Every weapon buff & nerf in MW3 & Warzone Season 3

The highly anticipated Season 3 update for Warzone and MW3 has finally been released, introducing a multitude of weapon balancing adjustments that will significantly alter the current in-game meta. Below is a comprehensive overview of all the weapon buffs and nerfs that have been implemented in MW3 and Warzone Season 3.

The latest update for Modern Warfare 3 and Warzone Season 3 is by far the largest to date, impressing players with its vast amount of content. In addition to the new maps and weapons to master, the patch also includes various balancing adjustments for the current arsenal.

Here are all of the weapon buffs and nerfs in Season 3 of Modern Warfare 3 and Warzone.

Changes to Weapons in Warzone and MW3 Season 3

Take a look at the comprehensive list of weapon buffs and nerfs in Season 3 of Warzone and Modern Warfare 3, which has been provided by the developers in the official patch notes:

Call of Duty: Modern Warfare 3

The paragraph continues to discuss “Assault Rifles.”

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires shots to land above the waist for a 4-shot kill.

  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

With the MCW, 1 headshot will no longer result in a 4-shot kill.

  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%).

The paragraph remains the same.

  • SOA Subvert
    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).

The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.

  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

Submachine Guns are a type of firearm that are often characterized by their compact size and high rate of fire.

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%).
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%).
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%).
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%).
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%).

Shotguns are still the same type of firearm.

  • The MWIII Shotguns now include the Long Haul 50 and Wolfcall 300 Muzzle Attachments.

“Light Machine Guns”

  • TAQ Evolve
    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%).
  • The Bridge Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

The category of rifles known as “Marksman Rifles”remains the same.

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

Sniper rifles are a type of firearm.

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

The paragraph is already in quotation marks and does not need to be changed.

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%).

» Add-ons «

  • An improvement in initial aim accuracy has been applied to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%.

Warzone Tips

Modern Warfare Assault Rifles

Arms

Modifications

RAM-7 Assault Rifle

  • The maximum damage has been reduced to 32 from 36.
  • The damage for Near-Mid has been reduced from 30 to 28.
  • The maximum damage range has been reduced to 24.13 meters, a decrease from 26.67 meters.
  • The Head Modifier has been reduced to 1.2x, a decrease from its previous value of 1.3x.
  • The Neck Modifier has been reduced to 1x, from its previous value of 1.3x.

DG-57

  • The sprint to fire time has been raised to 199ms, a significant increase from its previous value of 178ms.

The Lachmann 556 Manuscript in MWII

  • The maximum damage has been raised from 24 to 28.
  • The damage for Near-Mid has been raised from 21 to 24.
  • The Neck Modifier has been raised to 1.1 times its previous value of 1.06.
  • The Upper Torso Modifier has been raised to 1.1 times, an increase from its previous value of 1.06 times.
  • The modifier for Arm and Hand has been raised to 1.1x from its original value of 1x.

M13C (Molecular Weight II)

  • The Max Damage Range has been extended to 21.59 meters, a significant increase from the previous 17.78 meters.

FR Progression (MWII)

  • The Arm and Hand Modifiers have been raised to 1.12x from their previous value of 1.06x.

Tempus Razorback (MW2)

  • The maximum damage has been raised to 28, from its previous value of 27.
  • The modifiers for Arm and Hand have been raised to 1x, a rise from their previous value of 0.9x.

Assault Rifles

Arms

Modifications

BAS-B: Basic Accounting System for Businesses

  • The rate of fire has been reduced to 600rpm, a decrease from its previous 667rpm.
  • Reduced the speed of the recoil center by 6%.
  • HOW Outlaw-277
    • Max Damage decreased to 90, down from 100.
    • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
    • Head Modifier decreased to 1.4x, down from 1.6x.
    • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
    • Decreased sprint to fire time to 226ms, down from 252ms.
    • Decreased aim down sight time to 240ms, down from 300ms.
    • Decreased aim down sight rate of fire penalty to 135%, down from 150%.

Revised MTZ-762

  • The Max Damage has been lowered to 38 from 40.
  • The damage for Near-Mid has been reduced to 35 from 38.

SOA Revolution

  • The maximum damage range has been reduced to 22.86 meters, a decrease from 25.4 meters.
  • The Near-Mid Damage Range has been reduced to 41.91 meters from 46.23 meters.
  • The sprint to fire time has been raised to 268ms from 256ms.
  • The aim down sight time has been increased to 290ms, which is a change from the previous 270ms.

Explaining the Sidewinder

  • The sprint to fire time has been reduced to 210ms, a decrease from the previous time of 231ms.
  • The bullet velocity has been raised to 770m/s, an increase from the previous 600m/s.

