Diablo 4 is preparing to introduce mid-season update 1.3.3. Discover the content of this patch which highlights some of the main features of the game.
Diablo 4 Season 3 kicked off with a series of changes for all classes, including the addition of a brand new companion via story mode.
Although the developers have added some elements via several small patches, a much larger mid-season patch is planned for next week.
As mentioned during the Campfire Chat on February 29, the developers plan to make numerous class changes in the upcoming Diablo 4 update 1.3.3, including the addition of Season of Blood Vampiric Powers.
Here’s everything you need to know about Diablo 4 Update 1.3.3.
When will Diablo 4 update 1.3.3 go live?
Diablo 4 update 1.3.3 is scheduled to go live on March 5, 2024, as revealed during Campfire Chat on February 29.
Although the developers haven’t mentioned a specific time for it to go live, you can expect the update to arrive around 7:00 p.m.

The Seneschal will receive small changes in the next update.
Diablo 4 patch note MAJ 1.3.3
Gameplay Update
Vampiric powers
- Cursed Touch
- Fluke: You have up to a 20-35% chance of casting a vampire curse on your opponents. Opponents who are victims of the vampire curse are also vulnerable.
- Souls stored by the Vampiric Curse deal 20-50% more damage.
- Metamorphosis
- While dodging, you transform into a swarm of bats and become unstoppable for 2.5 sec. Opponents in your path take physical damage as well as a vampire curse.
- Dodge cooldown increased by 5-10 sec.
- Boiling blood
- When your primary skills overwhelm an opponent, you spawn 3 drops of unstable blood. Pick one up to make it explode and deal physical damage around you.
- Every 20 seconds, your next skill necessarily overwhelms.
- Agitation
- Every 5 basic skills you use, one of your current cooldowns is reduced by 2-4 sec.
- Immortality
- The affix restores 0.5-2% of your health when you cast skills. It restores 1% of your life points more if you are below 50% of your life points.
- Dusk
- Dealing damage to a target with a basic skill grants you 4% additional attack speed for 10 sec, up to 5 times. Once this threshold is reached, you descend into a vampiric blood rage and gain a 40-80% bonus to basic skill damage and 15% to movement speed for 10 sec.
Balancing Updates
General
Unique items
- Ring of the Starless Sky
- A bonus now displays on the bar when activated.
- Penance Strikes
- Damage to frozen opponents increased from 7-10% to 12-15%.
- Dawn Tassets
- Maximum resistance increased from 6-10% to 8-12%.
- Maternal embrace
- Resource recovery increased from 20-40% to 30-50%.
Legendary aspects
- inner calm
- Maximum damage increased from 30% to 40%.
- of vindictiveness
- Stun chance increased from 8% to 10%.
- Damage to stunned opponents increased from 10-20% to 15-25%.
- of starlight
- Quantity of life points required for resource gain reduced from 25% to 20%.
Barbaric
SKILLS
- Beating
- Damage increased by 10%.
- Fury gain increased from 13 to 15.
- Warrior beating
- Extra Fury increased from 3 to 5.
- Additional fury with a two-handed weapon increased from 4 to 10.
- Frenzy
- Damage increased by 10%.
- Flaying
- Damage increased by 10%.
- Fury gain increased from 13 to 15.
- Reinforced skinning
- Vulnerability duration increased from 2 to 3 sec.
- Strategic land shock
- Ultimate skill cooldown reduction increased from 1 to 2 sec.
- Strategic galvanization
- Fortification amount increased from 15% to 20%.
- Primal Call of the Elders
- Damage bonus increased from 10% to 20%.
Passive skills
- Eternal Fury
- Fury gain increased from 7/14/21% to 10/20/30%.
Paragon
- Glyph of execution
- Previously: When wielding a polearm, you deal 10%[x] damage to healthy and injured targets.
- Now: When wielding a polearm, you deal 10%[x] more damage.
Legendary aspects
- Iron Defense Aspect
- Damage reduction increased from 18-28% to 25-35%.
Unique items
- Gohr’s Devastating Grips
- Whirlwind ranks increased from 2-3 to 3-4.
