In the expansive world of ARC Raiders, players encounter a vast array of items to farm. One of the most frequently asked questions during raids is, “Which items should I keep?”
While it’s nearly impossible to provide a definitive answer for each individual item, this comprehensive guide offers a straightforward approach to determine what to loot, keep, and which exceptional items to prioritize in ARC Raiders.
Top Items to Retain While Looting in ARC Raiders

Although ARC Raiders features hundreds of distinct items, certain trends can help players identify which ones are worth retaining, particularly concerning their rarity and type.
Items that are usable, such as weapons, gear, attachments, tools, and throwable devices, tend to hold considerable value, as they are indispensable during gameplay and can yield high Credits when sold to traders.
As a general guideline, it’s wise to retain Epic and Legendary items. Although some Rare or Uncommon items may occasionally surpass them in value, such instances are relatively rare.
This guide primarily focuses on assisting players in determining what items to keep, featuring tables that categorize valuable items by rarity along with their respective Credit values.
Rest assured, these lists and tables will be regularly updated following the game’s launch.
Noteworthy Legendary Items
| Item | Value |
| Queen Reactor | 34, 000 Credits |
| Snap Hook | 14, 000 Credits |
| Osprey Blueprint | 5, 000 Credits |
| Hunter Blueprint | 5, 000 Credits |
| Heavy Gun Parts Blueprint | 5, 000 Credits |
| Bettina Blueprint | 5, 000 Credits |
Illustrious Epic Items
| Item | Value |
| Lance’s Mixtape 5th Edition | 10, 000 Credits |
| Anvil Splitter | 7, 000 Credits |
| Silencer III | 7, 000 Credits |
| Extended Barrel | 5, 000 Credits |
| Bombadier Cell | 5, 000 Credits |
| Rocketeer Driver | 5, 000 Credits |
| Rollbot Part | 6, 000 Credits |
| Photoelectric Cloak | 7, 000 Credits |
| Magnetic Accelerator | 5, 500 Credits |
| Bastion Part | 3, 000 Credits |
| WolfPack | 3, 000 Credits |
| Power Rod | 3, 000 Credits |
It’s noteworthy that both the Combat Mk.3 and Tactical Mk.3 equipment fall under the Epic category, each valued at 5, 000 Credits. Regardless, the general utility of such equipment makes them worthwhile keeps, even if their Credit value is slightly lower.
Significant Common, Uncommon, and Rare Items
| Items | Value |
| Weapon Attachments | Mostly 5, 000 Credits (varies with specific attachments) |
| Spotter Relay | 5, 000 Credits |
| Rare Trinkets (e.g., Vases, Statuettes) | 3, 000 Credits |
| Music Box, Playing Cards, Red Coral Jewelry | 5, 000 Credits |
| Bison Driver | 2, 500 Credits |
| Showstopper | 2, 200 Credits |
| Various Low-Value Items | 2, 000 Credits |
| Mod Component, Advanced Electrical, and Mechanical Components | 1, 750 Credits |
Many weapon attachments are valued around 2, 000 Credits, so a good strategy is to keep all attachments, such as grips and silencers, as they are generally useful. Additionally, throwables tend to maintain value, particularly at the Rare rarity level, often hovering around 2, 000 Credits.
Moreover, many of the items listed here are crucial for upgrades in the Workshop. Hence, even items deemed low in value should be collected for enhancing your upgrades. For a comprehensive overview of all Workshop upgrade materials, refer to the list available, which can assist in managing which items to retain for maximizing your Workshop’s potential.
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