Compact Firearms

Armament

Modifications

RAM-9 Overview

  • The amount of Max Damage has been reduced from 30 to 27.
  • The sprint to fire time has been reduced to 147ms, a decrease from the previous time of 178ms.

Advanced Military Rifle 9 (AMR9)

  • The maximum damage has been reduced to 27, which is a decrease from the previous amount of 31.
  • The minimum damage has been reduced to 22, which is lower than the previous value of 25.
  • The Near-Mid Damage has been reduced to 25, a decrease from its previous value of 27.
  • The Max Damage Range has been reduced to 17.78 meters from its previous distance of 22.86 meters.
  • The Near-Mid Damage Range has been reduced to 34.29 meters, a decrease from the previous 40.64 meters.
  • The sprint to fire time has been reduced to 136ms, a decrease from 189ms.

Rival Nine

  • The sprint to fire time was raised to 110ms from its previous value of 93ms.

Human Resource Management – Module 9

  • The sprint to fire time has been elevated to 110ms, a rise from the previous 94ms.

Forward

  • The sprint to fire time has been increased to 110ms, which is a 10ms increase from the previous time of 100ms.

Striker 10

  • The Max Damage Range has been raised to 12.19 meters, a significant increase from its previous range of 10.67 meters.
  • The sprint to fire time has been raised to 103ms, from its previous value of 100ms.

WSP-9: Water Quality Monitoring

  • The sprint to fire time was increased to 110ms, from its previous time of 88ms.

WSP Cluster

  • The sprint to fire time has been increased to 99ms, which is 11ms longer than the previous time of 88ms.

MX9 (MWII) Drone

  • The damage in the Near-Mid range has been raised from 26 to 28.
  • The maximum damage range has been raised to 11.17 meters, compared to the previous range of 9.65 meters.

Lachmann Sub (MWII) Revised

  • The maximum damage has been raised to 28, a slight increase from the previous value of 27.
  • The maximum damage range has been raised to 9.65 meters, an increase from 8.25 meters.

BAS-P (MWII Plus)

  • The maximum damage has been raised to 28, from its previous value of 26.

Heavy Machine Guns

Armament

Modifications

The Bruen MK9 LMG

  • The minimum damage has been reduced from 26 to 24.
  • The aim down sight time has been reduced to 350ms, from its previous time of 410ms.

TAQ Buster

  • The maximum damage has been raised to 30, from the previous amount of 28.

TAQ Evolvere: A Revolutionary Way to Evolve

  • The sprint to fire time has been increased to 257ms, a slight increase from the previous time of 245ms.
  • The aim down sight time has been raised to 415ms from 385ms.
  • 5.56 Belt Magazines
    • Decreased rate of fire to 789rpm, down from 857rpm.

RAPP H (Modern Warfare 2)

  • The modifier for Upper Torso & Neck has been boosted from 1.08x to 1.1x.
  • The Arm and Hand Modifier has been raised to 1.1x from its previous value of 0.95x.

MWII (HCR 56)

  • The maximum damage range has been extended to 33.65 meters, which is an increase from the previous range of 30.73 meters.
  • The Arm and Hand Modifiers have been raised to 1.1x, a slight increase from their previous value of 0.99x.
  • The Leg Modifier has been raised to 1x, from its previous value of 0.95x.

RAAL MG (Modern Warfare II)

  • The sprint to fire time was increased to 216ms, a change from the previous time of 199ms.
  • This adjustment has resulted in the aim down sight time being increased to 380ms, which is an increase from the previous 330ms.

Sniper Rifles

Firearm

Modifications

Time Torrent (Modern Warfare II)

  • Max Damage has been reduced to 70, a decrease from the previous value of 74.

Long-Range Firearms

Arms

Modifications

XRK Stalker Tactical Rifle

  • The aim down sight time has been raised to 600ms, a slight increase from the previous value of 580ms.

KV Blocker

  • The aim down sight time has been raised to 580ms, which is a 40ms increase from the previous time of 540ms.

SP-X 80 (Modified Wii)

  • The sprint to fire time has been raised from 270ms to 310ms.
  • The aim down sight time has been raised to 590ms from its previous value of 570ms.

Pistols and Revolvers

Armament

Modifications

Renetti Pistol

  • The Max Damage Range has been raised to 12.95 meters, an increase from its previous measurement of 11.68 meters.

WSP Stinger Tactical Crossbow

  • Akimbo WSP Stinger Rear Grip
    • Increased rate of fire to 750rpm, up from 600rpm.

» ATTACHMENTS AND FILES «

  • Heavy Bolts
    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty to 5%, up from 2%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit to 10%, down from 13%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit to 8%, down from 12%.

This patch in the middle of Season 3 for MW3 and Warzone included all of the buffs and nerfs.

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