Valorant’s latest patch, version 10.07, may initially appear to be just a collection of bug fixes, but it contains crucial updates that significantly impact gameplay. As the game evolves, the abilities of its Agents have become increasingly intricate, leading to unintended interactions that require attention.
Particularly, newer Agents like Waylay and Vyse have exhibited some glitches related to their skill sets, and this patch primarily addresses those issues. It also resolves the visibility problems some Agents experienced while affected by nearsight. While there are no balance changes accompanying this update, it features several Quality of Life (QoL) adjustments that effectively enhance or diminish the performance of certain Agents.
Patch Notes for Valorant 10.07

Agent Updates
Chamber
- Resolved an issue that allowed Chamber’s watch and glasses to be visible while under the effect of nearsight.
Clove
- Corrected a problem where Clove’s Ruse battlefield view could be seen from below elevated areas when equipped.
- Fixed a discrepancy in Clove’s Pick-Me-Up effect duration for observer and spectator clients.
Cypher
- Addressed a bug preventing opponents who were hit by Trapwire from being tethered again when teleporting out and re-entering the wire.
- Note: This provides a significant advantage to Cypher against certain Agents.
Deadlock
- Fixed an issue causing Deadlock’s netted visuals to be visible through thin walls.
TO/OR
- Resolved a sound glitch where KAY/O’s revive sound effect would continue playing after death during the resurrect animation by an ally under NULL/CMD.
Omen
- Fixed a vision issue for Omen while casting Dark Cover when overlapping with other dense smoke abilities, such as Jett’s Cloudburst or Brimstone’s Sky Smoke.
- Addressed a sensitivity bug causing Omen’s Dark Cover targeting to get stuck at a lower setting if he died while attempting to cast it.
Try
- Corrected an issue where Reyna’s ultimate visuals could be seen while under nearsight.
Sleep
- Fixed an inconsistency where Sova’s arm and Drone would overlap during the Agent Select phase.
Tejo
- Addressed a bug causing the floor indicator for Armageddon to persist across multiple rounds.
Higher
- Resolved several issues related to Vyse’s wall ability, including:
- Enemies getting stuck inside the wall when it overlapped with enemy smoke abilities.
- Enemies being unable to escape Vyse’s Shear effect if they jumped at the wrong moment.
- The sound effects for Vyse’s Shear continuing to play for enemies even after they exited the range or if Vyse died.
Wayley
- Fixed a teleportation issue where Waylay would not return properly if she activated her Refract ability while collecting an ultimate orb.
- Resolved a bug allowing Waylay to engage her Refract ability outside the boundaries of the playable area on Abyss.
- Corrected a scenario where Waylay would mistakenly look straight up when triggering her Refract return at the teleport point.
General Bug Fixes and Quality of Life Improvements
Cross-Platform Updates
- Competitive Improvements
- Fixed an issue on the leaderboard page that caused the selection process to break when switching between filters.
- Player Behavior Enhancements
- Corrected overlapping text issues with long usernames in the Social Panel.
- Resolved a bug where inviting a party member with an Invalid Riot ID would lock the invite window until reopened.
PC-Specific Adjustments
- Competitive Improvements
- Fixed hover text issues in Match History and End of Game screens where Rank Shield icons were displayed without text when shields were depleted.
- Player Behavior Adjustments
- Corrected text cutoffs for Riot IDs written in certain languages in the Social Panel.
- Premier Mode Fixes
- Addressed text fitting issues in dropdown menus on the Standings page.
Console-Specific Enhancements
- Implemented a Timeline view in the End of Game and Match Details screens allowing players to review match events round by round.
- This feature is available for Competitive, Swiftplay, and Unrated match types.
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