this, as they were not originally designed for a larger number of players.

Despite the excitement surrounding the release of Hypercharge: Unboxed on Xbox, it is unlikely that the game will fulfill the desires of players calling for an action figure battle royale. This may be disappointing for some, but the developers have made it clear that they do not want to overextend their small team.

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