Tower Defense Simulator Units Ranking: Operation Ice Tier List

Tower Defense Simulator Units Ranking: Operation Ice Tier List

In Tower Defense Simulator, various towers are capable of spawning mobile units that can play a crucial role in overcoming enemy defenses. This comprehensive guide will highlight the most effective units available from each spawn tower, detailing their unique strengths and weaknesses to aid players in strategic planning.

Top Units Tier List for Tower Defense Simulator

Preview of the Military Base tower unit in Tower Defense Simulator
Screenshot by Pro Game Guides

It’s important to note that most units spawned by these towers follow predetermined paths. When multiple paths are available, the unit will randomly select one, making the spawn location an integral factor in your strategy.

Tier Units
S Riot Guard (Mercenary Base), Ripped Elf (Elf Camp), Mark V (Mecha Base), Executioner Skeleton (Necromancer), Railgun Tank (Military Base), War Machine Sentry (Engineer)
A Field Medic (Mercenary Base), Gift Bomber (Elf Camp), Mark IV (Mecha Base), Hallow Guard (Necromancer), Tank (Military Base), Minigun Sentry (Engineer), Golden Body Guard (Golden Crook Boss)
B Grenadier (Mercenary Base), Gunner Elf (Elf Camp), Cannoneer Elf (Elf Camp), Mark III (Mecha Base), Skeleton Knight (Necromancer), Humvee 3 (Military Base), Rifle Sentry (Engineer), Golden Tommy Goon (Golden Crook Boss)
C Rifleman (Mercenary Base), Guardian Elf (Elf Camp), Mark II (Mecha Base), Giant Skeleton (Necromancer), Humvee 2 (Military Base), Sentry (Engineer), Golden Pistol Goon (Golden Crook Boss)

S-Tier Units: Paramount Strength

These elite units are typically deployed in the late game once towers are fully upgraded, allowing players to effectively combat the game’s toughest bosses.

Unit Pros/Cons
Riot Guard (Mercenary Base) + Exceptional for crowd control
+ Inflicts full damage on fortified enemies
+ Superior defense and health
– Limited to a single upgrade
Ripped Elf (Elf Camp) + High splash damage capabilities
+ Effective against hidden foes
+ Inflicts full collision damage
– No buffing potential
Mark V (Mecha Base) + High damage per second (DPS) with rockets
+ Capable of detecting hidden threats
+ Strong defense and HP
– Cannot be enhanced
Executioner Skeleton (Necromancer) + Efficient against high-health enemies
+ Delivers powerful axe attacks
+ Effective against multiple foes in a line
– Vulnerable to the Void Reaver’s Void Stomp
Railgun Tank (Military Base) + Essential for tackling major bosses
+ Immune to being stunned
+ Can detect hidden enemies
– Incapable of detecting airborne units
War Machine Sentry (Engineer) + Shield grants immunity to damage
+ Missiles can target lead enemies
+ Effective against formidable bosses
– Relay on limited HP

A-Tier Units: Highly Competent Support

A-Tier units excel in specific functions, such as healing or crowd control, making them invaluable in conjunction with other units and towers.

Unit Pros/Cons
Field Medic (Mercenary Base) + Excellent healing capabilities
+ Protects against damage
– Limited to humanoid targets
Gift Bomber (Elf Camp) + Aerial mobility to avoid ground enemies
+ Inflicts splash damage
– Has low HP
Mark IV (Mecha Base) + High DPS with hidden detection
+ Inflicts full collision damage
– No fire rate or range buffs possible
Hallow Guard (Necromancer) + High health to endure enemy attacks
+ Potential for full collision damage
– Weakness to Breaker2 and Breaker4
Tank (Military Base) + Immune to stuns
+ Hidden detection capabilities
– Cannot detect flying enemies
Minigun Sentry (Engineer) + Effective against hidden high-health enemies
+ Shield protects from damage
– Cannot be enhanced
Golden Body Guard (Golden Crook Boss) + Effective in the late game
+ Rapid spawn and hidden detection
– Has low HP
Wave of zombies attacking in Tower Defense Simulator
Screenshot by Pro Game Guides

B-Tier Units: Practical Utility

Mid-game can present significant challenges, making these utility units essential for navigating the transition from the early to advanced enemy phases.

Unit Pros/Cons
Grenadier (Mercenary Base) + Delivers full damage against fortified enemies
+ Benefited by damage buffs
– Lacks hidden detection
Gunner Elf (Elf Camp) + Efficient during mid to late game
+ Strong range and DPS
– Has low HP
Cannoneer Elf (Elf Camp) + Strong contributor during mid-game
+ High range and DPS
– Features low HP
Mark III (Mecha Base) + Excellent against hidden enemies
+ Full collision damage capability
– Cannot be buffed for firerate or range
Skeleton Knight (Necromancer) + Effective against sluggish, high-health enemies
+ High melee damage
– Vulnerable due to low HP
Humvee 3 (Military Base) + Targeted for high-health early spawns
+ Serves concealed enemies
– Not influenced by buffs
Rifle Sentry (Engineer) + Efficient against early enemies
+ Gains shield when deployed by a Level 4 Engineer
– No hidden detection capabilities
Golden Tommy Goon (Golden Crook Boss) + Swift spawner for mid-game enemies
+ Empowers hidden detection
– Vulnerable to Warden’s laser

C-Tier Units: Early Gameplay Choices

During the initial gameplay, establishing a robust defense is critical while managing costs associated with unit deployment.

Unit Pros/Cons
Rifleman (Mercenary Base) + Fast spawn rate is advantageous early on
+ Good range and decent DPS
– Lowest HP among mercenary units
– No hidden or aerial detection
Guardian Elf (Elf Camp) + Useful against low HP slow enemies
+ Effective against hidden threats
– Struggles with faster adversaries
Mark II (Mecha Base) + Strong against hidden enemies
+ Capable of full collision damage
– Cannot be buffed for firerate or range
Giant Skeleton (Necromancer) + Good for clearing lower HP hordes
+ Inflicts full collision damage
– Can be annihilated instantly by Fallen King’s Stomp
Humvee 2 (Military Base) + Targets higher health initial spawns
+ Delivers full collision damage
– Low HP limits its capability
Sentry (Engineer) + Performs well against initial enemies
– Does not offer hidden detection
– Limited HP
Golden Pistol Goon (Golden Crook Boss) + Beneficial against weaker early foes
+ Capable of full collision damage
– Limited HP

This concludes our analysis of the best units in Tower Defense Simulator. Explore more strategies and insights through our other guides, including Tower Defense Simulator (TDS) Codes and tips on how to earn all rewards during the PLS DONATE x Tower Defense Simulator event.

Source & Images

Leave a Reply

Your email address will not be published. Required fields are marked *