- Damage increased from 16-26% to 25-35%.
Druid/Druidess
SKILLS
- Point of land
- Spirit generation increased from 13 to 16.
- Damage increased by 10%.
- Reinforced ground point
- Stun chance increased from 10% to 15%.
- Fierce Land Point
- Fortification amount increased from 8% to 12% of maximum health.
- Shearing wind
- Spirit generation increased from 14 to 16.
- Damage increased by 10%.
- Indomitable shearing wind
- Additional Spirit per opponent hit increased from 3 to 4.
- Claw
- Spirit generation increased from 12 to 15.
- Damage increased by 15%.
- Fierce Claw
- Damage increased by 30%.
- Mutilation
- Spirit generation increased from 17 to 20.
- Damage increased by 10%.
- Reinforced mutilation
- Fortification amount increased from 3% to 5% of maximum health.
- Indomitable Mutilation
- Knockdown duration increased from 1.5 to 2 sec.
- Wolves
- Passive damage increased by 30%.
- Active damage increased by 45%.
- Poison ivy
- Passive damage increased by 30%.
- Active damage increased by 40%.
- Crows
- Passive damage increased by 30%.
- Active damage increased by 20%.
Passive skills
- Rapid metamorphosis
- Damage bonus increased from 5/10/15% to 7/14/21%.
- Bestial Rampage
- Damage bonus in Ursoid form increased from 30% to 50%.
- Force ursine
- Bonus damage and overwhelm damage increased from 25% to 30%.
- Perfect storm
- Damage bonus increased from 15% to 20%.
Legendary aspects
- seismic activity
- Previously: Earth Spike throws sharp spikes in a line and now has a cooldown of 2-1 sec.
- Now: Earth Spike gets a 35-50s damage bonus, throws sharp spikes in a line, and now has a 2-1 sec cooldown.
Unique items
- Storm Companion
- Wolf ranks increased from 2–3 to 3–4.
- Storm Howl damage increased by 180%.
Necromancer/Necromancer
Book of the Dead
- Skeleton Warrior
- Damage increased by 30%.
- Health points increased by 10%.
- Skeleton Reaper
- Damage increased by 20%.
- Health points increased by 10%.
- Skeleton Frost Mage
- Damage increased by 20%.
- Health points increased by 10%.
- Skeleton Shadow Mage
- Damage increased by 20%.
- Health points increased by 10%.
- Skeleton Sacrifice Mage
- Damage increased by 20%.
- Health points increased by 10%.
- Golem
- Basic attack damage increased by 30%.
- Health points increased by 20%.
SKILLS
- Blood flow
- Damage bonus per drained target reduced from x10% to x5%.
- Nova damage increased by 40%.
- Supernatural blood flow
- Damage bonus increased from [x]20% to [x]30%.
- Section
- Damage dealt increased by 6.5%.
- Damage received increased by 20%.
- Reinforced section
- Damage increased from 40% to 75% of initial Section damage.
- Section paranormale
- Vulnerability duration increased from 2 to 3 sec.
- Chancre
- On-hit damage increased by 33.3%.
- Damage over time increased by 10.5%.
- Paranormal canker
- Immobilize duration increased from 1.5 sec to 2.5 sec.
- Supernatural canker
- Damage bonus increased from [x]15% to [x]20%.
- Explosion macabre
- Damage increased by 21.5%.
- Macabre plague explosion
- Damage bonus increased from 8% to 10%.
- Reinforced Bone Prison
- Previously: Targets trapped in Bone Prison are vulnerable.
- Now: Targets trapped in Bone Prison when cast are vulnerable for 8 sec.
- Blood Wave
- Damage increased by 25%.
Passive skills
- Death Approaches (formerly Death’s Reach)
- Previously: You deal 4%[x] additional damage to ranged targets.
- Now: Grants 4/8/12% movement speed.
- Spiky armor
- Previously: Grants 0.1/0.2/0.3 Thorn.
- Now: Grants 0.1/0.2/0.3 Thorn and 5/10/15% additional armor.
- Caress of Death
- Damage reduction from nearby targets increased from 3/6/9% to 4/8/12%.
