Rarity of humanoid enemies in Baldur’s Gate 3 frustrates players

There are certain spells and effects that can only affect humanoid enemies, but, as players discover, there aren’t actually that many humanoids in Baldur’s Gate 3.

It turns out that a huge fantasy world is full of creatures that are not human. Who would have believed it? The Sword Coast is populated by a whole host of magical beings, and it’s natural that some of them don’t walk on their hind legs, but the game seems to be very strict on what counts as “humanoid”.

This would be acceptable, except that there are a bunch of powerful spells and abilities that only affect humanoid creatures. Spells like Force Pincer and Dominate, which can be handy for most encounters, can only be cast on humanoids, leading many players to complain that they simply aren’t worth the effort.

Target must be a humanoid byu/Cajun-Native inBaldursGate3

One player pointed out that Acts 1 and 2 are where you’ll fight the most “monster”type enemies, while the encounters in Act 3 are primarily humanoid.

“It bothers me a little since the Pincer on Monsters spell comes much later in the game, when you encounter the fewest monsters,” they said.

Additionally, some creatures that truly appear to be humanoid are actually something else entirely. For example, Raphael has human form and moves like the rest of us. But for gameplay purposes, he is considered a Demon instead.

At least it fits his character of being cunning, although why this rule applies to him and Mizora while ordinary tieflings are still subject to humanoid spells remains a mystery.

Leave a Reply

Your email address will not be published. Required fields are marked *