In Teamfight Tactics’ Set 13, titled Into the Arcane, players are introduced to a variety of new mechanics, but the complexity remains manageable compared to earlier sets. Each set typically revolves around a significant new feature, and in this instance, the spotlight is on the Anomaly buff. This crucial mechanic enhances team compositions and can provide a substantial advantage when utilized effectively. Along with this buff, players will discover an array of new Augments and traits, many of which draw inspiration from the Arcane Season 2 series. For beginners looking to master the nuances of Teamfight Tactics Set 13, this guide serves as a valuable foundation.
Ultimate Guide to Teamfight Tactics: Into the Arcane | Set 13
Traits Overview in Teamfight Tactics Set 13
Before diving into the specifics, here’s a comprehensive list of the traits available in Set 13:
Trait | Description |
---|---|
Automata | Champions collect crystals and unleash powerful damage bursts based on the crystals amassed. |
Black Rose | Summons a chained Sion, increasing in strength with the star level of Black Rose champions. |
Chem-Baron | Accumulate “Shimmer” stacks for valuable upgrades and enhanced maximum health. |
Conqueror | Grants extra attack damage and ability power upon securing takedowns. |
Emissary | Provides unique effects dependent on the Emissary champion present. |
Enforcer | Grants shields and damage amplification; highest Health enemies become WANTED!, increasing Attack Speed when they are taken down. |
Experiment | Champions on Laboratory hexes receive shared bonuses and health enhancements. |
Family | Reduces mana costs and provides rewards post-combat. |
Firelight | Units gain the ability to periodically dash with infinite range, healing based on damage taken. |
Rebel | Champions gain health and activate bonuses when a percentage of the team’s health is lost. |
Scrap | Components held by Scrap units temporarily turn into complete items. |
These traits can be categorized as the primary or class traits, laying the groundwork for gameplay strategies. Below are additional traits or subtraits for Set 13:
Trait | Description |
---|---|
Ambusher | Abilities achieve critical strikes with enhanced critical chance and damage. |
Artilleryman | Unleashes rockets after a series of attacks, causing AoE damage. |
Bruiser | Increases health for the team, particularly for Bruiser units. |
Dominator | Provides shielding at the start of combat while stacking ability power through spell casts. |
Form Swapper | Champions adapt their abilities and statistics based on their positioning in battle. |
Pit Fighter | Offers omnivamp, true damage, and healing when health falls below a certain threshold. |
Quickstriker | Increases attack speed based on the target’s missing health, dashing after a target is defeated. |
Sentinel | Grants armor and magic resistance, tripled for Sentinel units. |
Sniper | Deals bonus damage based on the distance to the target. |
Sorcerer | Boosts overall team ability power, with additional advantages for Sorcerer units. |
Visionary | Gains additional mana whenever Visionaries receive mana. |
Watcher | Watchers receive increased durability while above 50% health. |
The variety in traits introduces flexibility typical of Teamfight Tactics. Among them, the Conqueror trait allows players to open War Chests, yielding units, items, and bonuses, while also enhancing AD/AP throughout the game. Another noteworthy “greedy”trait is Chem-Baron, which incentivizes players to maintain losing streaks for greater rewards and Shimmer stacks, though this comes with increased difficulty.
Anomalies in Teamfight Tactics’ Into the Arcane Set 13
Understanding the Anomaly event, which activates at stage 4-6, is critical to success in this set. This feature can dramatically influence gameplay, allowing for builds centered around a few powerful units to shine. Notable examples include Gold Draven with high Conquest stacks or well-equipped silver four-cost units like Ambessa and Heimerdinger, who significantly benefit from Anomaly buffs.
The Anomaly buff serves primarily to elevate low-cost champions, enabling them to aid the team as they progress into the endgame without requiring substantial changes to team compositions. Alternatively, players can quickly establish a strong carry by deploying a silver four-cost champion during the Anomaly phase. For instance, equipping Ambessa with bruiser items like Titan’s Resolve or Bloodthirster alongside an Anomaly like Damage Amp can create a formidable presence on the battlefield.