- Captain of the troops
- Damage bonus increased from x10/20/30% to 15/30/45%.
- Paralyzing darkness
- Previously: Fluke – your Dark skills have up to a 15% chance to stun opponents for 1 sec.
- Now: Fluke – your Dark skills have up to a 15% chance to stun opponents for 1/2/3 sec and deal 0.2 Shadow damage.
Paragon
- Legendary Node Sect Guide
- Minion damage bonus per 20% attack speed increased from 10% to 15%.
- Physiological glyph
- Previously: Additional bonus – you and your minions deal 10%[x] additional physical damage.
- Now: You and your minions deal 10%[x] increased physical damage and gain 1% movement speed for each active minion.
Legendary aspects
- Appearance of hardened bones
- Damage reduction also applies to the player character in addition to their minions.
- Bloody appearance
- Blood Rush echo damage reduced from 60-50% less damage to 10-30% less damage.
Wizard/Witch
SKILLS
- Incineration
- Damage increased by 40%.
- Reinforced incineration
- Burn radius damage increased from 25% to 50%.
- Destructive incineration
- Amount of reduced enemy damage increased from 25% to 30%.
- Superior incineration
- Immobilize duration increased from 1 sec to 1.5 sec.
- Hydra
- Damage increased by 15%.
- Lightning Sphere
- Damage increased by 10%.
Passive skills
- Ice Veil
- Barrier duration increased from 5% to 8%.
- Gel intense
- Chance of getting a lucky strike increased from 3% to 5%.
- Soul Fire
- Previously: After 1.5 sec of standing still, your Pyromancy skills cost 5/10/15% less mana.
- Now: Your Pyromancy skills cost 4% less mana and deal 2% more damage. These bonuses are doubled after 2 seconds of immobility.
- Avalanche
- Damage increased from 40% to 45%.
- Electrical impact
- Damage increased by 33%.
Paragon
- Glyph of Frostbite
- Damage reduction increased from 13% to 15%.
- Glyph of Summoning
- Damage reduction stacks increased from 12% to 15%.
- Stalagmite Glyph
- Critical strike chance increased from 10% to 20%.
- Glyph of Enchantment
- Damage per 5 Intelligence points purchased within range increased from +1.3% to +2%, up to a maximum of +10%.
- Glyph of Adjuration
- Damage per 5 Intelligence points purchased within range increased from +2.6% to +3%, up to a maximum of +15%.
- Glyph of Unleash
- Mana regeneration and damage increased from 6.7% to 7%.
Legendary aspects
- fiery protections
- Mana cost reduced from 100-200 to 75-125.
- overwhelming currents
- Chance increased from 10-20% to 15-30%.
Thief
SKILLS
- Heartbreak
- Attack speed increased by 20%.
- Dev Team Note: Reduced the number of interrupt frames from 20 to 16.
- Powerful Arrow
- Attack speed increased by 20%.
- Dev Team Note: Reduced the number of interrupt frames from 20 to 16.
- Rafale
- Damage increased by 10%.
- Improved Burst
- Previously: If Burst hits a vulnerable target, all targets it hits during this use become vulnerable for 3 sec.
- Now: Burst deals x20% more damage to vulnerable targets. If Burst hits a vulnerable target, all targets it hits during this use become vulnerable for 3 sec.
- Advanced Burst
- Previously: After dodging while passing through a target, your next Burst stuns targets for 2.5 sec.
- Now: After you dodge while passing through a target, your next Burst deals x30% increased damage and stuns targets for 2.5 sec.
- Rapid fire
- Damage increased by 10%.
- Rain of arrows
- Damage increased by 10%.
Passive skills
- Precision
- Accumulations necessary to obtain bonuses reduced from 6 to 4.
Paragon
- Glyph of Infusion
- Cooldown reduction increased from 0.5s to 1s.
Legendary aspects
- circle of blades
- Damage bonus increased from 8-15% to 15-22%.
- dispersion
- Previously: Flood arrows have a 15-25% chance of splitting into two arrows each time they ricochet.
