Marvel Rivals Gamers Express Frustration Over Venom’s Clunky Swinging Mechanics

Marvel Rivals Gamers Express Frustration Over Venom’s Clunky Swinging Mechanics

Players of Marvel Rivals have expressed significant frustration regarding Venom’s swinging mechanics. With the unpredictable physics often sending Venom careening off the map, many fans are urging for enhancements that would improve this aspect of gameplay.

While swinging in Marvel Rivals certainly leaves room for improvement, some players have discovered that disabling the auto-swing feature in the character-specific settings can lead to a better experience. However, there’s a consensus that additional refinements are needed, particularly for Venom, whose swinging capabilities feel limited in comparison to those of Spider-Man. The latter can perform up to four consecutive web-swings before needing to recharge, whereas Venom is restricted to just one.

The physics system within the game seems to particularly undermine Venom’s performance, leading to a sense of disadvantage among players who favor this character.

Community Feedback Highlights Frustrations with Venom’s Swinging

The experience shared by this player illustrates a broader issue with the game’s physics engine, which does not seem to favor Venom’s abilities.

Rank 1 Venom play by u/Reasonable_Bother_86 in marvelrivals

Community responses indicate that this mishap is not isolated. A fellow player admitted, “Bro this EXACT thing happened to me on this map. I’m a Venom main, and sometimes the physics are just janky.”Others echoed these sentiments, pointing out that swinging feels like “an afterthought,”suggesting that the levels were not designed with swinging mechanics at the forefront.

In response to critiques of swinging as a whole, one original poster defended Venom by stating, “Honestly, I’d say only Venom has clunky swinging; Spider-Man feels way smoother and easier to control.” This statement underscores the perception that the issues are specific to Venom rather than a general failing of the game’s mechanics.

The question of how NetEase Games can effectively address these challenging mechanics remains a prevalent topic of discussion among players. Some suggest that granting Venom a second swing might provide a remedy, while others caution that this could inadvertently make the character “too strong” within the game’s competitive landscape.

As the community continues to voice their concerns, it will be interesting to see how game developers respond to the demands for improved swinging mechanics in Marvel Rivals.

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