Here is a selection of available Anomalies:
Anomaly Name | Effect |
---|---|
Arcana Overwhelming | Gain Ability Power equal to 25% of Magic Resist, plus an extra 50 Magic Resist. |
Attack Expert | This champion’s Attack Damage increases by 60% from all sources. |
Avalanche of Armor | Gain Attack Damage equal to 25% of Armor, plus an additional 50 Armor. |
Avarice Incarnate | Gain 5 gold and an increase in damage by 15%, plus 1% for every 2 gold held (up to 40%). |
Berserker Rage | Gain 20 Ability Power and 20% Attack Damage, tripling when below 50% Health. |
Bully | Gain 18% Damage Amp, doubled against lower star level units. |
Bulwark | Gain 30 Armor and Magic Resist, tripled when above 50% Health. |
Calling Card | Receive an emblem matching a non-unique trait of this champion. |
Center of the Universe | Gain six orbiting stars that deal magic damage, increasing with Attack Speed. |
Comeback Story | Gain 5% Damage Amp for every 10 player health lost in this game. |
Cosmic Rhythm | Stops gaining Mana; ability automatically casts every 4 seconds. |
Cull the Weak | Gain defensive stats; the champion cannot move or be stunned while pulling targets into range. |
Deep Roots | Like Cull the Weak, offers defensive stats while pulling enemies in. |
Defense Expert | More Armor and Magic Resist from all sources by 40%. |
Diving In | On first cast, leap into enemies, stunning them while gaining Attack Speed and Omnivamp. |
Dragonsoul | First attack against a new target inflicts max Health true damage. |
Dramatic Entrance | Teleport off the battlefield, returning with additional Health while stunning enemies. |
Dual Wielding | Grants two complete items fitting this champion’s role. |
Eagle Eye | Gain +1 Range and Attack Damage when stationary. |
Energy Absorption | Gain Ability Power and absorb a portion of allies’ Ability Power after their death. |
Essence of Navori | Maximum Mana decreases with each cast, up to a cap. |
Fireball | Periodically throw fireballs that deal true damage and burn enemies. |
Force of Friendship | Amplifies damage based on the star levels of champions on the board. |
Fortified | Increases maximum Health that grows over time, up to a threshold. |
Freestyling | Increase damage amplification based on the number of active traits. |
Giant-Sized | Significantly boosts health and physically enlarges the champion. |
Headhunter | Boosts Attack Speed, with a permanent increase for each kill. |
Heavy Hitter | Causes physical attacks to deal additional damage relative to max Health. |
Hunger for Power | Consumes a nearby ally to absorb their stats. |
Hypervelocity | Increases Attack Speed, with stacking effects for each ability cast. |
Into the Unknown | Temporarily disappears, returning with enhanced Ability Power and Attack Damage. |
Invisibility | Grants periodic invisibility, assuring a critical hit on the next attack. |
Kill Streak | Earns 30 Mana following each kill. |
Knockout | Improves Attack Damage and delivers a devastating critical hit after casting. |
Laser Eyes | Continuously emits magic damage in a line, igniting enemies. |
Last Chance | Grants up to 100% Critical Strike Chance based on the target’s missing Health, prioritizing weakened foes. |
Legacy of Shurima | Following 10 seconds of combat, gains bonus Health and Attack Speed. |
Mage Armor | Grants Armor and Magic Resist based on Ability Power. |
Magic Expert | Substantially increases Ability Power gain from all sources by 40%. |
Magic Training | Award Ability Power to the team corresponding to Mana expenditure. |
Mini Man | Spawns smaller units that inflict partial Attack Damage and lower Armor. |
Miniaturized | Transform into an item while sharing their stats with the equipped champion. |
Nothing Wasted | Acquires the full Mana of an ally upon their demise. |
One Thousand Cuts | Attacks cause stacking true damage for achieving repeated hits on the same target. |
Power Absorption | Gain Attack Damage whenever an ally perishes. |
Protective Shielding | Provides periodic shields to self and allies based on health percentage. |
A repulsor | Knocks back nearby enemies after a cast. |
Scuttle Familiar | Summons a crab upon death, equipped with enhanced defensive stats. |
Share Your Energy | Shares percentages of all stats with adjacent allies at the start of combat. |
Slime Time | Deals area magic damage periodically, healing a portion of the inflicted damage. |
Slow Cooker | Revives upon the first death, gaining amplified stats while losing Health over time. |
Stoneskin | Temporarily absorbs substantial defensive stats that dissipate over time. |
Strength Training | Increases team Attack Damage based on attacks made by this champion. |
The Finisher | Executes enemies below a defined Health threshold. |
Thornskin | Returns damage absorbed back to enemies as magic damage. |
Titanic Strikes | Attacks deal bonus splash damage to adjacent foes. |
Touch of Frost | Reduces enemy speed upon ability casts, stunning nearby opponents upon defeat. |
Ultimate Hero | Upgrades a 3-star 1-cost champion to a staggering 4 stars. |
Unstoppable Force | Charges and stuns the next target upon takedown, restoring health in the process. |
Wolf Familiars | Summons two wolves that deal a percentage of this champion’s Attack Damage. |
Though the breadth of traits and Anomalies may seem daunting, practicing through multiple games can significantly enhance your understanding and mastery of the mechanics.
Strategies to Enhance Your Win Rate in Teamfight Tactics’ Set 13 | Into the Arcane
To elevate your win rate in Teamfight Tactics’ latest set, it is essential to adapt your team compositions based on performance in different game stages. Avoid fixating too heavily on a single trait unless you possess emblems that can bolster your trait bonuses.
For optimal results, diversify your traits across various subtraits to maximize team buffs. For instance, combining Conqueror and Rebel traits works seamlessly, especially when utilizing champions like Irelia for Rebel-Sentinel synergy and Rell for Conqueror-Sentinel-Visionary benefits. This alignment not only activates the powerful Sentinel buff but also complements any composition with access to those units.
Utilizing this configuration can yield an effective early game strategy. However, as you progress to the midgame, be open to transitioning with units like Illaoi, another Rebel Sentinel. Retaining your existing Conqueror lineup with Rell will result in a formidable three-Sentinel synergy. Additionally, champions like Swain and Zoe, categorized as both Conquerors and Rebels, enhance the flexibility of your build alongside Akali and Ambessa as Quickstrikers. This dynamic enables you to gain the Emissary buff, augmenting your entire team’s prowess.
Your strategy must also consider the accumulation of Conqueror War Chests to understand the potential power of your Conqueror champions. Depending on your situation, it might be worth sacrificing some champions, such as Irelia or Rell, in favor of fortifying your composition with an alternate trait like Firelight or Black Rose. Rigidly adhering to a predefined guide based on units or team configurations will prove challenging since success hinges on consistent access to desired champions, leveling them appropriately, and acquiring the optimal items and augments. The more adept you become at blending traits, the quicker you’ll learn to adapt and win.
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