- Now: Ricocheting Flood arrow damage increased from 40% to 60-80%. Additionally, Flood Arrows have a 40-60% chance of splitting into two arrows each time they ricochet.
- of the shadow slicer
- Damage increased from 80-100% of base damage to 200-300%.
Unique items
- Eagle’s horn
- Damage bonus increased from 20-40% to 40-60%.
- Eyes in the night
- Deathtrap damage bonus increased from 30-50% to 50-70%.
- Shifting Ring of Deception
- Shadow Lure summon cooldown reduced from 12 to 10 sec.
- Shadow Lure damage increased by 20%.
The seneschal
- Poisoned Assistance
- Poisoned Assist no longer reapplies the construct’s damage bonuses when it spreads to match other damage-over-time Harmony Stones.
- Bleeding assistance
- Bleed damage bonus reduced from 20% to 10%.
- Burning assistance
- Critical damage bonus reduced from 20% to 10%.
- Critical damage bonus for each skill rank increased from 2% to 1%.
- Storm
- Storm no longer grants additional duration and damage when reapplied or spread.
User interface and user experience
Character Profile Updates
- Skills equipped by player characters are now displayed on their profile.
- Equipped emblems are now displayed in the character profile header.
- The name of the applied ornament and the location where it was obtained are displayed in the tooltips of transmogrified items.
- In the Edit Profile section, players can select seals from those obtained during the current week to display them on their profile header and on their social card.
- The current player character’s playing time is displayed at the bottom of the profile.
Divers
- The crafting cost of Ultra-Unique items has been reduced to 4 Sublimated Sparks (was 5).
Bug fixes
Gameplay
- Fixed an issue where the Seneschal would benefit twice from skills that had beneficial effects for allied characters (e.g. Battlecry for Barbarian characters and Bloody Howl for Druid characters).
- Fixed an issue where the character would gain double the bonuses granted by the thief passive skills Accuracy and Weapon Mastery if an attack switched them from a melee weapon to a crossbow.
- Fixed an issue where some interactable items during quests, such as Lyndon’s stash during the Optional Expenditures quest, would not accept interactions while the player was on a mount.
- Fixed an issue where the camera would not reset if the player died fighting Lilith’s Echo while the camera was zoomed out.
- Fixed an issue where the Juggernaut Skin would not apply armor while the player was mounted.
- Fixed an issue where the guaranteed overwhelm granted by the Druid characters’ Empowered Spray skill did not apply immediately once all 12 stacks were acquired.
- Fixed an issue where Necromancer characters’ Skeleton Reaper corpse chances were based on Luck instead of a set percentage.
- Fixed an issue where Bone Shards cast by the Fragmented Spirit Aspect were not receiving the vulnerability effect granted by Adept Bone Shard.
- Fixed an issue where Thorns was not applying Fluke consistently (e.g. Thorns could trigger Abject Decay, but not Carving Flesh).
- Fixed an issue where the Sect Guide Legendary Paragon node was not correctly granting bonus damage based on the attack speed of bonus minions.
- Fixed an issue where the “Rotten” aspect would not spawn additional corpses.
- Fixed an issue where the Frigid Fate and Elemental Summon legendary paragon effects on Wizard characters were not working correctly with the elemental aspect.
- Fixed an issue where the fiery surge passive skill was granting lower mana regeneration than intended.
- Fixed an issue where Empowered Caltrap’s bonus damage could be applied more often than intended when stacking multiple uses of Caltrap on the same opponent.
- Fixed an issue where Reinforced Caltrap would deal less damage to bosses than intended.
- Fixed an issue with many legendary aspects where the effect of the first equipped aspect would be applied if a duplicate aspect was equipped, instead of the effect of the more powerful equipped aspect.
- Fixed an issue where Vyr’s Virtuosity effect would remain active if the skill was forgotten while the Lord Mage aspect was equipped.
- Fixed an issue where a power that granted a stat bonus based on another stat would not readjust after the temporary bonus wore off.
User interface and user experience
- Fixed an issue where the add contact message could appear when editing the profile.
- Fixed an issue where the description of Reinforced Caltrap did not include the damage limit.
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