MW2’s arsenal doesn’t seem to compare to MW3’s smaller arsenal, as fans continue to demand changes to last year’s armory.
Ahead of MW3, Activision’s major marketing campaign focused on the Transfer system. As the name suggests, everything from cosmetics to weapons from 2022’s MW2 would carry over to Modern Warfare 3.
In terms of cosmetics, this is a great system, as it massively benefited those who invested in MW2’s cosmetics. On the downside, this was a nightmare to balance, as MW2’s armory suffered immensely due to differences in design choices.
Despite this earlier sentiment, Sledgehammer Games has been working on balance adjustments for MW2’s Armory, although fans are hoping to see even more significant changes to come.
MW3 players hope for more weapon balancing in MW2
Infinity Ward’s reboot of the Modern Warfare series added additional layers of realism to the game’s armory. This carried over to multiplayer, as weapons suffered from immense recoil, both physical and visual, no matter how you assemble your gun.
With MW3, Sledgehammer returned to the “roots” of CoD, abandoning the extra layers of realism such as this recoil and other design choices introduced by Infinity Ward.
This change in design choices, however, created the problem players are currently facing: MW2’s weapons seem “inferior”due to design choices compared to MW3’s arsenal.
Many threads on Reddit have cried out for change, like this one describing the utter disappointment of not being able to use MW2’s weapons due to their “weakness.”
“Please SHG, reduce visual recoil on weapons in MW2. This would open up more possibilities for these weapons.”
With visual hindsight being a design choice, it might be a tough ask for Sledgehammer to completely rework the weapons of a game released almost two years ago.
Additionally, Season 2 has already introduced massive changes to the way ADS aiming and random shooting work, so the potential for change is definitely there.